I'm really desperate. I spend half of my day to find the battle.tag values for the players in game.
I already found out that (in 1.0.6) the player's name (character name) can be found @ [ObjectManagerStorage].[Data + PlayerIndex * 0x8590 + 0x58 + 0x7448]
(where [ObjectManagerStorage].[Data + PlayerIndex * 0x8590 + 0x58] is the current player's tObData structure.
I dumped the entire 0x8590 length section of memory for all players in game, the character's name is there, but the battle.tag is not
I was searching the Battle.tag as string in memory, found ~8 locations, but how can I track back that address with pointers and offsets to something I know? Like ObjectManager?
I'm really not a hacker-oriented-low-level guru - maybe somebody can help me... Thank you!