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  1. #16
    AscaL's Avatar Member
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    could you explain better the thing? i don't get how to do it, player B never moves basically he never enters the resumed game of A

    "I could add 1 more quest report per kill for the player B:

    1. When player B enters the resumed game of player A (with the killed Zoltan), he only enter the bridge and player A leaves the game again.
    2. Player B complete the quest in town for the 2nd time and Player A resumes the game again.
    3 .Player B is able to join again and complete for 3rd time per kill."
    You Can Lead A Fool To Wisdom
    But You Can't Make Him Think

    180K XP in 1min45sec!! requires 2
  2. #17
    Ru1n3r's Avatar Member
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    EU -- Hell only lvl 59/52/57 -- need boosts and will boost in return! Ruiner#1227
    Last edited by Ru1n3r; 05-29-2012 at 06:14 PM. Reason: EU

  3. #18
    munkie986's Avatar Member
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    This way will allow for Player A to obtain 5 quest turn ins, Player B will still only get 1.
    Code:
    • Player A = lower level character
    • Player B = Rusher/High level character.
    • Quest(a/b) <- Amount of quest turn ins for each so far. A on the left, B on the right.

    1. Players A & B kill Zultan Kulle
    2. Player A Leaves Game
    3. Player A Resumes game -> picks up soulstone -> turns in quest (1/0)
    4. Player A joins player B -> Player A teleports to Player B -> Player B Leaves the game -> Player A picks up Soulstone -> Player A turns in Quest (2/0)
    5. Player B Resumes game -> Player A joins player B -> Players A & B pick up the Soulstone -> Player A leaves
    6. Player A Resumes game -> Player A turns in quest (3/0)
    7. Player A joins Player B -> Player B leaves game -> Player A turns in quest (4/0)
    8. Player B resumes game -> Player A joins Player B -> Players A & B turn in quest (5/1)
    9. ~
    10. Total Profit = 5 quest turn ins for Player A, and 1 Quest turn in for player B.
    11. ~
    12. Repeat. little thing to note, on the part where a & b are both in the game when the soulstone is turned in, if you have enough coordination, you can pre-emptively start the cinematic so that as soon as the player joining the game is in the quest objective completes.


    ~ If my wording on here is awkward, let me know and I can attempt to re-word/organize it so that it is a little bit nicer looking.

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