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Member
haha - thanks a lot! I would have never looked into RevealConfigurationExamplePlugin
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Member
Hi, very nice plugins. Is it possible to add like Resu DeluxShrine the player who need to take the pylon ? Or if it's me, write take it or something like that ? I try to merge some lines from another plugins but it does not work. Thanks
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Legendary
It includes a similar function: if you don't see any other player's name you can take it (if some other player has nemesis but you don't then you will see their name on the pylon)
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Member
Originally Posted by
RNN
You could replace line 550
Code:
if (shrineName != string.Empty)
with this other line
Code:
if ((shrineName != string.Empty) && (marker.IsPoolOfReflection || (Hud.Game.Me.InGreaterRiftRank > 0)))
--
If you do not want to keep the pools in Nephalems Rifts, an additional condition should be added
Code:
if ((shrineName != string.Empty) && ((Hud.Game.Me.InGreaterRiftRank > 0) ||(marker.IsPoolOfReflection && Hud.Game.Me.SnoArea.HostAreaSno != 288482) && (Hud.Game.Me.SnoArea.Sno != 288482)))
Another "valid" code that fails under certain conditions would be this:
Code:
if ((marker.IsPylon && (Hud.Game.SpecialArea == SpecialArea.GreaterRift)) || (marker.IsPoolOfReflection && (Hud.Game.SpecialArea != SpecialArea.Rift)))
I would use the first option
Hello RNN, could you provide the code to disable all audios for this plugin?
I don't see much need for alert sounds on the HUD, except dropping primal items
Thanks for the excellent work on this plugin and others
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Legendary
Custom Code, change :
Code:
plugin.TTSViewPylon = true; // Notify with voice (TTS) the Pylons and Sanctuaries
plugin.TTSBuffPylon = true; // Notify with voice (TTS) When you receive a buff (and lose) from a pylon/Sanctuary
plugin.TTSViewPoolText = "Pool"; // Notify with voice (TTS) the pools of Reflection, will read the indicated text. Set to "" (or null) for not TTS
to
Code:
plugin.TTSViewPylon = false; // Notify with voice (TTS) the Pylons and Sanctuaries
plugin.TTSBuffPylon = false; // Notify with voice (TTS) When you receive a buff (and lose) from a pylon/Sanctuary
plugin.TTSViewPoolText = ""; // Notify with voice (TTS) the pools of Reflection, will read the indicated text. Set to "" (or null) for not TTS
or directly edit the plugin (lines 230,231,232)
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Member
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Member
PluginEnablerOrDisablerPlugin.cs(214,14) : error CS1061: 'OtherShrinePlugin' does not contain a definition for 'ModifyShrineDecorator' and no accessible extension method 'ModifyShrineDecorator' accepting a first argument of type 'OtherShrinePlugin' could be found (are you missing a using directive or an assembly reference?)
\User\PluginEnablerOrDisablerPlugin.cs(172,7) : error CS0103: The name 'pluginLineToPylonRange' does not exist in the current context
Last edited by kleks; 11-29-2020 at 10:54 AM.
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Legendary
Download it again or you are typing it wrong
"plugin." before the variable or method
plugin.LineToPylonRange
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Member
Originally Posted by
RNN
Download it again or you are typing it wrong
"plugin." before the variable or method
plugin.LineToPylonRange
I download again and it helps thx a lot
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Member
there is any way to remove a voice from rifts or specific pylons I try to change in PluginEnablerOrDisablerPlugin but didn't help
i got it
plugin.Config(ShrineType.BlessedShrine,null,null,"",null,null,"Blessed");
Last edited by kleks; 12-01-2020 at 10:52 AM.
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Legendary
Code:
plugin.Config(ShrineType.BlessedShrine,null,null,"",null,null,"Blessed");
That line is correct and she should disable TTS when you see a blessed shrine
To disable all TTS, read post 125: dia...ml#post4266712
If you use SRJ Theme, read post 116 : https://www.ownedcore.com/forums/dia...ml#post4264616
Last edited by RNN; 12-01-2020 at 11:47 AM.
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Post Thanks / Like - 2 Thanks
FoxPox,
kleks (2 members gave Thanks to RNN for this useful post)
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Member
Hi, if i want to disable only possible pylon ? how do i do it ?
And the bounty circles and words too, can i disable that too ?
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Member
Anyone can advise how to turn off shrines ?
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Member
RNN
plz correct custom code in first post
1 - pluginLineToPylonRange = 500; to plugin.LineToPylonRange = 500;
2 - end of code }); to } );
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Member
Hi,
is it possible to enable the plugin just inside gr for the pylons?