Max I use this for my AH Bot?? I'll rename variables and try to rewrite as much as I can, but I've never read anything from memory before...
Max I use this for my AH Bot?? I'll rename variables and try to rewrite as much as I can, but I've never read anything from memory before...
It's possible to get item rarity by using $Atrib_Item_Quality_Level but does anyone know if there is an attribute which contains the item level? I'm working on a pickit script and would like to only loot item level 61 and above.
Anyone knows how to UsePower to vault/blink in the cursor direction?
Using it on yourself doesn't seem to work.
Can anyone help me out with why i am getting this error.
C:\Users\Greg\Desktop\NomadMemory.au3 (231) : ==> Can not redeclare a constant.:
Const $TOKEN_ADJUST_PRIVILEGES = 0x0020
Const ^ ERROR
->01:04:06 AutoIT3.exe ended.rc:1
I tried to look for any other references to the variable and found nothing. I used the code from the link provided without any alterations and still get the error. Am i doing something wrong?
Has anyone found out how to read whether or not a skill is usable? Or (maybe) even better - reading resources. I've checked out the _Resource attributes with no luck. Those are Actor attributes, right? Checking them seems to return "False" regardless of which I am reading.
@azgul thanks for the help. i at least got it running now.
Another question though, and you will have to excuse me if i sound stupid, i am new to working with memory. Is it posible to detect items or portals that are not yet on screen.
Yes, If they are on memory.
I don't know for sure if that works 100%... I mean, when you go in town in actI, you immediately have information about the Jewelcrafter (who is not visible) but I don't know if that would work for anything else. try it yourself... dump memory info to check if stuff is loaded on memory, then go see for yourself if the memory lied to you![]()
Last edited by zdud; 07-03-2012 at 03:02 AM. Reason: typo
Awesome job on the coding, the project works good alltho i tried to chop it into pieces to learn while doing so.. but how come this outputs incorrectly:
_name: bottomBar_buttonFX-346
_GUID: 0xFFFFFFFF
..i thought this would output character name..Oo?
..also, is this always the same? $_GUID = 0x77BC0000 <-
Code:#RequireAdmin SetPrivilege("SetDebugPrivilege", 1) #include <NomadMemory.au3> #include <memmodulebaddr.au3> ;not 300, 6916 $PID = ProcessExists("Diablo III.exe") $d3 = _MemoryOpen($PID) ;//OBJECT MANAGER global $ofs_ObjectManager = 0x015A1BEC ;0x15A0BEC global $ofs__ObjmanagerActorOffsetA = 0x8b0 global $ofs__ObjmanagerActorCount = 0x108 global $ofs__ObjmanagerActorOffsetB = 0x148 global $_ObjmanagerStrucSize = 0x428 global $_itrObjectManagerA = _MemoryRead($ofs_ObjectManager, $d3, 'ptr') global $_itrObjectManagerB = _MemoryRead($_itrObjectManagerA+$ofs__ObjmanagerActorOffsetA, $d3, 'ptr') global $_itrObjectManagerC = _MemoryRead($_itrObjectManagerB+$ofs__ObjmanagerActorOffsetB, $d3, 'ptr') global $_itrObjectManagerD = _MemoryRead($_itrObjectManagerC, $d3, 'ptr') global $_itrObjectManagerCount = $_itrObjectManagerB+$ofs__ObjmanagerActorCount $_CurOffset = $_itrObjectManagerD $_Count = _MemoryRead($_itrObjectManagerCount, $d3, 'int') for $i = 0 to $_Count step +1 $_GUID = _MemoryRead($_CurOffset+0x4, $d3, 'ptr') $_NAME = _MemoryRead($_CurOffset+0x8, $d3, 'char[64]') if $_GUID = 0x77BC0000 Then ExitLoop EndIf Next MsgBox(1, "Name", "Name : " & $_NAME &@CRLF _ & "GUID : " & $_GUID &@CRLF _ & "objects on screen : " & $_Count)