Addon Request: Legendary drop alert menu

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  1. #1
    thevadar's Avatar Corporal
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    Addon Request: Legendary drop alert

    Hi,

    If anyone is keen to create an addon which alerts the player of a legendary drop would be awesome.

    Why:
    1) Whirlwind barbs are often running around all over the place and because of this at least 50% of the mobs die offscreen in the tornados from sprint.
    2) My first 4 legendaries all drop from normal mobs in the above situation. I was lucky enough to catch the first one, and was careful to recheck everytime after that.

    I am guessing many legendaries have been missed to this. I started coding an addon using Unknowned's library but never finished it and probably wont have time to finish it but I got it to the stage where it would detect a rare drop on the ground so I know its possible.

    If anyone is keen to create, finish and maintain an addon like this, that would be awesome.
    I can post my code if anyone's interested, but its very basic and any decent coder could figure out very quickly how to use Uknowned's work to do it successfully.

    Cheers
    Last edited by thevadar; 08-22-2012 at 08:51 PM.

    Addon Request: Legendary drop alert
  2. #2
    HelloBaby12's Avatar Member
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    I thought the only was way through image searching, and that would require actually seeing the item drop, and I know when I played my barb I would be killing the majority of the white mobs offscreen

    Sent from my GT-I9300T using Tapatalk 2

  3. #3
    thevadar's Avatar Corporal
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    http://www.ownedcore.com/forums/diab...rsion-2-a.html ([AutoIt] Diablo 3 Click To Move, Interaction, Actor Handling. (Version 2))

    You can modify the loot gold function to search for quality of items laying on the ground.
    I got this working but don't have the time to finish it.
    Last edited by thevadar; 08-23-2012 at 03:23 AM.

  4. #4
    CuT's Avatar Contributor
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    D3 Aint wow. Would require some sort of "hack" or image searching like the above poster. Just wanted to let you know you're probably not going to find what you need for a whiiiile

  5. #5
    thevadar's Avatar Corporal
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    I already half made what I need... did you read my posts?

  6. #6
    CuT's Avatar Contributor
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    Originally Posted by thevadar View Post
    I already half made what I need... did you read my posts?
    Obviously not because there was a one minute difference.

  7. #7
    yellowspark's Avatar Contributor
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    Its possible,u just need to get the item offset then get the offset for items on floor and increase the offset forevery 1 in drop count by some number, which changed in 1.0.4 i already made this for 1.0.3 for the lulz, will do it for 1.0.4 when i feel bored
    EDIT:this will only get 2 drops, but u get the pic how to do it
    Code:
     uint curr_obj = CurrentObj();
                uint next_obj;
                 for (int i = 0; i != 2; i++)
                  {
    
                     string[] split = D3.ReadStringAscii((int)curr_obj, 100).TrimStart().Split('{');
                      if (split[1].Contains("ff6969ff"))
                      {
    
                          richTextBoxEx1.AppendText("\n");
                          richTextBoxEx1.SelectionColor = Color.DodgerBlue;
                          richTextBoxEx1.SelectedText = split[1].Replace("ff6969ff", "").Replace("c:}", "");
    
                      }
                      else if (split[1].Contains("ffffffff"))
                      {
                          richTextBoxEx1.AppendText("\n");
                          richTextBoxEx1.SelectedText = split[1].Replace("ffffffff", "").Replace("c:}", "");
    
                      }
                      else if (split[1].Contains("ffffff00"))
                      {
                          richTextBoxEx1.AppendText("\r\n");
                          richTextBoxEx1.SelectionColor = Color.Gold;
                          richTextBoxEx1.SelectedText = split[1].Replace("ffffff00", "").Replace("c:}", "");
                      }
               
                      next_obj = curr_obj + 0x330;
    
                      if (curr_obj != next_obj)
                      { curr_obj = next_obj; }
                  }
    Last edited by yellowspark; 08-23-2012 at 05:07 AM.

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