Hey Blacksack!
I believe I found what's blocking the bot when entering the dank cellar ,comparing the old script ( version s) with the new one (version T)
It comes from the position of the mouse curser situated on the step of the staircase which makes the character turning on himself.
It didn't happen on version S because the mouse curser was positionned on the rigth side of the character. (as shown on my screenshot)
Could it be possible to know which code line has to be changed to have again the mouse curser on the right side PLEASE?
Here is the screen taken to show you the details ps: I made a mistake on the screenshot I meant version T instead of P
If this got fixed it would be the utimate hot fix
Last edited by keyvan; 07-02-2012 at 09:57 AM.
Version t seems to give problems when the character goes to the vendor.
It gets stuck at the doorway of the house, moves too soon to the north ...
Thanks for your suggestion again - Ive tried replacing the code and still getting that error any thing else that could cause the bug in fastfind - it seems there are others that have got the same issue but only arising now.
I'm not sure how to get the correct line because line 7214 is ridiculous
I have the same issue. I had Townportal on "t" and "move" on "mouse3". I downloaded the latest botfile, put fastfind into "include" directory. I cannot see the cellar entrance on the minimap everytime. I have removed the movespeed increased boot but still have the same problem. Please if you can find the problem for me?
A video would help. I guess it a) a timing issue in respect to your pc speed or b) a pathfinding issue on the blizzard sideVersion t seems to give problems when the character goes to the vendor.
It gets stuck at the doorway of the house, moves too soon to the north ...
You should see it if the cellar is open. If you dont see it when the cellar is open then its the cause of the problem. You could play around with the Code around Line 287 and send your toon further down the way to get a little bit nearer to the entrance ( the idea behind it is that the symbol on the minimap should pop if you are nearer ).I cannot see the cellar entrance on the minimap everytime
Last edited by Schmoggg; 07-02-2012 at 09:58 AM.
hello i have couple of questions
i am loving your newly updated script, but it had problem finding the cellar
so i changed the cellar detection coordinates to 12 of them and now every time it will find the cellar perfectly
so, I was wondering if it can log which one out of 12 coordinates it detects a cellar if there is a cellar open? so then after x many hours, i can see the statistics of which ones were detecting cellar y times etc and then i can eliminate the coordinate that doesn't detect the cellar?
also, another question is when my character dies, it detects its death and leaves the game, however after it left the game, it waits for a very long time at a status "leaving game" until it starts again... which line do i change to get this time shorten?
Also, I have couple of magic items that I want it to stash, if I change the custom loot, it will pick it up most likely, but in my analyzeloot section (i am using this in order to salvage magic items), it will sell the item instead of stashing it...how can i fix that? also, can salvaging/stashing be more specific? like for rare weapons, i want it to vendor/salvage all rare weapons if its ilvl is below 62, (so salvage ilvl61 weapon, and for ilvl 60,59....etc i want it to vendor), for amulet,ring,follow items, i want it to salvage magic of those for ilvl 59,60,61,62 as well cuz currently, it vendors it, is there anyway i can fix this???
Lastly, can i make it so it only picks up flawless gems? (maybe i should just change it in custom loot?)
sorry i have way too many questions!
Sorry , i don't get what you mean by "Cannot see the cellar entrance on the minimap everytime" .
1.Go North-West until you reach a check point , you will know when the word check point comes out .
2.After the checkpoint appears on your screen , use the Town portal back home and Leave the game
3.Start AutoIT
And the Dank Cellar , it's not a 100% that it'll spawn . It's just like 40%-50%
The cellar is not open so he should port out. But your status says "Found Region Old Ruins". That means something is terribly wrong on your setup.
Try changing the value of $UseEnhancedCellarFind to false.
You can also try the following if UseEnhancedCellarFind is set to true:
Remove the ";" before FFSaveBMP on line 296. Run the bot and look in the folder where the script lives. It should appear a bitmap namen something like CellarMinimap_blablabla. Post that image here.
Last edited by Schmoggg; 07-02-2012 at 10:20 AM.
First off, i appreciate your time for this script.I cannot seem to get it running. it will not find (new tristram,old ruines,dank cellar)
Running windows 7 naitive monitor rez 1920x1200, per windows it wants rez at 1920x1080.
I did the step by step but it will not find those places. a friend that directed me here said i new updated screen shots. how do i do that?
Help is much appreciated.
Thank you for your time