That project is now private.
That project is now private.
R3peat is not interested in touching it. I don't have a monk (and don't really play) to test with, so even if I would update some stuff I would have no idea if it was working as intendedQuite busy these days, maybe I can write a simple API for skill handling if I find time. No promises.
Problem solved enigma. Will add Snapple to the private testing group![]()
Ah Snapple the new helper is not just brainless keeping ur monk skills up. I refactored this and nearly every skill and rune got custom conditions now. Monster in range check, player and party member hp check, player resource ..... And so onu will like it
Hi R3peat, huge fan of your work on the monk helper (and other helpers too), used to use it a lot before it got patched. Would love to become your private testing group also, any chance to be included as well? Thanks a bunch in advance and have a nice day.
I'd like to do a simple program that uses Monk-Spirit-Generators based on the Spirit-amount missing.
Note that I am not interested in using any third party programs/solutions.
I have trouble finding a reliable way to read the current amount of Monk-Spirit.
The Spirit-float value is easy to find but I can't find a good pointer to it.
I can find PlayerData without problems. The playername would be (for 2.1.2):
[[[x01C77EE0] + x798 + x104] +x58 +D450]
By checking the enigma source I expected the spirit value to be inside the PlayerData-Structure. However the Spirit-value is far away from that address - so I guess it is a different structure.
Some found Example addresses:
playername x194772D8
spirit x1EAB5EB4
any hint?
Someone out there who don't wanna use Enigma.D3 ? Shame on you![]()
Hey Enigma,
First i wish to say thank you for still updating this framework, i have to say i have enjoyed using it for a long time now. Any word on the update progress for patch 2.2?
Thank you.I can live without TurboHUD but not without this.