Originally Posted by
BlackSack
@heatl0rd this is a tolerance issue it stahes anything with browny pixels in them incase its a legnedary. If you make tolerance too low you miss legendaries, too high you get magics, choose your own in StashLoot function.
Which part of the Stashloot function controls the tolerance?
Code:
Func StashLoot()
GUICtrlSetData($lblStatus, "Status: Putting Items in Stash")
MouseClick("left", 1064 * $x_ratio, 256 * $y_ratio)
Sleep(Random(800, 1000))
ClickTab($GemTab)
;Tomes
If $StashTomes Then
GUICtrlSetData($lblStatus, "Status: Stashing Tomes")
ClickImage("TomeIcon.png", 140, 1)
EndIf
;Gems (DOESN'T STASH BOTTOM ROW!)
If $StashGems Then
GUICtrlSetData($lblStatus, "Status: Stashing Gems")
For $i = 0 To 7
ClickImage($gems[$i], 150, 1)
Next
EndIf
$numstashed = 0;
ClickTab($ItemTab)
If $StashLegendary Then
ClickItems(0xFF7F00, 2, True, 5)
ClickItems(0x8F5C25, 2, True, 5)
EndIf
If $StashRare Then
ClickItems(0x4A3C0B, 1, True, 20)
EndIf
If $StashMagic Then
ClickItems(0x182037, 1, True, 30)
EndIf
Call("AddLog", "Stashed Items: " & $numstashed)
Sleep(Random(200, 300))
Send("{SPACE}")
EndFunc ;==>StashLoot
Originally Posted by
BlackSack
As for the warcry the script cancels it before looting.. at least it does on mine lol check the delays before the line where he right clicks the aura icon.
He should cancel the aura before looitng, if hes not check you timings
How are you suppose to cancel a shout? i wasnt even aware that was possible? But just so we are on the same page, which delay specifically would be controlling this situation?