Not sure why I got exceptions for plugin unless I made the change but if I didn't change the line Hud.RunOnPlugin<GRVoice>(plugin => in the PluginEnablerOrDisablerPlugin.cs file to Hud.RunOnPlugin<One.GRVoice>(plugin => then I would get exception error.
It's all good now. I do appreciate the change and help on getting it to work. I do try to figure out most stuff by trial and error but programing is not my strong suit by any means. I am just a nube trying to learn what I can from time to time.
Thanks Again.
Real life hitted me, so i did not have the chan ce to test that Mr One, will do asap![]()
Hey man, the sound for the plugin is always low in the windows mixer, any way to make it default stronger?
Last edited by sofaa; 11-19-2019 at 01:17 AM.
Hud.Sound.VolumeMode = VolumeMode.Constant;
Hud.Sound.ConstantVolume = X; 0-100
instead of only one gr progression %, I would like to speak out for certain prgression %
say each 20% (customizable )
Then the plugin will speak out at 20%, 40%, 80%
I couldn't hear anything.
plugins\User\PluginEnablerOrDisablerPlugin.cs
Code:using Turbo.Plugins.Default; namespace Turbo.Plugins.User { public class PluginEnablerOrDisablerPlugin : BasePlugin, ICustomizer { public PluginEnablerOrDisablerPlugin() { Enabled = true; } public override void Load(IController hud) { base.Load(hud); } public void Customize() { Hud.Sound.VolumeMode = VolumeMode.Constant; // The volume will depend on the central voumen of windows, not on the volume of the game Hud.Sound.ConstantVolume = 50; // Between 0 and 100, 0 is without sound, 100 is equal to the central volume } } }
works, thx alot