It's still possible, no lie just found a boss inna's glory
It's still possible, no lie just found a boss inna's glory
=========21:47:17=========
Startime: 11:43
Runs: 1259
Closed: 630 (50%)
Deaths: 1
Disconnects: 0
Runtime: 10h 3m 0s
Sets: 0
Legendaries: 1
Rares: 39
Magics: 1210
Tomes: -
Gems: 299
Startgold: 39.692.763
Current gold: 44.910.481
Gold gain: 5.217.718
Gold per hour: 519.204
this mine![]()
is good ?
Woah guys, 399k and 519k Gold per Hour, that's awesome. Congratz
What Character Stats do you have, KiLL3rAs ? I mean Goldfind-, MagicfindBonus and Damage ?
I have 327% Goldfind and 260% Magicfind but do only 4837 Damage, so an open Cellar Run takes around 55 Seconds
About suggestions for the Script :
- in an earlier Version the salvaged Items were counted, but now that has been removed. Would be cool if you could re-implement it again.
- Maybe you could add a "Peak Gold Run" stat near to the Gold Stats ? It shows how much Gold was collected in the best run, would be interesting maybe.
- A "Worst Gold Run" stat which shows the lowest amount of Gold which was collected in a Run might be interesting as well, but it's maybe not so reliable when you have runs where Sarkoth "survives" (which happens to me from time to time)
- and as already suggested by others, would it be possible to add an additional "safe spot" in the Bag and make the Script collect Healing Potions ? I have a use for them and sometimes they are dropped by Sarkoth
some minor bugs I noticed :
- Tomes are not counted in the Stats, do others have that problem, too ?
- I had to disable the "ShowlootArea" cause it made the Script act buggy after I changed the Size of the Lootarea, maybe it should only be enabled for testing purposes, but this has been mentioned already I think
- it still happens that Crap Items are collected, but it became a lot better after I increased the "Lootdelay"
very nice :P
suggestions:
- i can't count the salvaged items anymore since the bot checks now from top to bot in a column for a salvageable item. If he found a "big" item (which takes two slots) he will click on the first slot and add +1 to the counter and then goes one lower and sees the same item and clicks it again because its to fast. that means he would count a big items as two salvaged ones. and i won't reduce the speed just for a counter
- this would need more space for the log window and i think its maybe already to big. also the sell items runs would always give the most gold
- same as above
- could add an option on how many safespots the user want to have and a pickup healing potions function. they will be on my list
bugs:
- tomes can only be counted when $loottomes = true and $lootmagics = false
- yes that can happen. for example if you make the loot area size bigger, then the top line of the red rectangle can lay over the error message for full bag detection. i will need to think about something for that
- lootdelay will fix almost completely the crap item collection, however i think about some methods to detect those trash items and
a) sell it or
b) throw them away
Last edited by zEEneXx; 07-15-2012 at 05:19 PM.
thx for the info, looking forward to your next version then![]()
I assume it was a Legendary that was salvaged because there was one found (accoring to the script's stats) but none in the stash/bag. Something could have bugged out that resulted in the salvage being confirmed but it's really hard to tell without having seen it happen. Not terribly worried, all the legendaries I've found have been pretty crap, and tons already exist on the AH so they can't be sold easily.
As for white items in your inventory, you could always have an option to sell all white items and use something to exclude things that have flawless in the name, that way it chucks crap loot and keeps gems. I don't know about everyone else, but i use flawless loot only to save time.
You could also have a way to set some more spots as "safe" so you throw your gems in those so they won't get sold.
I'm not sure if anyone else is having the same problem as me, but there are times where the bot will stash rares and then there are other times where it won't. Sometimes I'll come back to an inventory full of rares but nothing stashed and vice versa.
thx![]()
I have 281GF 117MF and 33308Damage
And open Cellar Run takes 31/41 Seconds ^^
this night :
=========06:57:54=========
Startime: 23:24
Runs: 988
Closed: 489 (49%)
Deaths: 1
Disconnects: 0
Runtime: 7h 33m 24s
Sets: 0
Legendaries: 1
Rares: 41
Magics: 932
Tomes: -
Gems: 204
Startgold: 4.937.113
Current gold: 8.233.940
Gold gain: 3.296.827
Gold per hour: 436.280
servas zEEneXx,
you wrote: "I just don't find legendaries / sets anymore :x" <- your luck is not gone!
cuz the bot 1.4a don´t loot all the set items, watch this last night when the teleport 2town starts and a green set item lies on the floor
no probs with 1.4 at all.
schöööne grüsse aus schland![]()
Hey!
i tried this in my laptop with 1366x768 res, and with VMWare but it dont works!
it's just enter to the game menu (escape) and dont do nothing..the script is on.
If you don't mind I have a couple of questions about your stats and GPH.
1) Regardig your damage, what's your intelligence at? What weapon do you use? Is that 33308 damage unbuffed? That would be wicked. I have ~1800 intelligence and do ~18,000 damage unbuffed. This could be improved, but finding MF + GF + Intelligence + socketed items for a reasonable price is difficult.
2) Regarding your GPH, I have similar GF/MF (290/144) but get half your GPH. Is this massive difference in our GPH due to your damage? Do you sell *everything* in-game to get more gold?