I had a blind spot issue again with the mob on the far left side. Happened once every tenth run or so (1920x1080). I edited the kill sequence so it uses the original V8 coords for the scatter but then the hungering/loaded version coords for Loaded for Bear. Been watching it for a while and it seems to fix it.
edit: for people who are experiencing the same problem and want to try it you have to edit the script around line 820. replace
Code:
Mouseup("left")
MouseDown("right") ;ATTACK
with
Code:
Mouseup("left")
RandMove(Round(425 * $x_ratio), Round(70 * $y_ratio), 1, 1)
MouseDown("right") ;ATTACK