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  1. #91
    Sinlore's Avatar Member
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    On the monk version, I am having a problem with him going too close to the wall, and so when he goes to click into the cellar he is trying to run through the wall. He tries to click around it first, but it then tries to do the second click so fast that he just ends up running up. I tried to adjust the sleep on the second click, but it isn't consistent.

    Am I missing something?

    [Goldfarming] [HYBRID] BlackSack's Script [AutoIT] [1920x1080]
  2. #92
    BlackSack's Avatar Knight-Lieutenant
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    Originally Posted by Sinlore View Post
    On the monk version, I am having a problem with him going too close to the wall, and so when he goes to click into the cellar he is trying to run through the wall. He tries to click around it first, but it then tries to do the second click so fast that he just ends up running up. I tried to adjust the sleep on the second click, but it isn't consistent.

    Am I missing something?
    Unfortunately i dont have a monk to test with so the route is my best guess, make sure you download newest script and double check your movespeed. Then if it doesnt work pls make me a video of the problem so i can correct it

  3. #93
    Sinlore's Avatar Member
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    Right on, just trying to see if I somehow missed something. I was able to use Don's pathing before I switched to yours for the GPH calc etc and it would work fine without having to click around the wall. Is that because of the new way that it detects the cellar that it has to move around the wall?

  4. #94
    BlackSack's Avatar Knight-Lieutenant
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    Originally Posted by Sinlore View Post
    Right on, just trying to see if I somehow missed something. I was able to use Don's pathing before I switched to yours for the GPH calc etc and it would work fine without having to click around the wall. Is that because of the new way that it detects the cellar that it has to move around the wall?
    It doesnt need to but i added the click around the wall to avoid the problem where on some runs it would run into the wall while trying to get to the cellar.

    Try this:
    Comment out or remove lines 312,313,314,315,316
    (these ones) and see what it does
    RandClick("middle", Round(407 * $x_ratio), Round(427 * $y_ratio), 10, 10)
    Send("{4 DOWN}")
    Sleep(800)
    Send("{4 UP}")
    Sleep(200)

  5. #95
    jahwarrior28's Avatar Sergeant
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    Thanks a lot for all this work! Script is working well for me when I run on host, but if I try VM i get too much lag at 1920x1080. I really appreciate you guys working on getting this thing running on lower resolutions. I don't know anything about coding, but if you need help getting pics together (or anything else easy) just let me know.

    The only problem I see with the script is pathing from checkpoint to the cellar. I have died several times because it clicks in the area right outside of the cellar then the cellar itself. This allows the zombie things to kill me. This may be user error though :confused:

    edit: using a DH

  6. #96
    BlackSack's Avatar Knight-Lieutenant
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    Try changing line 320:

    walktime(Round(285 * $x_ratio), Round(397 * $y_ratio))
    to this

    walktime(Round(285 * $x_ratio), Round(397 * $y_ratio),-200)
    the -200 means remove 200ms of delay, you can play with the number until he does not pause at all, im still tweaking the paths so let me know what number works best
    Last edited by BlackSack; 07-07-2012 at 07:57 PM.

  7. #97
    Sinlore's Avatar Member
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    Originally Posted by BlackSack View Post
    It doesnt need to but i added the click around the wall to avoid the problem where on some runs it would run into the wall while trying to get to the cellar.

    Try this:
    Comment out or remove lines 312,313,314,315,316
    (these ones) and see what it does
    Hey, I changed the line to a 600 delay instead of an 800 and that seems to have done the trick, turns out before he was just holding it too long and he would get trapped on the other side of the wall:

    Code:
    RandClick("middle", Round(407 * $x_ratio), Round(427 * $y_ratio), 10, 10)
    		Send("{4 DOWN}")
    		Sleep(600)
    		Send("{4 UP}")
    		Sleep(200)
    Also, thank you for the quick response and the work done. Everything else is working greatly.

  8. #98
    botsnpots's Avatar Corporal
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    Script runs perfect except one minor thing..

    Sometimes when it dies, or just about to press leave game, it hits "exit game" instead.. Popping up "are you sure you want to exit?"

    And the bot just freezes there.. Any way to solve?


    Thanks for a good script!

  9. #99
    Jack187's Avatar Member
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    Originally Posted by BlackSack View Post
    Yes thats a good point, the gold display will be so small/blurry i dont think tesserect will have any chance of reading it accurately. Maybe we should make 1024x768 our target or just sacrifice the gold counter its not like its essential
    It's not essential, but I really missed it :-)! What about a 1280x720 target resolution? Because of the same aspect ratio, this should simplify the conversion. Or am I wrong with this point?

  10. #100
    kimogi4125's Avatar Member
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    hi there, first of all thanks for sharing this awesome script!! script works fine on searching if the cellar is open or not and all the combat works fine, however its just that something is wrong on entering the cellar, the character moves very close to the cellar and the cursor sometimes just over the cellar (but just no the hand-grabbing-action) and it simply will not enter... just wondering which line can i modify to fix this?

    many thanks.

  11. #101
    sgav89's Avatar Private
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    Thank you BlackSack, I do apologise.
    Much appreciated

  12. #102
    kimogi4125's Avatar Member
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    i went on reading the logs and the below is what happened

    08/07/2012 11:30:22: Cellar Found
    08/07/2012 11:30:24: Cellar - Found position 1099, 246
    08/07/2012 11:30:43: Cellar was found but didnt end up there
    08/07/2012 11:30:52: Last Runtime: 36.17 seconds.
    08/07/2012 11:31:09: Cellar Found
    08/07/2012 11:31:10: Cellar - Found position 1095, 285
    08/07/2012 11:31:30: Cellar was found but didnt end up there
    08/07/2012 11:31:43: Last Runtime: 40.34 seconds.
    08/07/2012 11:32:07: Last Runtime: 5.1 seconds.
    08/07/2012 11:32:32: Cellar Found
    08/07/2012 11:32:34: Cellar - Found position 1113, 248
    08/07/2012 11:32:54: Cellar was found but didnt end up there
    08/07/2012 11:33:06: Last Runtime: 40.64 seconds.
    08/07/2012 11:33:22: Cellar Found
    08/07/2012 11:33:24: Cellar - Found position 1094, 244
    08/07/2012 11:33:43: Cellar was found but didnt end up there

  13. #103
    BlackSack's Avatar Knight-Lieutenant
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    Originally Posted by Jack187 View Post
    It's not essential, but I really missed it :-)! What about a 1280x720 target resolution? Because of the same aspect ratio, this should simplify the conversion. Or am I wrong with this point?
    I think thats right, I wouldent mind using this res but i think the whole point of this down scaling is to make it as small as possible but my VM is happy running it at 1920x1080 but anyway if ppl provide me with scaled down paths i will add them

  14. #104
    BlackSack's Avatar Knight-Lieutenant
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    Originally Posted by kimogi4125 View Post
    hi there, first of all thanks for sharing this awesome script!! script works fine on searching if the cellar is open or not and all the combat works fine, however its just that something is wrong on entering the cellar, the character moves very close to the cellar and the cursor sometimes just over the cellar (but just no the hand-grabbing-action) and it simply will not enter... just wondering which line can i modify to fix this?

    many thanks.
    which champion

    Hey, I changed the line to a 600 delay instead of an 800 and that seems to have done the trick, turns out before he was just holding it too long and he would get trapped on the other side of the wall:
    Thanks for that, ill add it to next version

  15. #105
    jahwarrior28's Avatar Sergeant
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    Originally Posted by BlackSack View Post
    Try changing line 320:



    to this



    the -200 means remove 200ms of delay, you can play with the number until he does not pause at all, im still tweaking the paths so let me know what number works best
    This worked perfectly, thanks!

    I now have a problem when vendoring using the ilvl system. When it is time to sell (with or without salvage) I get stuck on the NPC before the vendor. I have my movement speed set correctly. It looks like the mouse moves over him, but doesn't click. The traditional system for selling works perfectly though.

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