Its possible,u just need to get the item offset then get the offset for items on floor and increase the offset forevery 1 in drop count by some number, which changed in 1.0.4 i already made this for 1.0.3 for the lulz, will do it for 1.0.4 when i feel bored
EDIT:this will only get 2 drops, but u get the pic how to do it 
Code:
uint curr_obj = CurrentObj();
uint next_obj;
for (int i = 0; i != 2; i++)
{
string[] split = D3.ReadStringAscii((int)curr_obj, 100).TrimStart().Split('{');
if (split[1].Contains("ff6969ff"))
{
richTextBoxEx1.AppendText("\n");
richTextBoxEx1.SelectionColor = Color.DodgerBlue;
richTextBoxEx1.SelectedText = split[1].Replace("ff6969ff", "").Replace("c:}", "");
}
else if (split[1].Contains("ffffffff"))
{
richTextBoxEx1.AppendText("\n");
richTextBoxEx1.SelectedText = split[1].Replace("ffffffff", "").Replace("c:}", "");
}
else if (split[1].Contains("ffffff00"))
{
richTextBoxEx1.AppendText("\r\n");
richTextBoxEx1.SelectionColor = Color.Gold;
richTextBoxEx1.SelectedText = split[1].Replace("ffffff00", "").Replace("c:}", "");
}
next_obj = curr_obj + 0x330;
if (curr_obj != next_obj)
{ curr_obj = next_obj; }
}