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Member
thank you for your answer but iam a bit confused. What do i have to change to remove the skelet mage counter?
this?
// Display coordinated for non-combined indicators
/*barW = Hud.Window.Size.Width * 0.012f;
barH = Hud.Window.Size.Height * 0.0175f;
barX = Hud.Window.Size.Width * 0.45f;
barY = Hud.Window.Size.Height * 0.62f;*/
thanks in advance
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Active Member
Originally Posted by
hurrikane
thank you for your answer but iam a bit confused. What do i have to change to remove the skelet mage counter?
this?
// Display coordinated for non-combined indicators
/*barW = Hud.Window.Size.Width * 0.012f;
barH = Hud.Window.Size.Height * 0.0175f;
barX = Hud.Window.Size.Width * 0.45f;
barY = Hud.Window.Size.Height * 0.62f;*/
thanks in advance
u better not remove, but just copy this part into the same part onto your code. the lines that draws counter are just commented with /* .... */ so, it means content between this will not be loaded on THUD.
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Contributor
Add plugin of TEST
- add buff bonus for bone ringer
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Post Thanks / Like - 1 Thanks
knight84 (1 members gave Thanks to s4000 for this useful post)
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Member
Originally Posted by
Saico
u better not remove, but just copy this part into the same part onto your code. the lines that draws counter are just commented with /* .... */ so, it means content between this will not be loaded on THUD.
ahhh okay ill try that thank you
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Active Member
Originally Posted by
s4000
Add plugin of TEST
- add buff bonus for bone ringer
for me it would be nice if the boneringer buff would be only shown if the guardian is alive ( so from beginn to end of bossfight)
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Active Member
Originally Posted by
s4000
Add plugin of TEST
- add buff bonus for bone ringer
Nice plugin s4, do you have any plans to add a bool for showing it to all commanded targets or only bosses ? to show plugin only for boss is good f people that dont want the overlay durin rifts and showing to all targets commanded is good when you are solo Thorns.
I have a question, can you add these ground label text ? just to show name text, I have a plugin that shows it for skellys and mages, and would like it for golems and revived, ty.
Screenshot_3.png
The part of code I talked that draws it is
public NecromancerSkeletonIndicatorPlugin()
{
Enabled = true;
// Modify this to make the count combined
CombinedCountEnabled = false;
// Enable both indicator or disable the indicator a specific skill
CommandSkeletonEnabled = true;
SkeletonMageEnabled = true;
// Inits variables
CommandSkeletonCount = 0;
SkeletonMageCount = 0;
CommandSkeletonLabel = "Skelly";
SkeletonMageLabel = "Mago";
}
Last edited by Saico; 07-11-2019 at 06:33 PM.
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Member
what do i change so that i can see what someone else in the party has their command skeles, commanded to?
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Active Member
where is the bone ringer buff shown ?
any screenshot of it ?
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Contributor
Bone Ringer buff & commanded target for local user only, can't see others buff
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Active Member
yes. I'm talking myself playing lon thorns rgk
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Contributor
Originally Posted by
takayo72
yes. I'm talking myself playing lon thorns rgk
what rune you use? Its a testing plugin, not sure if works for every rune, especially the kill comment rune
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Active Member
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Contributor
Originally Posted by
takayo72
frenzy rune
100% works as my build also use it, do you download the correct plugin?
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Active Member
does the bone ringer bone show on boss only ?
are attacking elites will not show this buff ?
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Contributor
Originally Posted by
takayo72
does the bone ringer bone show on boss only ?
are attacking elites will not show this buff ?
it works for boss & elite, please make sure you download the testing plugin