[v7.2] [INTERNATIONAL] [Dark] ShrineAlertPlugin (Shrine TTS) menu

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  1. #16
    Noobz's Avatar Member
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    Ok redid the .cs file and also the customization for the plugin file and all seems to be well now. Not sure which one it was but working fine now. Thanks again for the plugin and help.

    [v7.2] [INTERNATIONAL] [Dark] ShrineAlertPlugin (Shrine TTS)
  2. #17
    Darkblader24's Avatar Active Member
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    No problem, I'm glad that you got it working.

  3. #18
    JackCeparou's Avatar Savvy ? 🐒
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    Originally Posted by Darkblader24 View Post
    This is weird. Are you sure that your ShrineAlertPlugin.cs exactly matches my uploaded file?
    This come probably because he have not defined each shrine type.
    Use this instead :
    PHP Code:
            public void PaintWorld(WorldLayer layer)
            {
                var 
    shrines Hud.Game.Shrines.Where(=> x.DisplayOnOverlay);
                foreach (var 
    actor in shrines)
                {
                    if ((
    actor.LastSpeak == null) && Hud.LastSpeak.TimerTest(5000))
                    {
                        
    string shrineName;
                        if (!
    UseCustomNames || !ShrineCustomNames.TryGetValue(actor.Typeout shrineName))
                        {
                            
    shrineName actor.SnoActor.NameLocalized;
                        }
                        
    Hud.Speak(shrineName);
                        
    actor.LastSpeak Hud.CreateAndStartWatch();
                    }
                }
            } 
    Hide the Rum! --> Default theme customization 101 <--

  4. #19
    Darkblader24's Avatar Active Member
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    Thank you! I added it to the plugin.

  5. #20
    misuny's Avatar Member
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    how do i just get rid of healing pool from the TTS? i'm so confused. sorry and thank you for your help

  6. #21
    Darkblader24's Avatar Active Member
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    Default theme customization 101

    Simply paste the customisation snippet from my first post into your Customize() method of \plugins\User\PluginEnablerOrDisablerPlugin.cs. Rename to .cs if it's a .txt.
    You can then edit the shrine names to your liking. In my example, the healing pool has no name so TTS is disabled for it. If you need further help let me know.

  7. #22
    SlushieNator's Avatar Member
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    where do I add the custom name code add?

  8. #23
    Darkblader24's Avatar Active Member
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    Originally Posted by SlushieNator View Post
    where do I add the custom name code add?
    Look at my answer above.
    But if you want an easier way: I added a config file which you can download and put into the same folder as the plugin. In this file, you can customize every shrine name.

  9. #24
    ADV2015's Avatar Member
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    Hi Dark !

    Just for qay one little thing since last update of TH

    2017.11.04 01:02:29.503 error while initializing plugins
    2017.11.04 01:02:29.505 ...\Plugins\Dark\ShrineAlertPlugin.cs(29,54) : error CS1061: 'Turbo.Plugins.IController' ne contient pas une définition pour 'LastSpeak' et aucune méthode d'extension 'LastSpeak' acceptant un premier argument de type 'Turbo.Plugins.IController' n'a été trouvée (une directive using ou une référence d'assembly est-elle manquante*?)
    2017.11.04 01:02:29.505 ...\Plugins\Dark\ShrineAlertPlugin.cs(36,25) : error CS1061: 'Turbo.Plugins.IController' ne contient pas une définition pour 'Speak' et aucune méthode d'extension 'Speak' acceptant un premier argument de type 'Turbo.Plugins.IController' n'a été trouvée (une directive using ou une référence d'assembly est-elle manquante*?)
    2017.11.04 01:03:14.030 error while initializing plugins
    2017.11.04 01:03:14.031 ...\Plugins\Dark\ShrineAlertPlugin.cs(29,54) : error CS1061: 'Turbo.Plugins.IController' ne contient pas une définition pour 'LastSpeak' et aucune méthode d'extension 'LastSpeak' acceptant un premier argument de type 'Turbo.Plugins.IController' n'a été trouvée (une directive using ou une référence d'assembly est-elle manquante*?)
    2017.11.04 01:03:14.033 ...\Plugins\Dark\ShrineAlertPlugin.cs(36,25) : error CS1061: 'Turbo.Plugins.IController' ne contient pas une définition pour 'Speak' et aucune méthode d'extension 'Speak' acceptant un premier argument de type 'Turbo.Plugins.IController' n'a été trouvée (une directive using ou une référence d'assembly est-elle manquante*?)


    Thaks for ur job !!

  10. #25
    dalmi's Avatar Member
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    hi,

    i have exeptions :
    ShrineAlertPlugin.cs(29,54) : error CS1061: 'Turbo.Plugins.IController' enthält keine Definition für 'LastSpeak', und es konnte keine Erweiterungsmethode 'LastSpeak' gefunden werden, die ein erstes Argument vom Typ 'Turbo.Plugins.IController' akzeptiert (Fehlt eine Using-Direktive oder ein Assemblyverweis?).
    ShrineAlertPlugin.cs(36,25) : error CS1061: 'Turbo.Plugins.IController' enthält keine Definition für 'Speak', und es konnte keine Erweiterungsmethode 'Speak' gefunden werden, die ein erstes Argument vom Typ 'Turbo.Plugins.IController' akzeptiert (Fehlt eine Using-Direktive oder ein Assemblyverweis?).

    can you help me pls

    a very good plugin

  11. #26
    ADV2015's Avatar Member
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    update all plugins to v7.4 by KJ
    Guys, please update your plugins to v7.4 because the following breaking changes occured:

    - BREAKING CHANGE: speak and sound related methods are moved from IController to ISoundController
    - BREAKING CHANGE: tracker related properties are moved from IController to ITrackerController

    also please follow the versioning rules:
    Versioning for plugins

    Non-updated plugin threads will be archived at 2017.11.20
    Here we go !
    Last edited by ADV2015; 11-04-2017 at 06:09 AM.

  12. #27
    MrOne's Avatar Contributor
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    Change

    Code:
    if ((actor.LastSpeak == null) && Hud.LastSpeak.TimerTest(5000))
                    {
                        string shrineName;
                        if (!UseCustomNames || !ShrineCustomNames.TryGetValue(actor.Type, out shrineName) || ShrineCustomNames[actor.Type] == null)
                        {
                            shrineName = actor.SnoActor.NameLocalized;
                        }
                        Hud.Speak(shrineName);
                        actor.LastSpeak = Hud.CreateAndStartWatch();
                    }
    to

    Code:
    if ((actor.LastSpeak == null) && Hud.Sound.LastSpeak.TimerTest(5000))
                    {
                        string shrineName;
                        if (!UseCustomNames || !ShrineCustomNames.TryGetValue(actor.Type, out shrineName) || ShrineCustomNames[actor.Type] == null)
                        {
                            shrineName = actor.SnoActor.NameLocalized;
                        }
                        Hud.Sound.Speak(shrineName);
                        actor.LastSpeak = Hud.CreateAndStartWatch();
                    }
    Now should work perfect with 7.4.
    Last edited by MrOne; 11-04-2017 at 08:20 AM. Reason: Because i post wrong CODE ;)

  13. Thanks TobiaSBooN, ADV2015, Darkblader24 (3 members gave Thanks to MrOne for this useful post)
  14. #28
    ADV2015's Avatar Member
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    nice and simple...

  15. #29
    dalmi's Avatar Member
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    thanks - it works -

  16. #30
    Darkblader24's Avatar Active Member
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    @MrOne Thank you, I just updated the plugin. Had no time to look into it yet so thanks for the help

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