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  1. #1
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Finding things in memory

    I'm really desperate. I spend half of my day to find the battle.tag values for the players in game.

    I already found out that (in 1.0.6) the player's name (character name) can be found @ [ObjectManagerStorage].[Data + PlayerIndex * 0x8590 + 0x58 + 0x7448]
    (where [ObjectManagerStorage].[Data + PlayerIndex * 0x8590 + 0x58] is the current player's tObData structure.
    I dumped the entire 0x8590 length section of memory for all players in game, the character's name is there, but the battle.tag is not

    I was searching the Battle.tag as string in memory, found ~8 locations, but how can I track back that address with pointers and offsets to something I know? Like ObjectManager?

    I'm really not a hacker-oriented-low-level guru - maybe somebody can help me... Thank you!

    Finding things in memory
  2. #2
    iamclint's Avatar Master Sergeant
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    i'm not sure but if I had to make a place to start looking I'd look at the function that is called from clicking view profile see whats being passed and see if that leads to something useful

  3. #3
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Originally Posted by iamclint View Post
    i'm not sure but if I had to make a place to start looking I'd look at the function that is called from clicking view profile see whats being passed and see if that leads to something useful
    well, that kind of low level debugging is far beyond my understanding of asm...

    I thought that there are (somewhere ) tools able to make "higher" level views of memory, like structures, or tools allowing to specify a start address (for ex: ObjectManager) and a value (like my battle tag) and it will automatically search for offsets and pointers. Or maybe this is only my wet dream
    Last edited by KillerJohn; 01-21-2013 at 03:08 AM.

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