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  1. #1
    RNN's Avatar Legendary
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    [V9.x] [RNN] TheFellowshipOfThePotion

    These plugins were originally created for the S28 and have been adapted to the current seasons by removing unnecessary code after the potion was nerfed.

    Installation: Place in "plugins\RNN\TheFellowshipOfThePotion.cs"

    Custom code (in Plugins\User\PluginEnablerOrDisablerPlugin.cs , is Optional) :

    Code:
    	Hud.GetPlugin<RNN.TheFellowshipOfThePotion>().Enabled = true;
    	Hud.RunOnPlugin<RNN.TheFellowshipOfThePotion>(plugin => 
    	{
    		plugin.OffsetX = 2.90f;			// To set the x coordinate of the icon  (OffsetYX * Portrait Width)
    		plugin.OffsetY = 0.50f;			// To set the y coordinate of the icon (OffsetYX * Portrait Height)
    		plugin.Opacity = 0.75f;			// 0f..1f  Opacity for icon texture
    		plugin.SizeMultiplier = 0.65f;		// Size multiplier for icons
    		plugin.swapTexturePotion = true;	// Change the texture when you get a buff from the potion.
    	} );
    --------------------------------------

    If you only want the potion for yourself



    Installation: Place in "plugins\RNN\MyPreciousPotion.cs"

    Custom code (in Plugins\User\PluginEnablerOrDisablerPlugin.cs , is Optional) :

    Code:
    	Hud.GetPlugin<RNN.MyPreciousPotion>().Enabled = true;
    	Hud.RunOnPlugin<RNN.MyPreciousPotion>(plugin =>
    	{
    		plugin.OffsetX_Me = 0.55f;		// 0f..1f  To set the x coordinate of the icon (OffsetX_Me * Hud.Window.Size.Width)
    		plugin.OffsetY_Me = 0.47f;		// 0f..1f  To set the y coordinate of the icon (OffsetY_Me * Hud.Window.Size.Height)
    		plugin.Opacity = 0.75f;			// 0f..1f  Opacity for icon texture
    		plugin.SizeMultiplier = 0.75f;		// Size multiplier for icons
    		plugin.swapTexturePotion = true;	// Change the texture when you get a buff from the potion.
    	} );
    -------

    One Potion to rule them all, One Potion to find them, One Potion to bring them all, and in the darkness bind them
    Last edited by RNN; 06-01-2025 at 05:16 AM. Reason: -

    [V9.x] [RNN] TheFellowshipOfThePotion
  2. Thanks LittleDez13, JohnWick, TobiaSBooN, Jembo, SeaDragon, 731113, BombasticBoo, ipaman (8 members gave Thanks to RNN for this useful post)
  3. #2
    RNN's Avatar Legendary
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    Update

    added notification for power , added plugin variant

  4. #3
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    Update

    Added Counter for powers you've had in Rifts


  5. #4
    Jembo's Avatar Active Member
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    Excellent Plugin RNN - TYVM
    I have noticed when I have the Power Potion buff active and then hit a channelling pylon, the "Potion Power" TTS announces again even when the power buff wasn't refreshed. Perhaps add a condition to only announce when Buff duration >15secs

  6. #5
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    When you take a channeling, the cooldown of the potion is reset and if you have the pction on autocast it will be used again, and it can happen that you get power again, it happened to me too. Anyway, I'll look into it if it happens, even when you don't get another power.

    Edit:
    You're right, add an additional check to it: Hud.Game.Me.Powers.GetBuff(488072)?.TimeLeftSeconds[0] > 15

    You noticed this bug because your autocast doesn't work as it should
    Before using the potion it is convenient to check if you have power from a pylon, from the potion or from an echoing nightmare.

    if (!Hud.Game.Me.Powers.BuffIsActive(262935,0) && !Hud.Game.Me.Powers.BuffIsActive(488072,0) && !Hud.Game.Me.Powers.BuffIsActive(486865,0) )

    I'll upload the updated version in a moment
    Last edited by RNN; 03-07-2023 at 08:58 AM.

  7. #6
    RNN's Avatar Legendary
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    Update

    Fixed Bug. (thanks to Jembo for reporting it)

  8. Thanks Jembo, 731113 (2 members gave Thanks to RNN for this useful post)
  9. #7
    BombasticBoo's Avatar Member
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    Can I trouble you to re-enable the links to both plugins? Thanks in advance

  10. #8
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    Originally Posted by BombasticBoo View Post
    Can I trouble you to re-enable the links to both plugins? Thanks in advance
    These plugins are no longer as useful as in S28, but I uploaded a fixed and adapted update.

  11. Thanks BombasticBoo (1 members gave Thanks to RNN for this useful post)
  12. #9
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    Update

    To find out the circle generated by each player will have to match the instant in which the potion was used, before there was a margin of 1 tick (1/60 seconds)


    Update 2

    Yesterday they didn't update properly, reuploaded
    Last edited by RNN; 07-21-2024 at 10:21 AM.

  13. #10
    RawHulk's Avatar Banned
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    The monk has 5 elements, is it possible to make his bottle a little to the right?
    2025-03-02_184909.jpg

  14. #11
    RNN's Avatar Legendary
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    You can adjust the position by changing the OffsetX value. The default value is 2.55 and I changed it to 2.90

  15. Thanks caiweizhe (1 members gave Thanks to RNN for this useful post)
  16. #12
    caiweizhe's Avatar Member
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    Disculpe, el icono de la poción modifica ese código para que no se muestre en el mapa Tab gracias https://i.imgur.com/xKRGNT2.png
    Last edited by caiweizhe; 05-31-2025 at 11:43 PM.

  17. #13
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    Descarga de nuevo MyPreciousPotion.cs , ya no se mostrará el icono cuando pulses TAB (Hud.Game.MapMode == MapMode.Map)

  18. #14
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    if (Hud.Game.MapMode == MapMode.Map) return;
    This is a very good line
    I've fixed three plugins
    thanks RNN

    PlayersArcPlugin, HealthPlayer, FollowerPlugin

  19. Thanks RNN (1 members gave Thanks to RawHulk for this useful post)

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