[V9.1] [INTERNATIONAL] [RNN] PandemoniumIcon menu

Shout-Out

User Tag List

Page 3 of 3 FirstFirst 123
Results 31 to 37 of 37
  1. #31
    RNN's Avatar Legendary
    Reputation
    871
    Join Date
    Sep 2018
    Posts
    1,145
    Thanks G/R
    108/833
    Trade Feedback
    0 (0%)
    Mentioned
    15 Post(s)
    Tagged
    0 Thread(s)
    I've adjusted the text a bit and also increased the size of some numbers. Download the new file.
    Modify 4.5f on lines 59 through 63 to increase the file size of the two numbers above if they seem too small to you.
    Code:
    NextFont = Hud.Render.CreateFont("tahoma",  4.5f * _SizeMultiplier, 255, 225 , 170, 0, true, false, 160, 0, 0, 0, true);
    NextFontY = Hud.Render.CreateFont("tahoma", 4.5f * _SizeMultiplier, 255, 0 , 204, 102, true, false, 160, 0, 0, 0, true);
    NextFontN = Hud.Render.CreateFont("tahoma", 4.5f * _SizeMultiplier, 255, 0 , 150, 0, true, false, 160, 0, 0, 0, true);
    YardFont = Hud.Render.CreateFont("tahoma", 4.5f * _SizeMultiplier, 255, 200 , 200, 200, true, false, 160, 0, 0, 0, true);
    MonsterCounterFont = Hud.Render.CreateFont("tahoma", 4.5f * _SizeMultiplier, 255, 200 , 200, 200, true, false, 160, 0, 0, 0, true);
    I guess you logged in from the same IP and browser to 2 different accounts :D

    [V9.1] [INTERNATIONAL] [RNN] PandemoniumIcon
  2. Thanks RawHulk2 (1 members gave Thanks to RNN for this useful post)
  3. #32
    Pe1a0's Avatar Member
    Reputation
    6
    Join Date
    Mar 2017
    Posts
    63
    Thanks G/R
    3/4
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Hi, any chance to hightlight the buffs effects for example the tethris geysers to pull elites inide of it ?
    skillID would be this one but no clue how to decorate it

    x1_adria_geyser
    Last edited by Pe1a0; 2 Weeks Ago at 04:02 PM.

  4. #33
    RawHulk2's Avatar Member
    Reputation
    1
    Join Date
    Jun 2025
    Posts
    9
    Thanks G/R
    5/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    [Jack] BossSkillsPlugin
    shows a buff of 100
    shows a buff of 150

  5. #34
    Pe1a0's Avatar Member
    Reputation
    6
    Join Date
    Mar 2017
    Posts
    63
    Thanks G/R
    3/4
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    thankx i could make my own decorator for the geyser

    case ActorSnoEnum._x1_Adria_Geyser:
    GeyserDecorator.Paint(layer, actor, actor.FloorCoordinate, null);
    break;

  6. #35
    RNN's Avatar Legendary
    Reputation
    871
    Join Date
    Sep 2018
    Posts
    1,145
    Thanks G/R
    108/833
    Trade Feedback
    0 (0%)
    Mentioned
    15 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Pe1a0 View Post
    Hi, any chance to hightlight the buffs effects for example the tethris geysers to pull elites inide of it ?
    You can try the one I created for me, but I won't make any modifications.

    Plugins\RNN\PandemoniumDecorators.cs

    Modify OnlyGR if you want it to be applied outside of GRs

    Code:
    Hud.GetPlugin<RNN.PandemoniumDecorators>().Enabled = true;
    Hud.RunOnPlugin<RNN.PandemoniumDecorators>(plugin =>
    {
    	plugin.OnlyGR = true;
    	plugin.ShowChickenRain = false;
    	plugin.ShowEnergyTwister = true;
    	plugin.ShowAdriaGeyser = true;
    	plugin.ShowGoldenShower = true;
    	plugin.ShowMeteorImpact = true;
    	plugin.ShowAngelTrooper = true;
    }  );
    Last edited by RNN; 2 Weeks Ago at 07:49 AM.

  7. Thanks RawHulk2 (1 members gave Thanks to RNN for this useful post)
  8. #36
    RawHulk2's Avatar Member
    Reputation
    1
    Join Date
    Jun 2025
    Posts
    9
    Thanks G/R
    5/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    ShowBuffOthers small numbers, hard to see
    if you place them near the portrait
    2025-07-01_194600.jpg


    RNN, everything is very good, thank you
    Last edited by RawHulk2; 4 Days Ago at 08:43 AM.

  9. #37
    RNN's Avatar Legendary
    Reputation
    871
    Join Date
    Sep 2018
    Posts
    1,145
    Thanks G/R
    108/833
    Trade Feedback
    0 (0%)
    Mentioned
    15 Post(s)
    Tagged
    0 Thread(s)
    Don't want to draw an icon on each portrait with all the data. Instead, in this version, I'm removing the icon that appears to the right of the main icon, and instead, a transparent icon will appear to the right of the portrait, showing only the stacks.
    Try this one: (added parameters Portrait_OffsetX, Portrait_OffsetY and Portrait_SizeMultiplier)



    Download: Plugins\RNN\PandemoniumIconBuff.cs

    Code:
    Hud.GetPlugin<RNN.PandemoniumIconBuff>().Enabled = true;
    Hud.RunOnPlugin<RNN.PandemoniumIconBuff>(plugin =>
    {
    	plugin.Xpor = 0.44f;	// Valid values: from 0 to 1 . To set the x coordinate of the icon (Hud.Window.Size.Width * Xpor)
    	plugin.Ypor = 0.45f;	// Valid values: from 0 to 1 . To set the y coordinate of the icon(Hud.Window.Size.Height * Ypor)
    	plugin.SizeMultiplier = 1.2f; // Size multiplier for icon
    
    	plugin.SoundLost = false;                // Notify with a sound when the buff is lost
    	plugin.SoundTarget = false;             // Notify with a sound when a target (15,30,50,100,150,200,300,400,500,1000) was reached
    	plugin.FileSoundTarget = "PandemoniumTarget.wav";    // File to be played. It must be in the Sounds\ folder
    	plugin.FileSoundLost = "PandemoniumLost.wav";        // File to be played. It must be in the Sounds\ folder
    	plugin.MinTarget = 100;        // The minimum target where you will begin to notify
    	plugin.MinKillsLost = 100;    // Minimum kills required to notify Buff was lost
    
    	plugin.ShowIcon = true;       // Show/Hide icon. Maybe someone just wants sound
    
    	plugin.YardsMinTarget = 40;		// Green text when the next target can be achieved by killing the monsters that are at this distance. Control key to switch between YardsMax and YardsMin
    	plugin.YardsMaxTarget = 120;	// Green text when the next target can be achieved by killing the monsters that are at this distance. Control key to switch between YardsMax and YardsMin
    	plugin.ShowCircle = true;		// Show circle on the Map, radio YardsMinTarget/YardsMaxTarget.  Control key to switch between YardsMin and YardsMax
    	plugin.ShowMonsterCounter = true;	// Show Monster Counter
    	
    	plugin.ShowBuffOthers = true;		// Show the counter of kills of nearby players.
    	plugin.Portrait_OffsetX = 3.27f;	// To set the x coordinate of the icon for ShowBuffOthers (Portrait_OffsetX * Portrait Width)
    	plugin.Portrait_OffsetY = 0.50f;	// To set the y coordinate of the icon for ShowBuffOthers (Portrait_OffsetY * Portrait Height)
    	plugin.Portrait_SizeMultiplier = 0.65f; // Size multiplier de the icons for ShowBuffOthers	
    	
    	plugin.TurnOffWhenNewGameStarts = false;
    }  );

  10. Thanks RawHulk2 (1 members gave Thanks to RNN for this useful post)
Page 3 of 3 FirstFirst 123

Similar Threads

  1. [V9.0] [INTERNATIONAL] [RNN] OtherShrinePlugin
    By RNN in forum TurboHUD Community Plugins
    Replies: 139
    Last Post: 05-27-2025, 10:35 AM
  2. [V9.0] [INTERNATIONAL] [RNN] TimersBarGR
    By RNN in forum TurboHUD Community Plugins
    Replies: 47
    Last Post: 07-04-2024, 12:34 PM
  3. [V9.0] [INTERNATIONAL] [RNN] Icount
    By RNN in forum TurboHUD Community Plugins
    Replies: 24
    Last Post: 06-08-2024, 01:39 AM
  4. [V9.0] [INTERNATIONAL] [RNN] BLueLines
    By RNN in forum TurboHUD Community Plugins
    Replies: 28
    Last Post: 03-20-2022, 07:48 PM
  5. [V9.0] [INTERNATIONAL] [RNN] LogChat
    By RNN in forum TurboHUD Community Plugins
    Replies: 19
    Last Post: 01-08-2021, 09:14 AM
All times are GMT -5. The time now is 12:20 AM. Powered by vBulletin® Version 4.2.3
Copyright © 2025 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Google Authenticator verification provided by Two-Factor Authentication (Free) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search