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  1. #31
    seafunk's Avatar Knight
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    Max I use this for my AH Bot?? I'll rename variables and try to rewrite as much as I can, but I've never read anything from memory before...

    [AutoIt] Diablo 3 Click To Move, Interaction, Actor Handling. (Version 2)
  2. #32
    devski's Avatar Private
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    It's possible to get item rarity by using $Atrib_Item_Quality_Level but does anyone know if there is an attribute which contains the item level? I'm working on a pickit script and would like to only loot item level 61 and above.

  3. #33
    UserNamex32's Avatar Member
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    Originally Posted by devski View Post
    It's possible to get item rarity by using $Atrib_Item_Quality_Level but does anyone know if there is an attribute which contains the item level? I'm working on a pickit script and would like to only loot item level 61 and above.
    maybe level or item_quality_level, not sure but worth a try

  4. #34
    siklon's Avatar Member
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    Anyone knows how to UsePower to vault/blink in the cursor direction?
    Using it on yourself doesn't seem to work.

  5. #35
    devski's Avatar Private
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    Originally Posted by UserNamex32 View Post
    maybe level or item_quality_level, not sure but worth a try
    I went through all the item attributes that looked like they could contain the item level but couldn't find it. Does anyone know if item level is stored at all in attributes?

  6. #36
    Chronos1337's Avatar Private
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    Originally Posted by devski View Post
    I went through all the item attributes that looked like they could contain the item level but couldn't find it. Does anyone know if item level is stored at all in attributes?
    this might be a long shot because I know I'm new to this but i was under the impression that items were named certain names biased on Item level. I mean it's not idea but might be a work around if you can't find Item level in attributes.

  7. #37
    RamirezX's Avatar Member
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    Originally Posted by Chronos1337 View Post
    this might be a long shot because I know I'm new to this but i was under the impression that items were named certain names biased on Item level. I mean it's not idea but might be a work around if you can't find Item level in attributes.
    D3Inferno Items*.gam

  8. #38
    shoanimal's Avatar Private
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    Can anyone help me out with why i am getting this error.

    C:\Users\Greg\Desktop\NomadMemory.au3 (231) : ==> Can not redeclare a constant.:
    Const $TOKEN_ADJUST_PRIVILEGES = 0x0020
    Const ^ ERROR
    ->01:04:06 AutoIT3.exe ended.rc:1

    I tried to look for any other references to the variable and found nothing. I used the code from the link provided without any alterations and still get the error. Am i doing something wrong?

  9. #39
    azgul's Avatar Member
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    Originally Posted by shoanimal View Post
    Can anyone help me out with why i am getting this error.

    C:\Users\Greg\Desktop\NomadMemory.au3 (231) : ==> Can not redeclare a constant.:
    Const $TOKEN_ADJUST_PRIVILEGES = 0x0020
    Const ^ ERROR
    ->01:04:06 AutoIT3.exe ended.rc:1

    I tried to look for any other references to the variable and found nothing. I used the code from the link provided without any alterations and still get the error. Am i doing something wrong?
    Rename those constants and it will work (of course their usage as well).

  10. #40
    azgul's Avatar Member
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    Has anyone found out how to read whether or not a skill is usable? Or (maybe) even better - reading resources. I've checked out the _Resource attributes with no luck. Those are Actor attributes, right? Checking them seems to return "False" regardless of which I am reading.

  11. #41
    shoanimal's Avatar Private
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    @azgul thanks for the help. i at least got it running now.

    Another question though, and you will have to excuse me if i sound stupid, i am new to working with memory. Is it posible to detect items or portals that are not yet on screen.

  12. #42
    zdud's Avatar Member
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    Originally Posted by shoanimal View Post
    @azgul thanks for the help. i at least got it running now.

    Another question though, and you will have to excuse me if i sound stupid, i am new to working with memory. Is it posible to detect items or portals that are not yet on screen.
    Yes, If they are on memory.
    I don't know for sure if that works 100%... I mean, when you go in town in actI, you immediately have information about the Jewelcrafter (who is not visible) but I don't know if that would work for anything else. try it yourself... dump memory info to check if stuff is loaded on memory, then go see for yourself if the memory lied to you
    Last edited by zdud; 07-03-2012 at 03:02 AM. Reason: typo

  13. #43
    azgul's Avatar Member
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    Originally Posted by shoanimal View Post
    @azgul thanks for the help. i at least got it running now.

    Another question though, and you will have to excuse me if i sound stupid, i am new to working with memory. Is it posible to detect items or portals that are not yet on screen.
    Yeah - you can read if the cellar is there after a few steps/a vault.

    Sent from my GT-I9300 using Tapatalk 2

  14. #44
    mrrrq's Avatar Private
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    hello, i have problem. Look at this:

    [AutoIt] Diablo 3 Click To Move, Interaction, Actor Handling. (Version 2)-bez-tytu-u-jpg

    Please help.

  15. #45
    yourahoe's Avatar Private
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    Awesome job on the coding, the project works good alltho i tried to chop it into pieces to learn while doing so.. but how come this outputs incorrectly:
    _name: bottomBar_buttonFX-346
    _GUID: 0xFFFFFFFF

    ..i thought this would output character name..Oo?
    ..also, is this always the same? $_GUID = 0x77BC0000 <-

    Code:
    #RequireAdmin
            SetPrivilege("SetDebugPrivilege", 1)
            #include <NomadMemory.au3>
    		#include <memmodulebaddr.au3>
    
    
    		;not 300, 6916
            $PID = ProcessExists("Diablo III.exe")
    		$d3 = _MemoryOpen($PID)
    
        ;//OBJECT MANAGER
            global $ofs_ObjectManager =                             0x015A1BEC ;0x15A0BEC
            global $ofs__ObjmanagerActorOffsetA =           0x8b0
            global $ofs__ObjmanagerActorCount =             0x108
            global $ofs__ObjmanagerActorOffsetB =           0x148
            global $_ObjmanagerStrucSize =                          0x428
    
    global $_itrObjectManagerA  = _MemoryRead($ofs_ObjectManager, $d3, 'ptr')
    global $_itrObjectManagerB  = _MemoryRead($_itrObjectManagerA+$ofs__ObjmanagerActorOffsetA, $d3, 'ptr')
    global $_itrObjectManagerC  = _MemoryRead($_itrObjectManagerB+$ofs__ObjmanagerActorOffsetB, $d3, 'ptr')
    global $_itrObjectManagerD  = _MemoryRead($_itrObjectManagerC, $d3, 'ptr')
    
    global $_itrObjectManagerCount  = $_itrObjectManagerB+$ofs__ObjmanagerActorCount
    
    $_CurOffset = $_itrObjectManagerD
    
    
    $_Count = _MemoryRead($_itrObjectManagerCount, $d3, 'int')
    
    for $i = 0 to $_Count step +1
     $_GUID = _MemoryRead($_CurOffset+0x4, $d3, 'ptr')
    $_NAME = _MemoryRead($_CurOffset+0x8, $d3, 'char[64]')
    
    				if $_GUID = 0x77BC0000 Then
                            ExitLoop
                    EndIf
    
    Next
    
    MsgBox(1, "Name", 	"Name : " & $_NAME &@CRLF _
    			&		"GUID : " & $_GUID &@CRLF _
    			&		"objects on screen : " & $_Count)

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