Edit.... got a null error with the last Resume($Unable) in UnableCheck
Edit.... got a null error with the last Resume($Unable) in UnableCheck
Last edited by aeonlux; 07-05-2012 at 10:58 PM.
Updated addressing a few things!
1.6 fast internet i ran into the problem where where lecher is not leaving the game after accepting the invite. don't know if im the only one or if others are having the sane problem. figured i would report it to you DeadlyDragon.
so its switching to the host but just sitting there?
try the new one?
With regards to this error - the reason is that "Resume Game" on host doesn't always get pushed properly...
add this block and it should solve it... add it under the comment: ; Sleep until the pop appears saying someone has joined.
Local $hostGameCheck = 0
Do
Sleep(100)
$hostGameCheck += 1
if $hostGameCheck == 50 Then
Resume($dClients[1][1])
$hostGameCheck = 0
Endif
Until PartyCheck($dClients[1][1]) = 1
My problem is that sometimes, I get the error "lost network connection". The program gets stuck from there on end and doesn't go anywhere until "OK" is pushed. Probably need to locate where that loop is and do an ErrorCheck but not sure where that part is. Maybe someone can shed some light on this one.
Wow - this is great! I really hope I can get it to work. Thanks for the great script!
I believe I have everything configured correctly but I cannot seem to get either one to work. My computer is pretty quick so using the SLOW 1.5 version, the leecher joins before the host completely exits (gets to around 1 second left to exit) so it disconnects leecher from game saying the host has left. I tried the 1.6 fast version and it starts the process but after leacher is joining, it clicks to exit the game. Asks to confirm whether or not I want to exit and then the script doesn't seem to do anything past that point.
I tried the 1.4 version and it cannot seem to find the player name to join the game.
1.6 is working much better than 1.5 for me. Thanks so much for this awesome script! I'm curious though - why is aero required? I've been running 4 of these inside of virtual machines with the Themes service disabled and haven't had any issues (so far).
Ignore my post - have 1.5 working SLOW now. I did not understand the details about needing to kill ZK without getting the checkpoint so that the host always starts in town. Was leaving game with a 10 second delay but now when host leaves, it is instant while the leecher is still joining. Thanks for the awesome script!
I seem to be having a problem where they wind up in each others game and then nothing happens - what would this be caused by?
Last edited by HellBovine; 07-06-2012 at 03:24 PM. Reason: Fixed my issue