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  1. #136
    RNN's Avatar Legendary
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    Update 1
    - Improvement in the management of Sanctuaries:
    This plugin uses "markers" because it allows you to see pools, pylons and sanctuaries from a further distance, but there is a limitation with sanctuaries: you can't know their type, nor can you know if they have been taken or not unless you get closer.Also, when another player approaches and/or takes a sanctuary away from you, the plugin won't be able to update that information unless your character is close to this actor. (and even though the name of the sanctuary may appear on the minimap when you hover your mouse over it). This problem does not occur with pylons.
    In this version, the line drawn between your character and the sanctuary will be gray if that information cannot be accessed, and orange when it is available, or the line will disappear if it could be verified that it has already been used.

    - Lines to pylons will no longer appear in Echoing Nightmares, they are unnecessary because they appear in fixed locations and are always visible.
    - The bandit sanctuary in the echoing nightmares is now recognized.



    Update 2
    Temporarily disabled the lnk to resolve an issue with the sanctuaries registry. Soon™ it will be reuploaded I need to add the WorldId
    Last edited by RNN; 03-27-2024 at 04:25 PM.

    [V9.0] [INTERNATIONAL] [RNN] OtherShrinePlugin
  2. Thanks FoxPox, BeeAntOS (2 members gave Thanks to RNN for this useful post)
  3. #137
    RNN's Avatar Legendary
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    Update

    Issue solved

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  5. #138
    RNN's Avatar Legendary
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    Update

    The Echoing Nightmares Bandit will be recognized from any distance, as soon as it appears.
    If you use the EnPylonMarker plugin, i recommend setting NotifyBanditSpeak to "" so you don't get alerted 2 times via TTS

  6. Thanks BeeAntOS (1 members gave Thanks to RNN for this useful post)
  7. #139
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    Pide ayuda para la etiqueta del altar

    Hola, me gustaría preguntar cómo se modifica el tamaño del texto y el Fondo de la etiqueta en el altar, y cómo se oculta la etiqueta del altar que se muestra en el pequeño mapa, Gracias.https://i.imgur.com/tpkcv29.png
    Last edited by caiweizhe; 05-26-2025 at 10:29 PM.

  8. #140
    RNN's Avatar Legendary
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    Desde PluginEnablerOrDisablerPlugin.cs es posible configurar por separado el tamaño y color del texto para cada santuario o pylon usando ModifyShrineDecorator. Ejemplo:

    Code:
    plugin.ModifyShrineDecorator(ShrineType.ConduitPylon,7f,6f,255,50 ,150 ,255);		// parámetros :  Type Shrine, SizeFont Ground , SizeFont Map, Opacity, Red, Green, Blue
    y puedes conseguir algo como esto (el texto del Conduit es de color azul):

    colores.png
    En la captura de pantalla veo que tienes otro plugin activo que muestra un texto de color blanco y tal vez por eso quieras desactivar el texto amarillo que muestra mi plugin en el minimapa. No hay forma de hacer esto sin editar el código para modificar los decorators "DecoratorRectangle" (líneas 281 a 301) y "DecoratorRectangleGray" (líneas 302 a 322). Voy a explicar brevemente como modificar DecoratorRectangle (aconsejo usar el programa Notepad++):

    Code:
    DecoratorRectangle = new WorldDecoratorCollection(
    	new GroundLabelDecorator(Hud)
    	{
    		BackgroundBrush = Hud.Render.CreateBrush(255, 50, 50, 50, 0),
    		BorderBrush = Hud.Render.CreateBrush(192, 255, 255, 55, 1),
    		TextFont = Hud.Render.CreateFont("tahoma", 7f, 192, 255, 255, 55, false, false, 128, 0, 0, 0, true),
    	},
    
    	new MapLabelDecorator(Hud)
    	{
    		LabelFont = Hud.Render.CreateFont("tahoma", 6f, 192, 255, 255, 55, false, false, 128, 0, 0, 0, true),
    		RadiusOffset = 5f,
    	},
    	new MapShapeDecorator(Hud)
    	{
    		Brush = Hud.Render.CreateBrush(255, 255, 255, 64, 2),
    		ShadowBrush = Hud.Render.CreateBrush(96, 0, 0, 0, 1),
    		Radius = 4.0f,
    		ShapePainter = new RectangleShapePainter(Hud),
    	}			
    );
    Para eliminar todo lo que el plugin muestra en el minimapa tendrías que cambiarlo por esto (básicamente borras MapLabelDecorator y MapShapeDecorator):

    Code:
    DecoratorRectangle = new WorldDecoratorCollection(
    	new GroundLabelDecorator(Hud)
    	{
    		BackgroundBrush = Hud.Render.CreateBrush(255, 50, 50, 50, 0),
    		BorderBrush = Hud.Render.CreateBrush(192, 255, 255, 55, 1),
    		TextFont = Hud.Render.CreateFont("tahoma", 7f, 192, 255, 255, 55, false, false, 128, 0, 0, 0, true),
    	}		
    );
    Si quieres modificar el color del fondo necesitas cambiar en BackgroundBrush los valores 50,50,50 (componentes rgb: rojo,verde,azul)
    Si además quieres cambiar el color y el tamaño del texto necesitas cambiar en TextFont los valores 7f (tamaño) y 255,255,55 (color)

    Si usas dos plugins que hacen cosas similares deberías plantearte usar sólo uno de ellos y desactivar o borrar el otro.
    Last edited by RNN; 05-27-2025 at 10:38 AM.

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