Originally Posted by
TehVoyager
im gonna quote from Blizzards site.
the real problem with Diablo 3 isnt what is mentioned in that post. its all the players who are viewing D3 with rose tinted glasses, expecting it to be Diablo 2 with better graphics.
its a new design team, its a new game.
/8bitglasses
DEAL WITH IT.
personaly, i enjoy the piss out of Diablo 3. to the extent i've thought about hanging up the mantle on my iLvl 402 5/8h Bear tank (and guild master) in world of warcraft. to me, its THAT GOOD.
Lets take a look at 90% of the QQ:
Offline mode: usuailly shows up when the servers are down. basicly "Entitlement generation" people who want to play NOW. they dont really give a damn about being able to play on the bus, or in the shower, they just want to play NOW and are upset because the servers are undergoing maintainence. Diablo 1 and 2 were primary offline with an online mode because the technology diddnt exist (or wasnt inexpensive enough) to allow allways online. they couldnt do it. so they did what they could do. that technology now exists, and is in most places. even if you are outside an area where regular cable/dsl isnt available, there is still systems such as Yagi WAN, Satellite, Cellular and ISDN. this also allows blizzard to keep the server code to themselves to reduce hacking and pirating of there game.
AH complaints: these are, in a way, justified. as much as i enjoy D3, i agree it should have spend more time in beta. But, its a new game, with new technology. this isnt your wow servers auction house. this is a region wide auction house. its just a BIT bigger. its going to have issues. were talking about all of north america, south america and austrailia all using one auction house. thats alot of stuff. thats alot of users. anyone who really expected every facet of Diablo 3's launch to be 100% seamless and perfect obviously hasnt played too many games at launch. they allways have bugs that noone found in beta. even non-online non-multiplayer games have problems. look at console games. in Oblivion you could dupe items by selecting stacks of scrolls and arrows, then clicking something else in your inv. not to mention the code was poorly optimized and ran slow as hell. you'd crash and your progress would be gone. and guess what? just like Diablo 3 they had to patch and fix. look at wow-Cataclysm. (im not comparing wow and D3. just the launches) Eastern Kingdoms server went down when cata launched. if you logged out in UC, SW, IF and etc you were hooped.
Games have issues after launch. nothing to get your undergarments in a twist over.
Legendary item compaints: Diablo shouldnt be about everyone farming the same item. i like that yellows compare to uniques, but it does chafe me a bit that blues compare to yellows and uniques. look at wow. when blizzard decided to make "Cash for Legendarys" daggers, every raid group that wanted to be competitive HAD TO HAVE A ROGUE. if you diddnt have one, you had to get someone to start playing one, or recruit one. now every rogue is expected to have at least the 2nd stage of his weapons. and even for other classes. a bear is a bear is a bear. even out of form we all look the same. one weapon that is BiS. Two trinkets. everything is "This is the best in slot item". there is no variety. in Diablo 3 thats different, and different is good. do you like attack speed? Movement speed? Life steal? magic find? your gear is going to be different than any other players. this is a good thing.
PVP removal: Coundnt care less. i'd rather they implement it later and make sure its done RIGHT rather than drop it with launch half broken. would you rather have another "FOTM" faceroll class like in Wrath? or like in TBC when Resto druid = win?? IMO, even if PvP doesnt launch for 6 months, im okay with that, because it means they are making the system BETTER.
Difficulty levels: wait, so we complain that wow is too easy and faceroll, and that diablo 3 is too hard? what the hell is this madness? Inferno wasnt meant to be cleared in 2 weeks. it wasnt made to be cleared in a month. the groups that did it either used skills that were op (that wiz who soloed Inferno diablo), Corpse ran past dangerous foes to just get to the necessessary bosses (method) or used skill combinations that produced unanticipated effects (athene) (and yes stacking 4 monks and becoming perminantly invincible was not intended. dont give me that crap!) so really, is inferno that "hard" or are you pushing content without enough gear? i think its the latter.
/rant