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  1. #76
    soalokinx's Avatar Member
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    Originally Posted by LATM View Post
    I'm confused... I thought u said it was a smoke screen script...
    Sry my other script uses smoke screen not this one, smoke screen isnt needed with the setup i have atm its really safe

    Sent from my LG-P500h

    [Goldfarming] Dank Celler [AutoIT Script] [DH based on chancitys] [800x600]
  2. #77
    LATM's Avatar Contributor
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    Your script does not included an unhighlighter.

    if you notice chance's script, before it analyzes the items it runs the mouse over all slots very quickly.

    This prevents items highlighted from being just picked up and goes back to their normal color.

    Right now it is misses items frequently, and since the highlighted items are USUALLY in the bottom right corner of your inventory, it creates double vender runs because of the item positioning.
    00:43 <AuctionHouseBeta> I do not bot at all. I created a bot but never used it

  3. #78
    jcunit's Avatar Knight
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    Change the checkfullinventory so it checks the whole bag for the empty spaces, makes it alot less likely to run to the vendor for no reason cause of a white or something it missed. I also changed this on Chancity's script, it might be a bit slower but it's while you're waiting for the teleport time anyway, so it doesn't matter.

  4. #79
    stealthingyew's Avatar Knight-Lieutenant
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    Originally Posted by LATM View Post
    Your script does not included an unhighlighter.

    if you notice chance's script, before it analyzes the items it runs the mouse over all slots very quickly.

    This prevents items highlighted from being just picked up and goes back to their normal color.

    Right now it is misses items frequently, and since the highlighted items are USUALLY in the bottom right corner of your inventory, it creates double vender runs because of the item positioning.
    it should be unhighlightening them

    Code:
     Func AnalScan()
        GUICtrlSetData($lblStatus, "Status: Unhighlighting new items")
        For $i = 0 To 9
          For $j = 0 To 5
          MouseMove(Round(($slot1x + ($i * $offset)*$x_ratio)),Round(($slot1y + ($j * $offset)) * $y_ratio), 1)
          Next
       Next
    EndFunc
    have you updated the one you have?


    edit: and im actually editing that portion of the script now had a few problems with it not getting item info correctly that was my fault.

  5. #80
    LATM's Avatar Contributor
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    oh shit, possibly not, might been using my own test scripts.
    00:43 <AuctionHouseBeta> I do not bot at all. I created a bot but never used it

  6. #81
    D3ADLiN3's Avatar Member
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    Originally Posted by stealthingyew View Post
    Does it happen to be a waist? i notice belts are causing an issue and am working on it
    I think it was a 1 slot item

  7. #82
    soalokinx's Avatar Member
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    script just went to repair but missed vendor, will have to adjust it.

    im using latest version.

    vendoring items works fine besides for some bugs

  8. #83
    stealthingyew's Avatar Knight-Lieutenant
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    Originally Posted by soalokinx View Post
    script just went to repair but missed vendor, will have to adjust it.

    im using latest version.

    vendoring items works fine besides for some bugs
    I have fixed all those but haven't uploaded it yet am doing a few final test and was testing the traps+caltrop method out. I will upload it after 1 more town run.


    it should fix: miss clicking vendor, entire inventory search for full, case of some items not being ID'd correctly for stash/loot/salvage
    Last edited by stealthingyew; 07-15-2012 at 01:29 PM.

  9. #84
    soalokinx's Avatar Member
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    Originally Posted by stealthingyew View Post
    I have fixed all those but haven't uploaded it yet am doing a few final test and was testing the traps+caltrop method out.
    Works pretty well from my own testing, i think the damage caltrop would work nicely too


    Sent from my LG-P500h

  10. #85
    stealthingyew's Avatar Knight-Lieutenant
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    Originally Posted by soalokinx View Post
    Works pretty well from my own testing, i think the damage caltrop would work nicely too


    Sent from my LG-P500h
    do you have any +disc items i tried it but kept running out of disc but didnt get to try it extensively as wanting to get the loot stuff fixed and pushed out,

    Also i am tinkering with vault to cellar door so got to do some rework for that but going to update the looting stuff first once its done running.

    edit: my main goal is to keep people from having to wear gear with certain stats as well I may rewrite entire thing just to use smoke screen instead of tumble not sure yet.
    Last edited by stealthingyew; 07-15-2012 at 01:41 PM.

  11. #86
    soalokinx's Avatar Member
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    Originally Posted by stealthingyew View Post
    do you have any +disc items i tried it but kept running out of disc but didnt get to try it extensively as wanting to get the loot stuff fixed and pushed out,

    Also i am tinkering with vault to cellar door so got to do some rework for that but going to update the looting stuff first once its done running.

    edit: my main goal is to keep people from having to wear gear with certain stats as well I may rewrite entire thing just to use smoke screen instead of tumble not sure yet.
    Yea, i am +19 disc. As for smoke screen itl only higher the closed cellar time, but its safer. This script is very fast so its goin to require gear.

    Sent from my LG-P500h

  12. #87
    stealthingyew's Avatar Knight-Lieutenant
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    Updated it. Fixed the minor problems with the town features, also added a few more pixels for cellar detection since I had 1 missed image.

    UPDATED July, 15 2012 3:00PM CST
    Download Link:http://www.mediafire.com/download.php?2dqzgc3gla90754
    Pastebin: http://pastebin.com/EwFkVsSb
    Last edited by stealthingyew; 07-15-2012 at 03:06 PM.

  13. #88
    sydeu's Avatar Master Sergeant
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    Originally Posted by stealthingyew View Post
    Updated it. Fixed the minor problems with the town features, also added a few more pixels for cellar detection since I had 1 missed image.

    UPDATED July, 15 2012 3:00PM CST
    Download Link:chandh.zip
    Pastebin: [AutoIt] ChanDH - Pastebin.com
    is the required build changed or is it still:

    REQUIRED BUILD-
    1. Left Click = Hungering Arrow(Devouring Arrow)
    2. Right Click = Cluster Arrow(Loaded For Bear)
    3. Action Bar 1 = Vault(Rattling Roll)
    4. Action Bar 2 = Preperation(Battle Scars)
    5. Action Bar 3 = Companion(ferret)
    6. Action Bar 4 = Spike Trap(Scatter)
    7. Passive 1 = Tactical Advantage(Required)
    8. Passive 2 = Archery or Steady Aim
    9. Passive 3 = Sharpshooter

    ?

  14. #89
    stealthingyew's Avatar Knight-Lieutenant
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    Originally Posted by sydeu View Post
    is the required build changed or is it still:

    REQUIRED BUILD-
    1. Left Click = Hungering Arrow(Devouring Arrow)
    2. Right Click = Cluster Arrow(Loaded For Bear)
    3. Action Bar 1 = Vault(Rattling Roll)
    4. Action Bar 2 = Preperation(Battle Scars)
    5. Action Bar 3 = Companion(ferret)
    6. Action Bar 4 = Spike Trap(Scatter)
    7. Passive 1 = Tactical Advantage(Required)
    8. Passive 2 = Archery or Steady Aim
    9. Passive 3 = Sharpshooter

    ?
    That is still the build. However I am working on a diff walkway and safe area to teleport from but I will announce by the download link if the build changes

  15. #90
    sydeu's Avatar Master Sergeant
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    Originally Posted by stealthingyew View Post
    That is still the build. However I am working on a diff walkway and safe area to teleport from but I will announce by the download link if the build changes
    okey thanks, sounds awesome man

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