[Goldfarming] [Barbarian] BlackSack's Sarkoth Script 360GPH [AutoIT] [1920x1080] menu

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  1. #151
    chvlumb's Avatar Private
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    Originally Posted by BlackSack View Post
    It does not vendor them, it just incorrectly thinks its picked them up

    I dunno why this false legendary count bothers everyone so much.. it does loot legendaries and stash them you can easily verify this and yes i do see it clicking fake legendaries occasionally but it does not disrupt my runs it just adds like 800ms to the run its not something i feel is holding it back much espesially as it already makes 360gph for me

    dan1982... obviously not

    Totally true Blacksack, this is a minor bug that everyone should overlook. Once again thanks for all the time you've put into developing this script!

    [Goldfarming] [Barbarian] BlackSack's Sarkoth Script 360GPH [AutoIT] [1920x1080]
  2. #152
    funkysoup's Avatar Private
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    i don't know about you guys, but i'm running the bot since yesterday (with minor pauses) and i didn't got any legendary or set, for the last 2 hours i didn't got any rares at all ))
    i'm runing it on inferno and i have 200 mf ....

    rep ++++ for black and his script ... for me it runs as a charm ... (the o version doesen't show log on top after the first run)

    regards


    completare: ah yes and after he collects the gold there are 2 white windows with the text "blocked" that appear for 1 sec
    Last edited by funkysoup; 06-29-2012 at 03:57 PM. Reason: completare:

  3. #153
    BlackSack's Avatar Knight-Lieutenant
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    yea thats meant to stop the false legendaries the newest version does this without the block windows hopefully

  4. #154
    funkysoup's Avatar Private
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    Originally Posted by BlackSack View Post
    yea thats meant to stop the false legendaries the newest version does this without the block windows hopefully
    how can i make the log window stay on top ? in the o version i didn't had this problem ....

  5. #155
    erdnusse's Avatar Member
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    Hi there again, do u guys run this script with high gold pick up radius? Cuz since i upgraded my gear to both GF and MF i lost a bit of pick up radius. WIth this some times i dont pickup some of the gold. Can i change something to start making it loot the gold as it would an item?

  6. #156
    LATM's Avatar Contributor
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    Originally Posted by erdnusse View Post
    Hi there again, do u guys run this script with high gold pick up radius? Cuz since i upgraded my gear to both GF and MF i lost a bit of pick up radius. WIth this some times i dont pickup some of the gold. Can i change something to start making it loot the gold as it would an item?
    you actually downgraded your GF. You raised it 10% overall by adding GF, and you lost 25% by missing stacks.

    Two options: #1: add additional walk locations to your script - increases run time, meaning less runs per hour, meaning your GF is essentially lower
    #2: add custom loot with an image of "gold" - increases run time, meaning less runs per hour, meaning your GF is essentially lower
    #3: radius

    Brings me a new idea Blacksack, one to the pile of 300 for 4 different classes that I endlessly shout at the thread makers to add in with little success. Also I worked on the problem you asked me to from earlier, so read all the way
    -----------------------
    Current walk locations are optimal for me with 15 radius.

    So add a variable

    $radius = "number"
    $pickupmod = 1 + .1(15-$radius). If their radius is 20, the final result is $pickupmod = .5
    then we multiply the X and Y coordinates of the run around and pick shit up part of the script by $pickupmod

    And then here's the best part IMO, if the person's pickup radius is less than or equal to like 7, we automatically enable custom loot of gold.png, and disable $pickupmod

    -------------------

    Ok, and as far as actually being helpful when it comes to not picking up white items.
    Its the very first item picked up. Items 2-4 never pick up any whites, its merely when running over to get them the first time.
    Adding 12% MS boots eliminates about 50% of whites picked up, as we are usually only a milisecond away anyway.
    Alternatively, adding a way for the wait time on the FIRST item picked up to be 200ms slower, and then quickly for all the rest would also solve the problem.

    HOWEVER, the most elegant way to solve this in badass style, is to have SPRINT cast as the first part of $loot. If you combine it with movespeed boots you are in money mode.

    THOUGHTS.?

    holy shit, just added it to my own script and it works ****ing amazingly, ms boots still recommended incase something drops super far away. Also, removed the 500,1300 random sleep at the start of $loot and chance it to sleep(300)
    Last edited by LATM; 06-29-2012 at 05:30 PM.

  7. #157
    BigRed41688's Avatar Private
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    Okay so i let the script run and was checking on it and over half the time it is teleporting inside the cellar before either A. Sarkoth is dead or B. Sarkoth dies but it doesnt go to loot it just teleports. Is there a time limit it is reaching that is making it teleport and is there a way to fix this. Usually happens because Sarkoth doesnt die in the middle of the cellar. Thanks.

  8. #158
    BlackSack's Avatar Knight-Lieutenant
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    not quite sure what your saying about the pickup radius mod, i find the current walk path perfect too however if you are talking about multiplying the co-ordinates of the gold walk path then its not so simple because click 2 is relative to click 1 so if you walk down an extra 10 pixels and you want to walk up extra 10 pixels then you actually need to click 20px higher on the 2nd click to take into account the extra distance it would get a little complex.. if ppl want to run with low pickup radius then your gonna have to enable custom looting and accept the time hit.

    omg using sprint before looting is a genius idea, so is making the first delay between clicking loot and clicking the next loot a bit longer I think these 2 things will make significant improvements also I was thinking about what you said about calculating distance from your feet (screen center) to the loot you clicking, if i make the time delay proportaional to that distance we can eliminate ALL fixed period wait times and never missclick a white. gonna do this now another awesome contribution.

  9. #159
    BlackSack's Avatar Knight-Lieutenant
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    Originally Posted by BigRed41688 View Post
    Okay so i let the script run and was checking on it and over half the time it is teleporting inside the cellar before either A. Sarkoth is dead or B. Sarkoth dies but it doesnt go to loot it just teleports. Is there a time limit it is reaching that is making it teleport and is there a way to fix this. Usually happens because Sarkoth doesnt die in the middle of the cellar. Thanks.
    look at line 94..

  10. #160
    AlgorithmZ's Avatar Private
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    Have you at all thought about scanning for gold on the ground?

    Two specific examples:

    1.)No cellar, portal interrupted (or even not). I have noticed that when earthquake and everything else is popped for a safe exit to town, sometimes there are a lot of mobs around, of which end up dropping significant piles of gold (I've seen as high as 5k on the ground when porting). Perhaps you can even use OCR on the gold to determine if its worth picking up.

    2.)And, picking up missed gold in cellar when looting.

  11. #161
    BlackSack's Avatar Knight-Lieutenant
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    Already possible with custom looting

  12. #162
    shadowht's Avatar Member CoreCoins Purchaser
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    1.93p is working perfect, the only bug i found is the legendary counter, thx for all the job done

  13. #163
    BlackSack's Avatar Knight-Lieutenant
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    Ok guys pretty awesome update here thats to LATM's inspiration

    I did some testing and determined the barbarians running speed in pixels per ms both when hes sprinting and not sprinting and his position on the screen when hes standing

    $PPmSsprint = 960/2500
    $PPmSwalk = 960/3500
    dim $BarbFeet[2] = [960, 505]

    Now when he is looting instead of clicking an item then waiting a random time which may be too long or short or cause you to get a white it will now calculate the distance to walk, decide the exact number of ms it will take to walk there, taking into account if sprint is still active or if it has worn off, then is will wait this time and then move onto the next.

    this means:
    - absolutely no wasted time when looting
    - no whites
    - more money

    edit: just made a little edit to take into account your movespeed bouns, redownload if you already did
    Last edited by BlackSack; 06-29-2012 at 07:06 PM.

  14. #164
    BigRed41688's Avatar Private
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    so i let it run for about 30 minutes and noticed it was missing only 1 cellar every like 5-10 minutes and it was always just up and left a little bit how do i figure out the actual cordinates and where do i add this spot at in the script thanks for all the help awesome script

  15. #165
    LATM's Avatar Contributor
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    Originally Posted by BigRed41688 View Post
    so i let it run for about 30 minutes and noticed it was missing only 1 cellar every like 5-10 minutes and it was always just up and left a little bit how do i figure out the actual cordinates and where do i add this spot at in the script thanks for all the help awesome script
    he specifically wrote a variable in to the script, with an explanation next to it, that allows taking screenshots on missed cellar runs, allowing you to make a specific search coordinate for that space, with an easy way to add it in

    Also, if you are the BigRed from D3A, whatsup!

    edit: lol, every post I make is a rough draft, and then I edit the rage out... I gotta start doing that before I submit. please don't ever quote anything I say until I get 2 or 3 chances to revise it -_-
    Last edited by LATM; 06-29-2012 at 07:16 PM.

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