OK thx..Just dont know why i keep stuck there not moving..
OK thx..Just dont know why i keep stuck there not moving..
Line 645 (File:C:\blabla}Thaelion.au3)
$CurrentlocX = _MemoryRead($ClickToMoveCurX, $d3, 'float')
$CurrentlocX = _MemoryRead(^ ERROR
Error: Variable used without being declared.
I get this when it finds the cellar and stands right besides it. Failed games work.
Edit: This was with 800x600 desktop and 800x600 fullscreen windowed. With other desktop resolution and 800x600 windowed i get another error saying game couldnt be found check that your using english language. With other desktop resolution and fullscreen 800x600 game i get the first Line 645 error again.
Last edited by sydeu; 07-06-2012 at 05:51 PM.
win 7 running in 64 bit mode, same deal though gets right in front of cellar then errors
My bot still isnt clicking the resume button like before (hovers over it, but doesnt click)
Mine works great , Added some delay right after it enters cellar + an offset refresh cause sometimes it failed to walk all the way to the door. Now I'm working the loot sequence a bit , seems too slow to me ...
Hey, really cool bot !
But I had to change the tolerance of InGameplayScreen() and InGameLobby(). Didnt work with the 10.
And after 3 rounds i got:
"Line728, Error:Array variable subscript badly formatted."
Best Regards,
Aca
*edit*
Win 7, 64bit, right settings, started as admin^^...
*edit*
And made a sleep(1000) in the IngameLobbycheck-While.
Last edited by Acanis; 07-07-2012 at 07:11 PM.
After running this for about 19 hours, I think there needs to be a little clean up in terms of the looting code, and maybe the repairing code,
I am not 100% sure how I would like to handle the loot code, seems to loot ok, but sometimes just seems 'slow'. If anyone has any idea's as to how to make this a little more effiecient, please let me know.
Im also getting this problem:
"Line728, Error:Array variable subscript badly formatted."
any idea what that is?
In my case the script handles death very porly, if you die just after starting game or while going to cellar, it will think that game didn't start properly. another thing is with timing if it thinks that it is still in game while in reality it is in lobby it will clik "exit game" as it is in the same place where "leave game" is while you're in town.
Sounds good keep it up. I will have a look at the script today maybe figure something out but I'm not too much familiar with nomad.
PS Just came to my mind, shouldn't ferrets be casted before killing monsters, so that we get +10% GF?
Last edited by kinder112; 07-08-2012 at 06:32 AM.