Your script does not included an unhighlighter.
if you notice chance's script, before it analyzes the items it runs the mouse over all slots very quickly.
This prevents items highlighted from being just picked up and goes back to their normal color.
Right now it is misses items frequently, and since the highlighted items are USUALLY in the bottom right corner of your inventory, it creates double vender runs because of the item positioning.
00:43 <AuctionHouseBeta> I do not bot at all. I created a bot but never used it
Change the checkfullinventory so it checks the whole bag for the empty spaces, makes it alot less likely to run to the vendor for no reason cause of a white or something it missed. I also changed this on Chancity's script, it might be a bit slower but it's while you're waiting for the teleport time anyway, so it doesn't matter.
it should be unhighlightening them
have you updated the one you have?Code:Func AnalScan() GUICtrlSetData($lblStatus, "Status: Unhighlighting new items") For $i = 0 To 9 For $j = 0 To 5 MouseMove(Round(($slot1x + ($i * $offset)*$x_ratio)),Round(($slot1y + ($j * $offset)) * $y_ratio), 1) Next Next EndFunc
edit: and im actually editing that portion of the script now had a few problems with it not getting item info correctly that was my fault.
oh shit, possibly not, might been using my own test scripts.
00:43 <AuctionHouseBeta> I do not bot at all. I created a bot but never used it
script just went to repair but missed vendor, will have to adjust it.
im using latest version.
vendoring items works fine besides for some bugs
I have fixed all those but haven't uploaded it yet am doing a few final test and was testing the traps+caltrop method out. I will upload it after 1 more town run.
it should fix: miss clicking vendor, entire inventory search for full, case of some items not being ID'd correctly for stash/loot/salvage
Last edited by stealthingyew; 07-15-2012 at 01:29 PM.
do you have any +disc items i tried it but kept running out of disc but didnt get to try it extensively as wanting to get the loot stuff fixed and pushed out,
Also i am tinkering with vault to cellar door so got to do some rework for that but going to update the looting stuff first once its done running.
edit: my main goal is to keep people from having to wear gear with certain stats as well I may rewrite entire thing just to use smoke screen instead of tumble not sure yet.
Last edited by stealthingyew; 07-15-2012 at 01:41 PM.
Updated it. Fixed the minor problems with the town features, also added a few more pixels for cellar detection since I had 1 missed image.
UPDATED July, 15 2012 3:00PM CST
Download Link:http://www.mediafire.com/download.php?2dqzgc3gla90754
Pastebin: http://pastebin.com/EwFkVsSb
Last edited by stealthingyew; 07-15-2012 at 03:06 PM.
is the required build changed or is it still:
REQUIRED BUILD-
1. Left Click = Hungering Arrow(Devouring Arrow)
2. Right Click = Cluster Arrow(Loaded For Bear)
3. Action Bar 1 = Vault(Rattling Roll)
4. Action Bar 2 = Preperation(Battle Scars)
5. Action Bar 3 = Companion(ferret)
6. Action Bar 4 = Spike Trap(Scatter)
7. Passive 1 = Tactical Advantage(Required)
8. Passive 2 = Archery or Steady Aim
9. Passive 3 = Sharpshooter
?