Originally Posted by
felheartx
Patch 7 is released. Version string is "0.4.1.7931.BETA (34508-618511)"
Looks like all pointer paths / offsets still work.
At +0x1C8 in the Actor struct there's a value that's 0 for offscreen, 4 for "cached" and 5 for onscreen.
This works most of the time, but sometimes the game decides to set this to zero for every actor.
I don't know what causes this, maybe this value isn't even meaning "onscreen" at all, but it behaves like this most of the time.
Thanks DrakeFish, I'll try my luck at Mooege's source code
Oh my god, classifying Actors is way harder than I thought,
I tried to use Actor flags, for detecting if an Actor is an enemy, a corpse with loot, a item that can be picked up, or whatever...
But I get false-positives everywhere >_<
My program returns some NPCs(Leah/Anvil/Blacksmith) as hostile, even though they aren't.
I think I'm totally lost at this.
Has anyone got something like this working??