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  1. #451
    azgul's Avatar Member
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    That project is now private.

    [C#] Enigma.D3
  2. #452
    enigma32's Avatar Legendary
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    Originally Posted by snapple38 View Post
    Enigma can you help me? this program was based off your work, any idea to get it working for the current patch? thank you in advance.

    http://www.ownedcore.com/forums/diab...nds-pause.html (Autoit press key every x seconds with pause.)

    the link doesn't seem to work, I uploaded it to filedropper.

    http://www.filedropper.com/monkhelper141
    I'll see how R3peat wishes to handle it. Should be fairly easy to patch I reckon.

  3. #453
    snapple38's Avatar Member
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    Originally Posted by enigma32 View Post
    I'll see how R3peat wishes to handle it. Should be fairly easy to patch I reckon.


    Thank you for your time.

  4. #454
    enigma32's Avatar Legendary
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    Originally Posted by snapple38 View Post
    Thank you for your time.
    R3peat is not interested in touching it. I don't have a monk (and don't really play) to test with, so even if I would update some stuff I would have no idea if it was working as intended Quite busy these days, maybe I can write a simple API for skill handling if I find time. No promises.

  5. #455
    snapple38's Avatar Member
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    Originally Posted by enigma32 View Post
    R3peat is not interested in touching it. I don't have a monk (and don't really play) to test with, so even if I would update some stuff I would have no idea if it was working as intended Quite busy these days, maybe I can write a simple API for skill handling if I find time. No promises.

    Sounds good, the monkhelper would keep Serenity, any mantra, and Epiphany up constantly for use as a zdps monk and only stop for teleporting or resurrecting.

  6. #456
    R3peat's Avatar Site Donator while(true) CoreCoins Purchaser
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    Problem solved enigma. Will add Snapple to the private testing group

    Ah Snapple the new helper is not just brainless keeping ur monk skills up. I refactored this and nearly every skill and rune got custom conditions now. Monster in range check, player and party member hp check, player resource ..... And so on u will like it

  7. #457
    alan5262's Avatar Member
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    Hi R3peat, huge fan of your work on the monk helper (and other helpers too), used to use it a lot before it got patched. Would love to become your private testing group also, any chance to be included as well? Thanks a bunch in advance and have a nice day.

  8. #458
    snapple38's Avatar Member
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    Originally Posted by R3peat View Post
    Problem solved enigma. Will add Snapple to the private testing group

    Ah Snapple the new helper is not just brainless keeping ur monk skills up. I refactored this and nearly every skill and rune got custom conditions now. Monster in range check, player and party member hp check, player resource ..... And so on u will like it

    Wow, that sounds spectacular!

  9. #459
    run32.dll's Avatar Contributor
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    I'd like to do a simple program that uses Monk-Spirit-Generators based on the Spirit-amount missing.
    Note that I am not interested in using any third party programs/solutions.
    I have trouble finding a reliable way to read the current amount of Monk-Spirit.
    The Spirit-float value is easy to find but I can't find a good pointer to it.

    I can find PlayerData without problems. The playername would be (for 2.1.2):
    [[[x01C77EE0] + x798 + x104] +x58 +D450]

    By checking the enigma source I expected the spirit value to be inside the PlayerData-Structure. However the Spirit-value is far away from that address - so I guess it is a different structure.

    Some found Example addresses:
    playername x194772D8
    spirit x1EAB5EB4

    any hint?

  10. #460
    azgul's Avatar Member
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    Originally Posted by enigma32 View Post
    Hi NCP,

    You need to enter a modifier for that attribute, namely a value that tells the resource type.
    "Mana" = 0,
    "Arcanum" = 1,
    "Fury" = 2,
    "Spirit" = 3,
    "Power" = 4,
    "Hatred" = 5,
    "Discipline" = 6,
    "Faith" = 7

    I've updated AttributeHelper.cs so modifiers can be used with the "prepared" attributes as well.
    The following works for me, getting current amount of fury:

    Attributes.ResourceCur.GetValue(ActorCommonDataHelper.GetLocalAcd(), 2)
    Here's something to go on.

  11. #461
    enigma32's Avatar Legendary
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    Originally Posted by run32.dll View Post
    I'd like to do a simple program that uses Monk-Spirit-Generators based on the Spirit-amount missing.
    Note that I am not interested in using any third party programs/solutions.
    I have trouble finding a reliable way to read the current amount of Monk-Spirit.
    The Spirit-float value is easy to find but I can't find a good pointer to it.

    I can find PlayerData without problems. The playername would be (for 2.1.2):
    [[[x01C77EE0] + x798 + x104] +x58 +D450]

    By checking the enigma source I expected the spirit value to be inside the PlayerData-Structure. However the Spirit-value is far away from that address - so I guess it is a different structure.

    Some found Example addresses:
    playername x194772D8
    spirit x1EAB5EB4

    any hint?
    You saying you don't want to use Enigma.D3?

    First you need to get the local actor, dynamic path.
    Then you need to look up the appropriate attribute for that actor, again dynamic path.
    The offsets for this you have to figure out yourself, it's all there in the library.

  12. #462
    R3peat's Avatar Site Donator while(true) CoreCoins Purchaser
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    Someone out there who don't wanna use Enigma.D3 ? Shame on you

  13. #463
    tgo's Avatar Member
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    Hey Enigma,

    First i wish to say thank you for still updating this framework, i have to say i have enjoyed using it for a long time now. Any word on the update progress for patch 2.2?

  14. #464
    enigma32's Avatar Legendary
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    Originally Posted by tgo View Post
    Hey Enigma,

    First i wish to say thank you for still updating this framework, i have to say i have enjoyed using it for a long time now. Any word on the update progress for patch 2.2?
    I'll get started in an hour or so. Then we'll see how long that takes and what the progress is on the (closed source) bots at that point.

  15. #465
    gottagofast's Avatar Member
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    Thank you. I can live without TurboHUD but not without this.

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