[Goldfarming] [HYBRID] BlackSack's Script [AutoIT] [1920x1080] menu

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  1. #646
    BlackSack's Avatar Knight-Lieutenant
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    Originally Posted by zoranporan View Post
    How about reversing it? Adding the lamp as a .png? and having it not counted if it finds the lamp.

    I might be totaly mistaken here, but the image identify, does it compare colors? or the actual image?
    Since the lamp dynamically changes colour and appearance then no, it cant be done. Looting is done by comparing colours of the loot labels. I could simply make it count how many are stashed but that would only work for classic stash system and for ppl who have identify enabled

    [Goldfarming] [HYBRID] BlackSack's Script [AutoIT] [1920x1080]
  2. #647
    brianlabs's Avatar Private
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    So, Script works like charm. I only need to make my farm barb a little bit better.

    @BlackSack
    With how much Armor and DPS are you using this skills? Barbarian - Game Guide - Diablo III

  3. #648
    ouchmyfoot's Avatar Private
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    I have stopped too for the time being, The way people are being caught is through statistics. If 90% of your runs are either 13 seconds (fail) or 30 seconds (success), it is very obvious. There needs to be an element of randomness in every single run. Stopping here and there for a random amount of time, waiting at the door after entering the cellar for a random amount of time, spending random extra time in the cellar after the run is complete, random extra time in the menus, in town, while vending etc. All of this would make it nearly impossible to detect.

  4. #649
    LATM's Avatar Contributor
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    As much as I love you blacksack, I kind of have to say this.

    This was like a community project that everyone put work in to, and yeah, and without a shadow of doubt you progressed a significant portion of it and did as much or more work than anyone on these scripts.

    but 4/5 scripts in there aren't yours.
    even the barb features tofu's pathing & my kill routine

    Taking IGG donations of a virtual good is one thing, it still feels less weird than being paid in cash directly for something that contains a significant amount of work that isn't yours. especially when ares/chance/and the other are not taking cash donations for our scripts.

    Maybe I'm just being hypocritical, but I'm not good at not sharing my thoughts even when not asked for.
    Last edited by LATM; 07-13-2012 at 01:57 PM.

  5. #650
    Sparohawk's Avatar Private
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    Does this script pickup any jewel craft plans?

  6. #651
    jeehye's Avatar Knight
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    it should as long as you set it to magiclooting but then if you have vendor magic items, itll do the same. you have to create a customlooting line for plans

  7. #652
    LATM's Avatar Contributor
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    Originally Posted by Sparohawk View Post
    Does this script pickup any jewel craft plans?
    AFAIK they don't drop in Act 1.

    someone correct me if wrong.

  8. #653
    Grevel's Avatar Sergeant
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    Originally Posted by BlackSack View Post
    New version - 'F'
    - fixed bug with looting where clicks on the chat box
    - changed DH companion calls
    - fixed inventory key in iLVL stashing
    - added Tempest rush for monk inside cellar - getting 27.5s runs!
    - reduced wasted time after entering cellar
    - used Psycho2k22 DH path to get 3 shadow walks
    - other fixes that i forgot

    http://pastebin.com/t75UtaE6
    I am getting stuck at the salvage anvil though, he tries to click north to get to the vendor but it's missing that NPC that the script uses to click on to get around the blacksmith.

    It's also picking up a lot of white items now..

    EDIT: Think I fixed the getting stuck at the anvil when trying to move to the vendor. I just changed the MousClick("middle"..... to "left", and yes, I do have my move key bound to middle click.
    Last edited by Grevel; 07-13-2012 at 06:48 PM.

  9. #654
    NaSoo's Avatar Corporal
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    after doing vendor i realise my checkpoint is change to town. Does this mean everytime i vendor i need to redo the quest to walk myself back to old ruin checkpoint?

  10. #655
    TMichael's Avatar Knight-Lieutenant
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    Originally Posted by NaSoo View Post
    after doing vendor i realise my checkpoint is change to town. Does this mean everytime i vendor i need to redo the quest to walk myself back to old ruin checkpoint?
    This depends on exactly which quest you use in Act I. I think the area from the blacksmith to just below the vendor will give you a new checkpoint on at least one of them. Since I never salvage, this hasn't been an issue for me.

    Anyway, make sure you're on the right quest. If you are, then review your move coordinates and make sure your character goes straight from the stash to the vendor without wandering downward.

  11. #656
    Grevel's Avatar Sergeant
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    What could be a reason for the GPH not ever calculating anything?

    Every thing else shows, runs, items picked up, all that jazz, but the gold per hour statistic just stays at zero.

    Any idea on where I could start to troubleshoot it ?

    Originally Posted by NaSoo View Post
    after doing vendor i realise my checkpoint is change to town. Does this mean everytime i vendor i need to redo the quest to walk myself back to old ruin checkpoint?
    Make sure you choose the 2nd quest of Act 1, Explore The Cellar I believe it is.

    Other quests give you a checkpoint in the center of town.

  12. #657
    chancity's Avatar Legendary
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    Originally Posted by Grevel View Post
    What could be a reason for the GPH not ever calculating anything?

    Every thing else shows, runs, items picked up, all that jazz, but the gold per hour statistic just stays at zero.

    Any idea on where I could start to troubleshoot it ?



    Make sure you choose the 2nd quest of Act 1, Explore The Cellar I believe it is.

    Other quests give you a checkpoint in the center of town.
    Try adjusting the scale on the tesseract capture.

    Sent from my DROID RAZR using Tapatalk 2

  13. #658
    NaSoo's Avatar Corporal
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    Originally Posted by TMichael View Post
    This depends on exactly which quest you use in Act I. I think the area from the blacksmith to just below the vendor will give you a new checkpoint on at least one of them. Since I never salvage, this hasn't been an issue for me.

    Anyway, make sure you're on the right quest. If you are, then review your move coordinates and make sure your character goes straight from the stash to the vendor without wandering downward.
    Oh i have been on the wrong quest thx alot

  14. #659
    Grevel's Avatar Sergeant
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    Originally Posted by chancity View Post
    Try adjusting the scale on the tesseract capture.

    Sent from my DROID RAZR using Tapatalk 2
    I find 3 "TesseractScreenCapture" lines, 1 of them seems like it has to do with the gold capturing. I'm assuming this function here...

    Code:
    Func GetMoney($OpenInv = False)
    
    	If $OpenInv Then Send($Inventory)
    	Sleep(200)
    	$mon = _TesseractScreenCapture(0, "", 1, 2, 1454 * $x_ratio, 508 * $y_ratio, (1920 - 1571) * $x_ratio, (1080 - 525) * $y_ratio, 0)
    	$mon = CleanOCR($mon)
    	If $OpenInv Then Send($Inventory)
    	Sleep(50)
    
    	$mondelt = $mon - $monold
    	$monold = $mon
    	Return $mondelt
    EndFunc   ;==>GetMoney
    I fiddled around with those numbers a bit but it didn't work, so either this isn't it or I'm changing the wrong numbers. Thank you for the suggestion though.


    EDIT:

    So I checked within the Tesseract Include script and there's a line of code in there where you can increase the accuracy of the screen capture, default is 2 so I raised it to 4, checking it out now.
    Last edited by Grevel; 07-14-2012 at 01:54 AM.

  15. #660
    Sparohawk's Avatar Private
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    Just caught the script stashed some 3 stacks of gems and vendored one stack which was at the bottom of the inventory that was left unstashed whilst vendoring the magic items. Anyway to stop this from happening? Thanks

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