Code:
HeroClassCircleRadius.Add(HeroClass.Barbarian, new List<Tuple<uint, bool, float>>(){
Tuple.Create(hud.Sno.SnoPowers.Barbarian_GroundStomp.Sno, true, 24f),//践踏, Barbarian_GroundStomp, 79446
//Tuple.Create(hud.Sno.SnoPowers.Barbarian_Leap.Sno, true, 10f),//跳斩, Barbarian_Leap, 93409
});
HeroClassCircleRadius.Add(HeroClass.Wizard, new List<Tuple<uint, bool, float>>(){
Tuple.Create(hud.Sno.SnoPowers.Wizard_Passive_PowerHungry.Sno, false, 30f),//奥能渴求, Wizard_Passive_PowerHungry, 208478
Tuple.Create(hud.Sno.SnoPowers.Wizard_Passive_Audacity.Sno, false, 15f),//无畏无惧, Wizard_Passive_Audacity, 341540
});
HeroClassCircleRadius.Add(HeroClass.Monk, new List<Tuple<uint, bool, float>>(){
Tuple.Create(hud.Sno.SnoPowers.Monk_InnerSanctuary.Sno, true, 11f),//金轮阵, Monk_InnerSanctuary, 317076
});
HeroClassCircleRadius.Add(HeroClass.DemonHunter, new List<Tuple<uint, bool, float>>(){
Tuple.Create(hud.Sno.SnoPowers.DemonHunter_Passive_SingleOut.Sno, false, 20f),//逐一击破, DemonHunter_Passive_SingleOut, 338859
Tuple.Create(hud.Sno.SnoPowers.DemonHunter_Passive_SteadyAim.Sno, false, 10f),//稳固瞄准, DemonHunter_Passive_SteadyAim, 164363
});
HeroClassCircleRadius.Add(HeroClass.WitchDoctor, new List<Tuple<uint, bool, float>>(){
Tuple.Create(hud.Sno.SnoPowers.WitchDoctor_Horrify.Sno, true, 18f),//惧灵, WitchDoctor_Horrify, 67668
Tuple.Create(hud.Sno.SnoPowers.WitchDoctor_SoulHarvest.Sno, true, 18f),//灵魂收割, WitchDoctor_SoulHarvest, 67616
});
HeroClassCircleRadius.Add(HeroClass.Crusader, new List<Tuple<uint, bool, float>>(){
Tuple.Create(hud.Sno.SnoPowers.Crusader_Condemn.Sno, true, 15f),//天谴, Crusader_Condemn, 266627
Tuple.Create(hud.Sno.SnoPowers.WitchDoctor_SoulHarvest.Sno, true, 18f),//灵魂收割, WitchDoctor_SoulHarvest, 67616
});
HeroClassCircleRadius.Add(HeroClass.Necromancer, new List<Tuple<uint, bool, float>>(){
Tuple.Create(hud.Sno.SnoPowers.Necromancer_DeathNova.Sno, true, 15f),//死亡新星, Necromancer_DeathNova, 462243
});