Sounds for specific drops menu

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  1. #16
    RNN's Avatar Legendary
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    Originally Posted by Saico View Post
    Hum, did not understand what this AlertDrop.cs does exactly, RNN ?, what is ItemsAlert ? Thought it was a .txt or even a.cs or some sort, but searched in THUD folders and found nothing.
    In my plugin I have called ItemsAlert a Dictionary equivalent to CustomSpeakTable from ItemsPlugin.cs
    If in ItemsPlugin.cs you add an item by typing
    Code:
    plugin.CustomSpeakTable.Add(Hud.Sno.SnoItems.Unique_Ring_004_x1, "puzzle ring");
    In my plugin you do the same by typing
    Code:
    plugin.ItemsAlert.Add(Hud.Sno.SnoItems.Unique_Ring_004_x1, "puzzle ring");

    Sounds for specific drops
  2. #17
    Buzzy62's Avatar Member
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    Well, I have got everything I need so far and it's all working as intended, EXCEPT....

    I can't get it to announce a Ramaladni's Gift. The line in question is:

    Code:
    plugin.CustomSpeakTable.Add(Hud.Sno.SnoItems.Consumable_Add_Sockets_1, "Ramaladni's Gift");
    Is there a way I can check if the sno is correct??
    Last edited by Buzzy62; 09-03-2019 at 06:48 PM.

  3. #18
    Saico's Avatar Active Member
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    Originally Posted by Buzzy62 View Post
    Well, I have got everything I need so far and it's all working as intended, EXCEPT....

    I can't get it to announce a Ramaladni's Gift. The line in question is:

    Code:
    plugin.CustomSpeakTable.Add(Hud.Sno.SnoItems.Consumable_Add_Sockets_1, "Ramaladni's Gift");
    Is there a way I can check if the sno is correct??
    I also would like to know, I was playing today and only announced Stone of Jordan, I also have Trag`ouls sno to speak but did not hear any when it looted.

    EDIT: I Heard Trag`oul Looted today, it is working
    Last edited by Saico; 09-04-2019 at 03:44 PM.

  4. #19
    RNN's Avatar Legendary
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    yes, with my plugin (post #14) works: Hud.Sno.SnoItems.Consumable_Add_Sockets_1
    If you want to try it you have to change (in ItemsPlugin) EnableCustomSpeak to false to not hear it twice
    Updated now (suffix Ancient for drop)
    mmm I suspect that this item is problematic, and surely all stackable
    Last edited by RNN; 09-03-2019 at 07:26 PM.

  5. #20
    Buzzy62's Avatar Member
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    -delete this-
    Last edited by Buzzy62; 09-03-2019 at 07:47 PM. Reason: wrong .cs version

  6. #21
    RNN's Avatar Legendary
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    Originally Posted by Buzzy62 View Post
    I placed AlertDrop.cs in plugins/RNN
    and inserted your custom code into my Pluginenablerordisablerplugin.cs

    I now get this error:
    error CS1061: 'AlertDrop' does not contain a definition for 'SuffixAncient' and no accessible extension method 'SuffixAncient' accepting a first argument of type 'AlertDrop' could be found (are you missing a using directive or an assembly reference?)
    Download the AlertDrop.cs file again, surely you have an earlier version

  7. #22
    Buzzy62's Avatar Member
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    Originally Posted by RNN View Post
    Download the AlertDrop.cs file again, surely you have an earlier version
    Yep. I remembered that I DLed the version from last night and saw that you updated it. No more errors.

    Now to test it!!

  8. #23
    RNN's Avatar Legendary
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    But I think that my plugin will also have problems with the Ramaladni: it will only announce the first one until you make a new game. Stackable objects seem special (they are assigned the same Seed). I have to check this.
    Updated : Added AlertLevel
    Last edited by RNN; 09-04-2019 at 04:24 AM.

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