Are you loading into the game slow? You can try to add a delay around line 348
After that addCode:RandClick("left", Round(230*$x_ratio), Round(416*$y_ratio), 120*$x_ratio, 5*$y_ratio)
Im thinking maybe you are just loading to slow and its calling for a failed PNG.Code:Sleep(4000)
u mean this line? or actually after that code? line 350 this is Sleep(Random(1000, 2000))
sorry i dnt quite understand coding :/
Hi everyone,
I'm new to all of this.
I've managed to get the script to work, but when my character is in game at checkpoint one, he walks like 5 seconds towards the dank cellar location, stops, TP to town and exits the game. The process loops every time it enters the game. Please help ):
ye i need help aswell :/ exactly like him but i tp instantly at the old ruins
I'm having problems finding the town Vendor, always seem to click on the Villager. Anyone had this problem?
Reso is 1920x1080
Ok i got it walking and i know why it stops halfway, its because by that time the dank cellar is at the corner of ur screen already. But the bot does not point to the dank cellar entrance thats why it keeps tp-ing back, (because clicking something that cant be clicked = nothing there = no cellar) so now my question is how the hell do we fix that?
Last edited by JayKan; 06-30-2012 at 09:33 PM.
Hey guys, i just got the bot to work and everything. I run with 2 monitors side extended with each other. I noticed that when the bot is running and it happens to misclick a monster, it swings to the next monitor and just freezes there. Is there anything i can do to fix this?
It works fine otherwise
Cheers
hi guys, just now getting the bot setup all it does is walk towards dank cellar and then teleport back to town? what could this be?
yep, its set to that. its just in the event of it misclicking a monster it swings to my other window, the bot dies and it just freezes![]()
side note my gph and all that isnt working either
I found out something interesting on my end. I apologize if this has already been talked about, but I haven't been keeping up with this thread as much as usual. Whenever an item drops whose first vowel in its name is an 'i', the script will not pick it up. Some examples would be items called "Cinch Bounty", "Militant Chain", and "Vital Cover". Any idea as to why this is happening and what I could do to fix this? I'm just glad I figured out a pattern as to why it's ignoring certain items.