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Contributor
update v4
- add more option to show each kind of pet
- can see other players active skeleton
- add buff time of bone ringer
- 2 type of timer will be shown (time for target is within the thud detection range & the time when skill is used)
- buff time for kill comment will not correct if the buff is not active successfully
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Saico (1 members gave Thanks to s4000 for this useful post)
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Active Member
Originally Posted by
s4000
update v4
- add more option to show each kind of pet
- can see other players active skeleton
- add buff time of bone ringer
- 2 type of timer will be shown (time for target is within the thud detection range & the time when skill is used)
- buff time for kill comment will not correct if the buff is not active successfully
Yo, nice improvement s4, minions from revive and golem are easy to see now and discern, thanks for toggle code, also the eliteonly and bossonly helps so much.
I Have to thank you for all your efforts on making these plugins till this point of the game lol, this plugin and also, DAV_PartyCDPlugin helps a LOT.
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Member
i really like the updates and thank you for sharing all this.
i tried to edit the code so i can see commanded skeletons on minions also (with the line on the mini map) but failed bad.
is there a simple way to change it on the current code?
{on solo if the elite is frozen i dont want to command on the elite because he will die very fast.)
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Active Member
Originally Posted by
s4000
update v4
- add more option to show each kind of pet
- can see other players active skeleton
- add buff time of bone ringer
- 2 type of timer will be shown (time for target is within the thud detection range & the time when skill is used)
- buff time for kill comment will not correct if the buff is not active successfully
thank u for updateing this nice plugin
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Member
Install last version, not see circus on mage and golem, only on skelets/ whats wrong?
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Contributor
Originally Posted by
mdruger
Install last version, not see circus on mage and golem, only on skelets/ whats wrong?
default disable, please edit
public bool ShowMage { get; set; } = true;
public bool ShowGolem { get; set; } = true;
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mdruger (1 members gave Thanks to s4000 for this useful post)
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Member
Originally Posted by
s4000
default disable, please edit
public bool ShowMage { get; set; } = true;
public bool ShowGolem { get; set; } = true;
yeap, my bad) And so...how reduce icon ringer? very large for me
Last edited by mdruger; 07-18-2019 at 10:58 AM.
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Contributor
please edit the line
texsize = Hud.Window.Size.Width * 0.025f;
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Member
Thank you for nice plugin. How do I on/off ringer?
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Contributor
Originally Posted by
Violet rain
Thank you for nice plugin. How do I on/off ringer?
you can edit the following option
public bool GRonly { get; set; } = false;
public bool Bossonly { get; set; } = false;
public bool showTimerShort { get; set; } = true;
public bool showTimerLong { get; set; } = true;
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stargate10009 (1 members gave Thanks to s4000 for this useful post)
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Member
thx for the plugin
Q: how to disable pets count number ?
a feature i would like to add and is very important based on the info ( each elite has a specific max range in yards different than others before losing the bone-ringer focus) : that if the target outside the range of turbohud mini map, i would like to see how many yards in numbers between the target and the necromancer beside the bone-ringer timer Icon as long as the bone-ringer target is still active, since the target line on the mini map disappears once the target gets out of of turbo minimap
Last edited by stargate10009; 08-24-2019 at 01:01 PM.
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Contributor
set the barX & barY to 0 should move the count on the top left corner & will affect you.
& try to add a new MapShapeDecorator(Hud) {
Brush = Hud.Render.CreateBrush(180, red, green, blue, 0),
Radius = 8,
ShapePainter = new CircleShapePainter(Hud)
}
into the SkeletonTargetDecorator & SkeletonTargetEliteDecorator
for easier to know the target on minimap
Originally Posted by
stargate10009
thx for the plugin
Q: how to disable pets count number ?
a feature i would like to add and is very important based on the info ( each elite has a specific max range in yards different than others before losing the bone-ringer focus) : that if the target outside the range of turbohud mini map, i would like to see how many yards in numbers between the target and the necromancer beside the bone-ringer timer Icon as long as the bone-ringer target is still active, since the target line on the mini map disappears once the target gets out of of turbo minimap
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Member
there is a bug, the icon of the bone-ringer that shows the timer and damage % sometimes disappears while the target is still active not lost
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Contributor
Originally Posted by
stargate10009
there is a bug, the icon of the bone-ringer that shows the timer and damage % sometimes disappears while the target is still active not lost
more information or picture?
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Member
Originally Posted by
s4000
more information or picture?
the bone-ringer off hand icon on the right side with 2 type of timers beside, the icon start to appear once i command the skeletons to a target, and the icon stays active as long as i didn't lose that target,
what happened to me many times : the icon disappears sometimes when i go about 50 yards or more from the target and when i go back to the targeted elite i find that the reddish bone-ringer star ring under the elite feet is still active and the target doesn't lose bone-ringer focus, and sometimes the icon re appears again when i go close to that elite to about 20 or 25 yards or something and the timer get reset and start from beginning by it self without doing anything
i did this edit to the plugin from true to false
showTimerShort { get; set; } = false;
// Ringer timer ~~~~~~~~~~
public bool showTimerShort { get; set; } = false; /// so i don't get two timers, i need just one
public bool showTimerLong { get; set; } = true;
Last edited by stargate10009; 08-31-2019 at 11:34 AM.