This is the script that you are configuring through my program
You already have it and the configurator for it
It seems you don't get the idea. Here let me try to explain it more clearly:
A - I want the script to stop and sleep for 1 hour after 50 runs. So i should put 50 to the "X:" column right?
B - No. That "Sleep after X Runs" is actually "Sleep after SUCCESFUL X Runs"
A - What does this mean?
B - The script makes your barbarian to go to the place where the Dank Cellar normally is. If the Dank Cellar is there, the script again makes your barbarian to go inside and do the remaining stuff. If the Dank Cellar ıs not there then the script leaves the game and gets back again for another try.
So, If the Dank Cellar is there; It is a SUCCESFUL run.
If the Dank Cellar is not there; It is a FAILED run.
Problem so far?
A - No i get it.
B - So if you put 50 in the "X:" column, this tells the script to stop after 50 SUCCESFUL runs. Based on this, the script will probably stop after about 150-175 runs. This is because there will be many FAILED runs too and those are not counted as it is "Sleep after 50 SUCCESFUL runs".
A - Oh alright. So if i want my script to stop after 50 runs i should probably put a number around 30-35 because there will be failed runs too.
B- Yep! That's it ^.^ Besides, you can't exactly know when it will sleep but this actually helps, cuz random things increases the ban safety in scripts.
Is this clear enough?
To sum it all up, If the Dank Cellar is there, it is a succesful run, if it's not, it's a failed run.
And the number you put indicates "Sleep after X succesful runs"
If you get 20 succesful and 30 failed runs, that makes 50 runs, and if you put 50 to the X: column in the program, that means your barbarian at least needds to run 30 more succesful runs to reach the number you put.
Glad if this helped