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  1. #1
    iamclint's Avatar Master Sergeant
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    1.07a offsets

    Code:
    ObjectManager = &H18939C4
    LevelArea = &H180437C
    AuctionHouse = &H16AA500
    MPLevel = &H18565B0 '1.07 18535B0
    MPLevel_off1 = &H10
    MPLEvel_off2 = &H59C
    Sno Data
    Code:
    GameBalance = &H18A5550
    MonsterDef = &H18EC4C0 
    ActorDef = &H18E73F0 
    StringList = &H18A2558
    Scene = &H18F0F88
    Last edited by iamclint; 03-12-2013 at 11:19 AM.

    1.07a offsets
  2. #2
    boredevil's Avatar Active Member
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    automatic dump functions:
    Code:
    0x866840	D3::dumpFastAttribs
    0x8ecfc0	D3::PrintChat
    0x8ed000	D3::GetUIManager
    0x8edd40	D3::GetACDByACDId
    0x8f18a0	D3::UiManager::HasUIElement
    0x8f1910	D3::UI::GetControlFromId
    0x8f19d0	D3::Ui::GetControlFromId_2
    0x926190	D3::RActors__GetRActorByGuid
    0x926250	D3::GetActorPtrFromGUID
    0x926aa0	D3::Ui::MakeUiInfo
    0x9282b0	D3::Temp::SetsAfkText
    0x945e70	D3::Chat
    0x9499e0	D3U::CopysUsePowerStruct
    0x94a1e0	D3::Acds::GetAcdById
    0x94a290	D3::GetACDPtrFromGUID
    0x94d4c0	D3::UsePowerToLocation
    0x94d740	D3::UsePowerToActor
    0x9534f0	D3::Ui::PotionButton__OnLeftClick
    0x96f520	D3::Scenes::Iterate
    0x97ccc0	D3::IterateUI
    0x985e00	D3::UiElemet::IsInitialized
    0x9b3d50	D3::Ui::GameMenu__LeaveGame
    0x9c43f0	D3::String::Append
    0xa40ad0	D3::Player::GetLocalPlayer
    0xa40b10	D3::GetPlayerGUID
    0xa42d80	D3::GetPing
    0xa7b650	D3::ItemDescription::FillDescriptionText
    0xa9eba0	D3::DirectX::EndScene
    0xaa3e30	D3::Worlds::Iterate
    0xae5670	D3::CreateGameParams::copy
    0xae8820	D3::UI::Element::InputHandler
    0xb0de90	D3::MoveItem
    0xb16870	D3::RActors::Iterate
    0xb1c2e0	D3::GetScreenName
    0xb1cab0	D3::GetRActorByGuid
    0xb1caf0	D3::GetAreaByActorId
    0xb313d0	D3::ACD::SellItem
    0xb316a0	D3::ACD::UseItem
    0xb43fd0	D3::Ui::Element::InputHandlerButton
    0xb4e1e0	D3::InitClientConnection
    0xb6a680	D3::Lights::Iterate
    0xb868a0	D3::DrawRectangle
    0xbff540	D3U::TrackbackQuestSelect
    0xc00580	D3::Ui::Battlenet_Campaign_OnClick_PlayGameButton
    0xc367b0	D3::ACD::Repair
    0xcbaf40	D3::RepairAll
    0xcbb960	D3::SalvageAll
    0xd23ac0	D3::ClientSocketConnection
    0xe5b930	D3::HandleInput
    0xe60350	D3::GetSNOGroup
    0xe60580	D3::AllocObjMgr
    0xe60730	D3::GetgameWindowState
    0xe767d0	D3::GetAct
    0xe77b60	D3::ReleaseSnoHandle
    0xe7c400	D3::GetSnoFromSNOId
    0xea6030	D3::ReleaseGameBalanceSnoHandle
    0xea7e50	D3::GetGameBalance
    0xeaaed0	D3::ACD::IsUnit
    0xeabfb0	D3::ACD::GetGold
    0xeac1c0	D3::ACD::IsMonsterAndNpc
    0xeac380	D3::Acd::IsUnit_andWhatever3
    0xeac430	D3::Acd::IsUnit_andWhatever2
    0xeac4e0	D3::Acd::IsUnit_andWhatever1
    0xeaea10	D3::Acds::Iterate
    0xeaf8b0	D3::GetACDIdByANN
    0xeb2710	D3::CreateACDContainer
    0xeb2b50	D3::dumpAcds
    0xeb4830	D3::ACD::GetDouble
    0xeb48f0	D3::ACD::GetInteger
    0xeb63e0	D3::GetPlayerByACDID
    0xeb6460	D3::GetWorldByID
    0xeb65f0	D3::GetPlayerByIndex
    0xec9840	D3::ACD::IsSkillReady
    0xecaa80	D3::GetItemQualityLevel
    0xecbd30	D3::ACD::GetItemIdentified
    0xecf830	D3::ACD::GetGBValueByGBId
    0xed05b0	D3::ACD::CanSellItem
    0xed3170	D3::GetSellValue
    0xed6720	D3::ACD::GetGizmoGroup
    0xed6870	D3::ACD::IsGizmo
    0xee25c0	D3::ACD::CanUselItem
    0xee7340	D3::ACD::InventoryGetGoldACD
    0xeec810	D3::StringToAttrib
    0xeed540	D3::GetGameAttribById
    0xeedaa0	D3::MaskGameAttrib
    0xeeed00	D3::FastAttribs::Iterate
    0xeefec0	D3::getFastAttribgroupFromID
    0xef3470	D3::GetAttributeFromFAG
    0xef36b0	D3::GetFloat
    0xef9c00	D3::GetQuestPtr
    0xf13650	D3::GetSceneByID
    0xf97c70	D3::NavMesh::GetFlags
    0xff0cb0	D3::GetSceneIDByXY
    0x10183f0	D3::Log
    0x1019d70	D3::FormatString
    0x1028930	D3::GetSymbolName
    0x102e6b0	D3::getBuildVersion
    SnoGroups:
    Code:
    constexpr uintptr_t D3_Sno_Accolade = 0x0191BCF0;
    constexpr uintptr_t D3_Sno_Account = 0x019101E0;
    constexpr uintptr_t D3_Sno_Act = 0x018D9878;
    constexpr uintptr_t D3_Sno_Actor = 0x018E73F0;
    constexpr uintptr_t D3_Sno_Adventure = 0x01921C88;
    constexpr uintptr_t D3_Sno_AmbientSound = 0x01890A18;
    constexpr uintptr_t D3_Sno_Anim = 0x018F3C90;
    constexpr uintptr_t D3_Sno_Anim2D = 0x01892BA0;
    constexpr uintptr_t D3_Sno_AnimSet = 0x0191D130;
    constexpr uintptr_t D3_Sno_AnimTree = 0x01911398;
    constexpr uintptr_t D3_Sno_Appearance = 0x016D6488;
    constexpr uintptr_t D3_Sno_BossEncounter = 0x0191BE10;
    constexpr uintptr_t D3_Sno_Cloth = 0x018922D8;
    constexpr uintptr_t D3_Sno_Condition = 0x0191EFF8;
    constexpr uintptr_t D3_Sno_Conversation = 0x018E8E58;
    constexpr uintptr_t D3_Sno_ConversationList = 0x019212A0;
    constexpr uintptr_t D3_Sno_EffectGroup = 0x0188E290;
    constexpr uintptr_t D3_Sno_Encounter = 0x01912CD0;
    constexpr uintptr_t D3_Sno_Explosion = 0x01891CC8;
    constexpr uintptr_t D3_Sno_FlagSet = 0x01920EC0;
    constexpr uintptr_t D3_Sno_Font = 0x018565B0;
    constexpr uintptr_t D3_Sno_GameBalance = 0x018A5550;
    constexpr uintptr_t D3_Sno_Globals = 0x018CECF8;
    constexpr uintptr_t D3_Sno_Hero = 0x0190DBA8;
    constexpr uintptr_t D3_Sno_LevelArea = 0x018DE540;
    constexpr uintptr_t D3_Sno_Light = 0x018804A0;
    constexpr uintptr_t D3_Sno_Lore = 0x0191B910;
    constexpr uintptr_t D3_Sno_MarkerSet = 0x01910D00;
    constexpr uintptr_t D3_Sno_Material = 0x01833698;
    constexpr uintptr_t D3_Sno_Monster = 0x018EC4C0;
    constexpr uintptr_t D3_Sno_Music = 0x0188B650;
    constexpr uintptr_t D3_Sno_Observer = 0x018E6BA8;
    constexpr uintptr_t D3_Sno_Particle = 0x018847A0;
    constexpr uintptr_t D3_Sno_PhysMesh = 0x018F68F8;
    constexpr uintptr_t D3_Sno_Physics = 0x01886CD8;
    constexpr uintptr_t D3_Sno_Power = 0x019103A8;
    constexpr uintptr_t D3_Sno_Quest = 0x018DA518;
    constexpr uintptr_t D3_Sno_QuestRange = 0x018F0C30;
    constexpr uintptr_t D3_Sno_Recipe = 0x01910088;
    constexpr uintptr_t D3_Sno_Reverb = 0x0188A898;
    constexpr uintptr_t D3_Sno_Rope = 0x0188F4B8;
    constexpr uintptr_t D3_Sno_Scene = 0x018F0F88;
    constexpr uintptr_t D3_Sno_SceneGroup = 0x018F3188;
    constexpr uintptr_t D3_Sno_ShaderMap = 0x018586D0;
    constexpr uintptr_t D3_Sno_Shaders = 0x016DD568;
    constexpr uintptr_t D3_Sno_Shakes = 0x0188ED08;
    constexpr uintptr_t D3_Sno_SkillKit = 0x018D8D78;
    constexpr uintptr_t D3_Sno_Sound = 0x01887F88;
    constexpr uintptr_t D3_Sno_SoundBank = 0x01887518;
    constexpr uintptr_t D3_Sno_StringList = 0x018A2558;
    constexpr uintptr_t D3_Sno_Surface = 0x0188E9B8;
    constexpr uintptr_t D3_Sno_Textures = 0x016D14D8;
    constexpr uintptr_t D3_Sno_TimedEvent = 0x01920DA0;
    constexpr uintptr_t D3_Sno_Trail = 0x01891488;
    constexpr uintptr_t D3_Sno_TreasureClass = 0x0191E128;
    constexpr uintptr_t D3_Sno_Tutorial = 0x018EF468;
    constexpr uintptr_t D3_Sno_UI = 0x016DEFB0;
    constexpr uintptr_t D3_Sno_Vibrations = 0x01971060;
    constexpr uintptr_t D3_Sno_Weather = 0x0187ED10;
    constexpr uintptr_t D3_Sno_Worlds = 0x018E08E8;
    powers and gameattribs are still the same

  3. #3
    wineggdrop's Avatar Sergeant
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    do you mind how to get the above info?by debugging?

  4. #4
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    CharacterManagerPtr: [[[0x800000 + 0xFF9874] + 0x10] + 0x9c]
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

  5. #5
    g4b51l's Avatar Corporal
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    I have some trouble reading UIElements...anybody else having this issue?

  6. #6
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Originally Posted by g4b51l View Post
    I have some trouble reading UIElements...anybody else having this issue?
    nope, it's working fine.
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

  7. #7
    iamclint's Avatar Master Sergeant
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    Haven't had any issues reading ui elements from the addresses I posted

  8. #8
    eXist73's Avatar Member
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    Originally Posted by wineggdrop View Post
    do you mind how to get the above info?by debugging?
    This would be nice to know. Any light you can shed on how you found these would be great.

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