[Gold/Itemfarming] [AutoIt] Sarkoth Act I Dank Cellar [WD] [Stash, Sell, Repair, +++] menu

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  1. #1426
    daiyume's Avatar Corporal
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    No, typically your logs are saved to C:\Program Files (x86)\AutoIt3\Logs\log.

    1. Open that log, CTRL + A to select all then delete and save. Now that log should be empty
    2. Run the script and after it goes through two loops of errors, re-open the same log to copy/paste and post it here

    I have a general idea of what may be causing the error, but I can provide better help if you can give me a brief explanation when the error occurs within the log
    Last edited by daiyume; 09-20-2012 at 05:34 PM.

    [Gold/Itemfarming] [AutoIt] Sarkoth Act I Dank Cellar [WD] [Stash, Sell, Repair, +++]
  2. #1427
    quimpomigs's Avatar Member
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    how much gph do you guys get considering sarkoth nerf?

  3. #1428
    rasmus3500's Avatar Private
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    Im sorry to inform you that i do not have the directory that you are referring to.

    I have checked both my c: drive and Program files

  4. #1429
    daiyume's Avatar Corporal
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    Check the $SaveLogsPath directory located at the top under "Miscellaneous".

  5. #1430
    rasmus3500's Avatar Private
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    I'm sorry, i cant seem to find it
    Originally Posted by daiyume View Post
    Check the $SaveLogsPath directory located at the top under "Miscellaneous".
    I even have a picture here[Gold/Itemfarming] [AutoIt] Sarkoth Act I Dank Cellar [WD] [Stash, Sell, Repair, +++]-udklip-jpg

  6. #1431
    daiyume's Avatar Corporal
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    Go to your script, right click and select Edit. Scroll down until you see:

    [Gold/Itemfarming] [AutoIt] Sarkoth Act I Dank Cellar [WD] [Stash, Sell, Repair, +++]-untitled-jpg

    The $SaveLogsPath section is there as seen in the picture above. Your logs should be under that directory.

  7. #1432
    rasmus3500's Avatar Private
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    Sorry i cant seem to find it, should it supposed to be at the top middle, or bottom of the script?

  8. #1433
    daiyume's Avatar Corporal
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    Top

    [Gold/Itemfarming] [AutoIt] Sarkoth Act I Dank Cellar [WD] [Stash, Sell, Repair, +++]-untitled-jpg

  9. #1434
    Djao's Avatar Member
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    is this still working ?

  10. #1435
    mparsons's Avatar Private
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    After entering the game nothing happens. My WD doesn't move. Is there something I need to modify in the script? I followed the directions from the original post and made sure the image files and what not are in the proper place. Thank you in advance.

  11. #1436
    daiyume's Avatar Corporal
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    Originally Posted by Djao View Post
    is this still working ?
    Yes

    Originally Posted by mparsons View Post
    After entering the game nothing happens. My WD doesn't move. Is there something I need to modify in the script? I followed the directions from the original post and made sure the image files and what not are in the proper place. Thank you in advance.
    Check the previous page (Page 95) to see if your issue is related to the portal.png picture, since I helped fix that.

  12. #1437
    mparsons's Avatar Private
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    @daiyume Thank you that helped. The script is working now. However it seems to have problems with accuracy in detecting the cellar being opened. I've done some poking around in the script and saw that there was a CellarSearchArea array that lists coordinates which I would guess would be a box that searches to see if the cellar is open. Has anyone tried modifying the array coordinates? I've spent a lot of time messing with the various delay settings but it seems like the accuracy for checking the cellar is really off. Thanks again for your help.

  13. #1438
    daiyume's Avatar Corporal
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    I need some more specifics. Is it unable to determine whether it is open or closed after it moves the mouse onto the cellar? Or are the coordinates inaccurate so that it fails to move the mouse onto it to begin with? First, help me answer that then:

    - Go to your logs, select all and delete, then save
    - Run the script until it completes 3 runs, then end it and post the fresh log here

    Your logs should be located in your Autoit folder.

  14. #1439
    mparsons's Avatar Private
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    Sorry for the late reply. It seems like the mouse is just slightly left of the cellar by perhaps 5-10 pixels as the Dank Cellar label isn't popping up.


    Here is the log (In these three runs the cellar was actually open twice, closed once):

    <06:25:45> Bot started
    <06:25:46> Waiting to get into the game lobby... (TimeOut 25s)
    <06:25:46> Resuming game...
    <06:25:46> Waiting to get into the game... (TimeOut 14s)
    <06:25:53> Starting run...
    <06:25:54> Moving to cellar - 1
    <06:25:55> Moving to cellar - 2
    <06:25:58> Moving to cellar - 3
    <06:26:00> Cellar is closed
    <06:26:00> Teleporting to town...
    <06:26:01> Waiting to get into the town... (TimeOut 8s)
    <06:26:08> Leaving the game
    <06:26:08> Waiting to get into the game lobby... (TimeOut 25s)
    <06:26:13> Resuming game...
    <06:26:13> Waiting to get into the game... (TimeOut 14s)
    <06:26:18> Last run took: 24s
    <06:26:18> Starting run...
    <06:26:19> Moving to cellar - 1
    <06:26:20> Moving to cellar - 2
    <06:26:22> Moving to cellar - 3
    <06:26:25> Cellar is closed
    <06:26:25> Teleporting to town...
    <06:26:25> Waiting to get into the town... (TimeOut 8s)
    <06:26:32> Leaving the game
    <06:26:33> Waiting to get into the game lobby... (TimeOut 25s)
    <06:26:37> Resuming game...
    <06:26:37> Waiting to get into the game... (TimeOut 14s)
    <06:26:43> Last run took: 24s
    <06:26:43> Starting run...
    <06:26:43> Moving to cellar - 1
    <06:26:45> Moving to cellar - 2
    <06:26:47> Moving to cellar - 3
    <06:26:49> Cellar is closed
    <06:26:49> Teleporting to town...
    <06:26:49> Waiting to get into the town... (TimeOut 8s)
    <06:26:57> Leaving the game
    <06:27:33> Bot closed

  15. #1440
    mparsons's Avatar Private
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    I fixed the mousing over the cellar issue. I modified $CellarLocation array element 0 which are the x coordinates that the mouse moves to, to check if the cellar is open. I would say the accuracy overall for the bot is at about 90-95% as spirit walk is sometimes not cast when the game begins which screws up the bot. 99% accuracy when spirit walk is cast. Just thought I would post my findings here in case anyone else is having the same problem.
    Last edited by mparsons; 11-02-2012 at 01:50 PM.

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