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Member
how to change circle the color of a orlash's spawned ?
orlash.png
how to change circle the color of a orlash's spawned ?
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Contributor
Originally Posted by
rogue00722
orlash.png
how to change circle the color of a orlash's spawned ?
Elite_Boss = new DAV_EliteInfo(Hud, 153, 51, 255); // boss or unique color
they share the same color for boss/unique,
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Member
Originally Posted by
s4000
Elite_Boss = new DAV_EliteInfo(Hud, 153, 51, 255); // boss or unique color
they share the same color for boss/unique,
I already know it.
You have tried to modify it several times.
But unfortunately, it's not working.
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Member
Originally Posted by
s4000
not tested,
var textLayout2 = Font_Mon.GetTextLayout((monster.Locust || monster.Haunted) ? "Emptiness" : "NO Emptiness XXX");
Thanks ! That is working. But 2 problems:
1) the text is out of the boundaries of the box. Can the width of the textbox be dynamical and change according to the length of textLayout2 ?
2) how can I change the color of the text to red when NoEmptiness? To make it more visible? So when Emptiness > Green color, when NO emptiness >> Red. Is it possible?
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Contributor
Originally Posted by
Gilavar
Thanks ! That is working. But 2 problems:
1) the text is out of the boundaries of the box. Can the width of the textbox be dynamical and change according to the length of textLayout2 ?
2) how can I change the color of the text to red when NoEmptiness? To make it more visible? So when Emptiness > Green color, when NO emptiness >> Red. Is it possible?
set the following parameter for bar on monster
barHmon = barH * 1.6f; // 1.4f
barWmon = barW * 0.35f;
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Member
Thank you for your help always.
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Member
How to remove the elite lines?
I`ve found.. Just commented this lines
Thanks for the good plugin!!
Code:
//if (monster.CentralXyDistanceToMe >= distance)
//Brush_Line.DrawLineWorld(monster.FloorCoordinate, Hud.Game.Me.FloorCoordinate);
Last edited by M1SHAKE; 05-03-2020 at 12:49 AM.
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Member
how remove circle under elites?
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Active Member
could update the plugin which will show Krysbin's sentence ring cc on mobs info bar?
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Active Member
I have modified the Debuff function of DAV_EliteInfoPlugin which will show krsybin sentence buff.
Code:
private string Debuff(IMonster m, bool showDebuff) {
if (!showDebuff) return "";
string textDebuff = null;
if (m.Locust) textDebuff += "Locust";
if (m.Haunted) textDebuff += (textDebuff == null ? "Haunt" : ", Haunt");
if (m.Palmed) textDebuff += (textDebuff == null ? "Palm" : ", Palm");
if (m.MarkedForDeath) textDebuff += (textDebuff == null ? "Mark" : ", Mark");
if (m.Strongarmed) textDebuff += (textDebuff == null ? "Strongarm" : ", Strongarm");
string textCC = null;
if (m.Frozen) textCC += "Frozen";
if (m.Chilled) textCC += (textCC == null ? "Chill" : ", Chill");
if (m.Slow) textCC += (textCC == null ? "Slow" : ", Slow");
if (m.Stunned) textCC += (textCC == null ? "Stun" : ", Stun");
if (m.Invulnerable) textCC += (textCC == null ? "Invulnerable" : ", Invulnerable");
if (m.Blind) textCC += (textCC == null ? "Blind" : ", Blind");
string Krysbin = null;
bool activeKrysbin = Hud.Game.Me.Powers.BuffIsActive(475241);
if (activeKrysbin) {
if (textCC!=null) {
string[] CCs = textCC.Split(' ');
int CC_count = CCs.Length;
Krysbin = (CC_count>1) ? "Krysbin2, ": "Krysbin, ";
}
}
var output = "\t" + Krysbin + textDebuff + (textDebuff != null && textCC != null ? " | " : "") + textCC;
return output;
}
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Post Thanks / Like - 1 Thanks
731113 (1 members gave Thanks to takayo72 for this useful post)
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Member
Is it possible to disable all minimap changes with this plugin?
I use https://www.ownedcore.com/forums/dia...terplugin.html ([INTERNATIONAL] [Jack] DangerousAffixMonsterPlugin)
And would like to keep that plugin while using this plugin but this plugin causes the minimap to make all of those from Jack's plugin not show up or have only black rings
I tried this but it didnt fix it
new MapShapeDecorator(Hud) {
//Brush = Hud.Render.CreateBrush(180, r, g, b, 0),
//Radius = 8,
//ShapePainter = new CircleShapePainter(Hud)
},
Example:
Before Loading this plugin:
https://i.imgur.com/ueSyeFq.jpg
After Loading this plugin:
https://i.imgur.com/MBbfXVg.jpg
Last edited by FightstickRookie; 09-09-2020 at 09:09 AM.
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Contributor
decrease the radius of the MapShapeDecorator
Originally Posted by
FightstickRookie
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Member
I tried that but it did not work, funnily enough increasing it did make kind of work however this plugin still takes priority and covers other minimap plugins I use such as Mothers/Summoners which shows a small purple circle on the minimap, and even changing the 180 to like 100 for a more transparent circle it covers the other plugin, while i really like and appreciate what this addon does for elites i would really like to disable all minimap aspects of it.
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Contributor
try to delete the following code,
Hud.RunOnPlugin<StandardMonsterPlugin>(plugin => {
plugin.EliteChampionDecorator.Enabled = false;
plugin.EliteLeaderDecorator.Enabled = false;
plugin.EliteMinionDecorator.Enabled = false;
plugin.EliteUniqueDecorator.Enabled = false;
plugin.KeywardenDecorator.Enabled = false;
});
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Member
How to delete elite line distance to player? This is one thing that irritate me so much.