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Member
Hi,
Thanks again, can you explain how we can add something please in your theme Im begginer and i want for example, information of rift (conduit at level 1 / 10% rift done, ...)
And how can i have the % of monster around me and the % of the rift in live ? Because i want default THUD monster colors on minimap but i lost rift progression percent.
Thanks
Last edited by wolfstein68; 04-03-2019 at 05:33 AM.
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Contributor
Originally Posted by
wolfstein68
Hi,
Thanks again, can you explain how we can add something please in your theme Im begginer and i want for example, information of rift (conduit at level 1 / 10% rift done, ...)
And how can i have the % of monster around me and the % of the rift in live ? Because i want default THUD monster colors on minimap but i lost rift progression percent.
Thanks
There is two rift plugins I have disabled and not checked what they do.
Code:
Hud.TogglePlugin<NotifyAtRiftPercentagePlugin>(NOO);
Hud.TogglePlugin<RiftPlugin>(NOO);
You can try to change NOO to YES in one or both of those.
And BTW, I have noticed that when you have progressed in a rift to 98 or something, D3 shows rift percentage there - maybe because the progress bar is so near to the end it is difficult to see properly how far it is?
IMHO before that is does not matter what number it is. Only those last few percent matters where you decide how you end the rift anyways.
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Post Thanks / Like - 1 Thanks
wolfstein68 (1 members gave Thanks to JarJarD3 for this useful post)
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Member
Hi , I have question. How do i reposition that nice green rift progress percentage on top of the screen? I would like to place it little bit more to the left.
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Contributor
Originally Posted by
franehr
Hi , I have question. How do i reposition that nice green rift progress percentage on top of the screen? I would like to place it little bit more to the left.
AFAIK Minimal plugin theme does not add anything to the UI, it just removes stuff.
It must be other plugin that shows "green rift progress percentage". Typically plugins have some options to customize positioning and fonts of labels. But not all.
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Legendary
maybe he refers to this:
Monster coloring V2 advert (video):
MyMonsterColoring - Streamable
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Contributor
Originally Posted by
RNN
Yes, it is it. I have to check the code. Not playing much recently so I tend to forget things.
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Contributor
Originally Posted by
franehr
Hi , I have question. How do i reposition that nice green rift progress percentage on top of the screen? I would like to place it little bit more to the left.
Here are (some of) the things that can be currently customized:
Code:
public bool ProgressionLabelOnMinimap { get; set; } = false; // Postion label relative to minimap X coordinate.
public float XRatioTop { get; set; } = 0.250f; // Label X offset relative to screen (or minimap).
public float YRatioTop { get; set; } = 0.025f; // Label Y offset relative to screen (always).
And this way you can move that label horizontally:
Code:
public void Customize()
{
Hud.RunOnPlugin<Turbo.Plugins.User.MyMonsterColoringV2>(plugin =>
{
plugin.Helper.XRatioTop = 0.250f;
});
}
I hope this gets you going to the right direction.
Remember that those label offset (position) multipliers are relative for screen or minimap, depending on plugin.Helper.ProgressionLabelOnMinimap value.
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Post Thanks / Like - 1 Thanks
franehr (1 members gave Thanks to JarJarD3 for this useful post)