[ENGLISH] [Zy] MonsterSets menu

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  1. #1
    thetest1's Avatar Active Member
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    [ENGLISH] [Zy] MonsterSets

    Supported TurboHUD version: 9.0
    Shows the monster set, based on the monsters in thud scan range.

    When there are not enough monsters to determine the mobtype, all candidates are listed.
    To see the list of all monsters press F11.


    Download: [C#] MonsterSets - github.com
    Place in ...\th\plugins\Zy

    Known limitations:
    If there are yellows/blues that summon monsters, like mothers the plugin sometimes doesnt work.
    Special thanks to silec#2387 for warpath.eu
    Last edited by KillerJohn; 04-01-2019 at 05:49 AM.

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  2. Thanks trolo200, johnbl, RNN, antofll, 731113 (5 members gave Thanks to thetest1 for this useful post)
  3. #2
    iThinkiWin's Avatar Active Member
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    someone will have to manually translate it as hes not using monster.SnoMonster.NameLocalized

  4. #3
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    the title of this thread should be [ENGLISH] instead of [INTERNATIONAL]
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

  5. #4
    JarJarD3's Avatar Contributor
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    FYI, I have collected all monsters (that I have encountered) and put them in a file.
    sno, is elite, name english, progression:
    monsters.data.txt - Pastebin.com

    I noticed that warpath.eu data is a bit outdated as there is more monsters now (50-60).

  6. Thanks RNN (1 members gave Thanks to JarJarD3 for this useful post)
  7. #5
    RNN's Avatar Legendary
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    It would be interesting to be able to find out the language in which D3 and TH are configured (neither can be changed without restarting them)

  8. #6
    iThinkiWin's Avatar Active Member
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    If he uses nameenglish to identify and then namelocalized to paint it should translate it no?

  9. #7
    RNN's Avatar Legendary
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    Use personalized texts to indicate the set of monsters. It would be possible (although in this plugin would have too much work) creating some translation tables, but it is necessary to know what is the language to translate it, I think you can not know "directly" (indirectly yes, for example examining a namelocalized of any player property for different languages ​​)
    The same problem exists to develop plugins for the chat, the text changes with each language, and you not (I think) can get what it is.
    Last edited by RNN; 04-01-2019 at 12:17 PM.

  10. #8
    DysfunctionaI's Avatar Member
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    Originally Posted by JarJarD3 View Post
    FYI, I have collected all monsters (that I have encountered) and put them in a file.
    sno, is elite, name english, progression:
    monsters.data.txt - Pastebin.com

    I noticed that warpath.eu data is a bit outdated as there is more monsters now (50-60).
    That list doesn't seem to be correct? I only checked 3 of the monster SNOs and they didn't match.

  11. #9
    iThinkiWin's Avatar Active Member
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    Originally Posted by DysfunctionaI View Post
    That list doesn't seem to be correct? I only checked 3 of the monster SNOs and they didn't match.
    Those would be the unique ids of the ".Name" rather than the m.Sno because otherwise it would be impossible to identify a Rare for its name. "26015 True Gore Harrier 1" ?

  12. #10
    JarJarD3's Avatar Contributor
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    I have used IMonster.SnoMonster.Sno to collect my data.
    I seemed adequate for me.

  13. #11
    playexz's Avatar Member
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    great plugin, thanks for creating it.

  14. #12
    Violet rain's Avatar Member
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    It doesn't work with 7.12.0 version.

  15. #13
    rosbot12345's Avatar Member
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    Remove the lines

    using System.Net;
    using System.Net.Sockets;

  16. #14
    dt8282's Avatar Member
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    This plug-in is the current version(19.8.21.0)
    Does not work

  17. #15
    Saico's Avatar Active Member
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    Originally Posted by dt8282 View Post
    This plug-in is the current version(19.8.21.0)
    Does not work
    Just delete two "Using Net" Lines

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