[C#] Enigma.D3 menu

Shout-Out

User Tag List

Page 21 of 63 FirstFirst ... 171819202122232425 ... LastLast
Results 301 to 315 of 940
  1. #301
    bastiflew's Avatar Active Member
    Reputation
    41
    Join Date
    Aug 2012
    Posts
    98
    Thanks G/R
    1/4
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    ileandros are you related to this scam : Blizzhackers ? View topic - Diablo 3 Memory Bot (Ban me please)

    [C#] Enigma.D3
  2. #302
    enigma32's Avatar Legendary
    Reputation
    912
    Join Date
    Jan 2013
    Posts
    551
    Thanks G/R
    4/738
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by bastiflew View Post
    Haha, nice one

  3. #303
    leo11173's Avatar Member
    Reputation
    1
    Join Date
    Jul 2012
    Posts
    58
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    ileandros get can^^rt.

  4. #304
    ileandros's Avatar Member
    Reputation
    1
    Join Date
    Jul 2012
    Posts
    60
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by bastiflew View Post
    Yes I am related. Someone from gms temple or from d3scene f*** me up.
    You must know. I have seen you in gms if I recall correctly. I used to be a contributer to the autoit bot to both forums until some of the others contributers decided to use the project to steal I suppose. They were stealing credentials and sending them to my spam email hoping I will join this. Fortunately this was detected fast so not a lot of people were hacked.

    Believe me, if I wanted to hack in autoit, I would f*** your registry so hard that you wouldn't even be able to format.


    So yes, I am related. I am the stupid of all that story.

  5. #305
    leo11173's Avatar Member
    Reputation
    1
    Join Date
    Jul 2012
    Posts
    58
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    @ileandros
    [C#] Enigma.D3-i-dont-believe-you-gif

  6. #306
    bastiflew's Avatar Active Member
    Reputation
    41
    Join Date
    Aug 2012
    Posts
    98
    Thanks G/R
    1/4
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    ...

    [C#] Enigma.D3-258306-gif

  7. #307
    bitterbee's Avatar Member
    Reputation
    1
    Join Date
    Feb 2013
    Posts
    14
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    The thread on Blizzhackers is a good read though.. attempting to throw a keylogger at that audience is just amusing.. at least people got a good laugh and a few good pictures of the man himself.

  8. #308
    Dolphe's Avatar Contributor
    Reputation
    97
    Join Date
    Oct 2012
    Posts
    614
    Thanks G/R
    0/26
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by ileandros View Post
    Yes I am related. Someone from gms temple or from d3scene f*** me up.
    You must know. I have seen you in gms if I recall correctly. I used to be a contributer to the autoit bot to both forums until some of the others contributers decided to use the project to steal I suppose. They were stealing credentials and sending them to my spam email hoping I will join this. Fortunately this was detected fast so not a lot of people were hacked.

    Believe me, if I wanted to hack in autoit, I would f*** your registry so hard that you wouldn't even be able to format.


    So yes, I am related. I am the stupid of all that story.
    " I would f*** your registry so hard that you wouldn't even be able to format." ahahha, will the virus have the ability to cast a Gargantuan that jumps out of the PC and physically destroy the hard drive? GL destroying a hard drive beyond format with only a virus.

  9. #309
    Iceazuk's Avatar Member
    Reputation
    6
    Join Date
    Dec 2013
    Posts
    23
    Thanks G/R
    0/3
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Technically you can destroy a hard drive and other components with a virus but it isn't easy now. The most damaging viruses will flash bios with bad data and corrupt hdd sectors making it impossible to boot or install anything and the only fix is to format using manufacturer software or something similar to repair bad sectors.

  10. #310
    enigma32's Avatar Legendary
    Reputation
    912
    Join Date
    Jan 2013
    Posts
    551
    Thanks G/R
    4/738
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    This is not a thread about whether ileandros can destroy your hard drive or not... he simply couldn't. Someone thinking they can manipulate the registry using AutoIT enough to do irreversible damage to a hard drive has to have some serious delusions. So, move along.

  11. #311
    WoutKnutsel's Avatar Private
    Reputation
    1
    Join Date
    Jun 2012
    Posts
    5
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Oh man this is a great framework. It's also very easy to getting it working. I downloaded the source and build it without errors the first time! Then I referenced the binary to my test project and copy pasted the code on page 11 where someone shows how to get the strength value. I was blown away when my tool actually showed the correct number for strength. I mean the framework/engine is just initialized with one line of code and then you are good to go! I was expecting some very steep learning curve of even figuring out something simple as getting the strength value.
    I have seen a lot of complex stuff on in this thread though so I have a lot to learn, but this framework makes it a lot easier than I initially thought. Respect enigma32!

  12. #312
    enigma32's Avatar Legendary
    Reputation
    912
    Join Date
    Jan 2013
    Posts
    551
    Thanks G/R
    4/738
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Glad to hear that Wout!

  13. #313
    enigma32's Avatar Legendary
    Reputation
    912
    Join Date
    Jan 2013
    Posts
    551
    Thanks G/R
    4/738
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    rev18

    Got a few major updates:

    • It is now possible to create a minidump of the process (ProcessMemory.CreateMiniDump) containing full raw memory. These can be loaded into Engine for "offline" testing.
    • All UI control types have been defined, as well as their inheritance structure. All UI control types are prefixed with UX (makes it easier to know what is available with the UXHelper, see next line).
    • UXHelper has been defined to make it easier to work with UI controls. Type checking is applied based on VTable addresses so there should be an InvalidCastException thrown when trying to do something bad


    Enjoy

  14. #314
    R3peat's Avatar Site Donator while(true) CoreCoins Purchaser
    Reputation
    215
    Join Date
    Aug 2012
    Posts
    429
    Thanks G/R
    0/155
    Trade Feedback
    141 (99%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Well done comrad

  15. #315
    CrEEzz's Avatar Active Member
    Reputation
    66
    Join Date
    Jan 2014
    Posts
    153
    Thanks G/R
    10/40
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Hi Enigma. Great framework u got there. I'm still trying to get access to navigation data. After initial success all went down to shithole after Scene class update xD Here is what I got (based on information from this thread):

    Code:
        public class SceneRaw : MemoryObject
        {
            public const int SizeOf = 700;
    
            public SceneRaw(ProcessMemory memory, int address);
    
            public SerializeData x0E8_SceneSnoId { get; }
            public float x0FC_MeshMinX { get; }
            public float x100_MeshMinY { get; }
        }
    so far I used this Scene:

    Code:
    public class Scene : MemoryObject
        {
            // 2.0.5.24017
            public const int SizeOf = 0x210; // 528
    
            public Scene(ProcessMemory memory, int address)
                : base(memory, address) { }
    
            public SerializeData x00_SceneSnoId { get { return Field<SerializeData>(0x000); } }
            public int x00C { get { return Field<int>(0x00C); } }
            public NavMeshDef x040_NavMeshDef { get { return Field<NavMeshDef>(0x040); } }
            public SerializeData x068 { get { return Field<SerializeData>(0x068); } }
            public int x070_Count { get { return Field<int>(0x070); } }
            public int[] x074_PtrArray_SceneSnoId { get { return Dereference<int>(0x074, x070_Count); } }
            public SerializeData x0A8 { get { return Field<SerializeData>(0x0A8); } }
            public int x0B0_Count { get { return Field<int>(0x0B0); } }
            public int[] x0B4_PtrArray_SceneSnoId { get { return Dereference<int>(0x0B4, x0B0_Count); } }
            public int x0F0_Count { get { return Field<int>(0x0F0); } }
            public int[] x0F4_PtrArray_MarkerSetSnoId { get { return Dereference<int>(0x0F4, x0F0_Count); } }
            public SerializeData x168 { get { return Field<SerializeData>(0x168); } }
            public int x170 { get { return Field<int>(0x170); } }
            public int x178_Count { get { return Field<int>(0x178); } }
            public NavZoneDefinition x180_NavZoneDef { get { return Field<NavZoneDefinition>(0x180); } }
            public int x208_AppearanceSnoId { get { return Field<int>(0x208); } }
            public int x20C_PhysMeshSnoId { get { return Field<int>(0x20C); } }
        }
    and following code to gather navigation data (all Nav* classes are based on AutoGenerated classes):

    Code:
                float plauer_x = ActorHelper.GetLocalActor().x0A4_WorldPosX;
                float plauer_y = ActorHelper.GetLocalActor().x0A8_WorldPosY;
    
                foreach (SnoDefinition<MemoryObject> sno_def in Engine.Current.SnoGroupsByCode[(int)SnoGroupId.Scene].x10_Container)
                {
                    if (sno_def.x08_SnoGroupId != SnoGroupId.Scene)
                        continue;
    
                    Scene s = sno_def.x10_SnoItemAs<Scene>();
    
                    foreach (SceneRaw sr in Engine.Current.ObjectManager.x798_Storage.x1BC_Scenes)
                    {
                        if (s.x0E8_SceneSnoId == sr.x0E8_SceneSnoId.x00)
                        {
                            NavCell[] nav_cells = s.x180_NavZoneDef.x0C_NavCells;
    
                            if (nav_cells == null)
                                continue;
    
                            foreach (NavCell nav_cell in nav_cells)
                            {
                                float min_x = nav_cell.x00_Min.x00_X + sr.x0FC_MeshMinX - plauer_x;
                                float min_y = nav_cell.x00_Min.x04_Y + sr.x100_MeshMinY - plauer_y;
    
                                float max_x = nav_cell.x0C_Max.x00_X + sr.x0FC_MeshMinX - plauer_x;
                                float max_y = nav_cell.x0C_Max.x04_Y + sr.x100_MeshMinY - plauer_y;
    
                                //nav_cells_vis.Add(new NavCellVis(new PointF(min_x, min_y), new PointF(max_x, max_y), (nav_cell.x18_Flags & 1) != 0));
                            }
    
                            break;
                        }
                    }
                }
    Could you help me out with finding current location of NavZoneDefinition in Scene. Another thing is, application crashes on access to scenes using:

    Code:
    SceneRaw sr in Engine.Current.ObjectManager.x798_Storage.x1BC_Scenes
    so I guess SceneRaw is not up to date as well :/

Page 21 of 63 FirstFirst ... 171819202122232425 ... LastLast

Similar Threads

  1. [Hack] Enigma TriggerBot - AutoIT
    By Zolyrica in forum Overwatch Exploits|Hacks
    Replies: 9
    Last Post: 09-12-2016, 02:37 PM
  2. [Release] [C#] 1.0.8.16603 Enigma.D3
    By enigma32 in forum Diablo 3 Memory Editing
    Replies: 33
    Last Post: 05-16-2015, 01:40 PM
  3. Enigma's Smartcast Manager
    By da_bizkit in forum League of Legends
    Replies: 3
    Last Post: 10-22-2012, 02:11 PM
  4. request Blue suede boots -> enigma boots
    By Geico in forum WoW ME Questions and Requests
    Replies: 0
    Last Post: 12-27-2007, 05:40 AM
All times are GMT -5. The time now is 04:42 PM. Powered by vBulletin® Version 4.2.3
Copyright © 2025 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Google Authenticator verification provided by Two-Factor Authentication (Free) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search