[Goldfarming] Dank Celler Gold and Loot [AutoIT Script] [WIZARD] [1920x1080] menu

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  1. #3106
    KinKi's Avatar Private
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    Originally Posted by jcunit View Post
    For detecting the cellar it uses cellar.png to see if it's on the minimap. Then it moves the mouse around the cellar and pixel searches for the right pixel.

    If it's not moving the mouse over the cellar this means it doesn't even think there is a cellar, if there is 1 this can be either cause it doesn't recognize the minimap icon of the cellar, in this cause you have to change cellar.png. What can also happen is that the bot tries looking for the minimap icon before it's there, in this case you have to increase the wormhole timing.

    If it is moving the hand over it but stil not finding it, this means it can't find the pixel. This is likely because you're using some weird resolutions with different pixel locations.
    Thanks a lot, increasing the wormhole time did actually manage to detect the cellar and entering it..

    Moving on to the next problem I want to increase the time of archon shooting. I noticed that once the other little mobs are dead, my char moves to pick up the loot while the sarkoth is still alive. when I looked at the code, I noticed:

    $timingLootRun = 2000;Time (in ms) the script runs towards sarkoth dead body

    I did play around with this value, compile, and run, but nothing changes. I also played around with the settings.ini file and changed both Loot Run=20000 and Loot=6000 and that also didn't fix it.

    Any idea on how to increase the archon shooting time please.

    P.s. I also tried DPS=30000 (30 secs) and that didn't fix it :-/

    Thanks for all your help so far.

    [Goldfarming] Dank Celler Gold and Loot [AutoIT Script] [WIZARD] [1920x1080]
  2. #3107
    KevinKoh's Avatar Member
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    Originally Posted by Korstan2 View Post
    does anyone have working pngs for 1366x768 resolution for this bot? (the disconnect picture and so on?)
    you can manually generate it buy teleporting back to town and right after the gauge bar finishes and before you chracther shows up in town, leave the game. you will get a dc

  3. #3108
    KevinKoh's Avatar Member
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    Originally Posted by KinKi View Post
    Thanks a lot, increasing the wormhole time did actually manage to detect the cellar and entering it..

    Moving on to the next problem I want to increase the time of archon shooting. I noticed that once the other little mobs are dead, my char moves to pick up the loot while the sarkoth is still alive. when I looked at the code, I noticed:

    $timingLootRun = 2000;Time (in ms) the script runs towards sarkoth dead body

    I did play around with this value, compile, and run, but nothing changes. I also played around with the settings.ini file and changed both Loot Run=20000 and Loot=6000 and that also didn't fix it.

    Any idea on how to increase the archon shooting time please.

    P.s. I also tried DPS=30000 (30 secs) and that didn't fix it :-/

    Thanks for all your help so far.
    You've got it all wrong.

    Increasing wormhole time works as it takes a little more time for minimap to refresh on slower comps after the teleport

    for archon shooting time, just decrease dps to the DAMAGE you see when you open your charcther screen, if still too short, further decrease it. It is your dps, not the dps timing.

  4. #3109
    TODRemix's Avatar Member
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    Just wondering guys how do i make new images and where do I put them?

  5. #3110
    Prod1700's Avatar Member
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    Originally Posted by KinKi View Post
    Thanks a lot, increasing the wormhole time did actually manage to detect the cellar and entering it..

    Moving on to the next problem I want to increase the time of archon shooting. I noticed that once the other little mobs are dead, my char moves to pick up the loot while the sarkoth is still alive. when I looked at the code, I noticed:

    $timingLootRun = 2000;Time (in ms) the script runs towards sarkoth dead body

    I did play around with this value, compile, and run, but nothing changes. I also played around with the settings.ini file and changed both Loot Run=20000 and Loot=6000 and that also didn't fix it.

    Any idea on how to increase the archon shooting time please.

    P.s. I also tried DPS=30000 (30 secs) and that didn't fix it :-/

    Thanks for all your help so far.
    Dps 30000 does not mean 30 secs it means your unbuffed dps is 30k you need to put your dps in there. I have a unbuffed dps of 29k but I put in 25k to be safe and I Neva have problems killing him.

    Sent from my Xoom using Tapatalk 2

  6. #3111
    Korstan2's Avatar Private
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    Originally Posted by KevinKoh View Post
    you can manually generate it buy teleporting back to town and right after the gauge bar finishes and before you chracther shows up in town, leave the game. you will get a dc
    I did. I now have the picture of the disconnection, but when I added it to the file, it doesn't do anything when I receive the disconnection error again. Any ideas?

  7. #3112
    KevinKoh's Avatar Member
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    Originally Posted by Korstan2 View Post
    I did. I now have the picture of the disconnection, but when I added it to the file, it doesn't do anything when I receive the disconnection error again. Any ideas?
    Crop it. like in to other resolustion, only leave the words "network Disconect"

  8. #3113
    bidoof01's Avatar Member
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    Just started testing this new bot on a wiz and it doesn't detect cellar at all. What's the deal here...Has this always been the case?

  9. #3114
    chancity's Avatar Legendary
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    Originally Posted by bidoof01 View Post
    Just started testing this new bot on a wiz and it doesn't detect cellar at all. What's the deal here...Has this always been the case?
    Change wormhole time

  10. #3115
    bidoof01's Avatar Member
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    Originally Posted by chancity View Post
    Change wormhole time
    Yep, something must be wrong, I've tested wormhole times with 1000 and increasing it every 100, didn't go into cellar, then I've tried 2000, 3000, and 4000, and still no go. The mouse cursor just stays left of the screen . I've also rebuilt my cellar png but still same problem.

    EDIT - I'm going to try your old files see if detection is better.

    EDIT2 - WOW! Your old detection files worked. Not sure what you changed in your new script but please keep your old detection.
    Last edited by bidoof01; 07-10-2012 at 11:38 PM.

  11. #3116
    rotiprata's Avatar Private
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    hi, sometimes when i wake up in the morning, the game is stuck at the main menu trying to exit the game. is it something to do with the timing settings?

  12. #3117
    poissonorb's Avatar Corporal
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    with the new lawl script, my guy is vendoring after every run. where do i set it to vendor every 20 runs?

  13. #3118
    Shintr's Avatar Member
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    Originally Posted by xtac1080 View Post
    Try increasing your wormhole timing in the settings.ini in increments of 20 and see what happens.

    I was having the same issue as a result of a small amount of lag and this fixed it. Haven't missed an open cellar in 4 hours.
    I did that, does not work. I increased it by increments of 20, didn't work. I increased it straight to 2000, didn't work. It still keeps missing cellars. It teleports (wormhole) and then it just starts teleporting back to town, even if the cellar is there. It doesnt even try to enter it. Of course this is not always the case, but in about 10-20% of when there is a cellar it does that. I don't know what to do to fix it, really.

    And yea, I also did make a screen of my own cellar, didn't work either.


    Originally Posted by bidoof01 View Post
    Yep, something must be wrong, I've tested wormhole times with 1000 and increasing it every 100, didn't go into cellar, then I've tried 2000, 3000, and 4000, and still no go. The mouse cursor just stays left of the screen . I've also rebuilt my cellar png but still same problem.

    EDIT - I'm going to try your old files see if detection is better.

    EDIT2 - WOW! Your old detection files worked. Not sure what you changed in your new script but please keep your old detection.

    What "old" detection files do you mean? could you share? I'm using 2.0.4 and it doesn't work.

  14. #3119
    bidoof01's Avatar Member
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    Originally Posted by Shintr View Post
    I did that, does not work. I increased it by increments of 20, didn't work. I increased it straight to 2000, didn't work. It still keeps missing cellars. It teleports (wormhole) and then it just starts teleporting back to town, even if the cellar is there. It doesnt even try to enter it. Of course this is not always the case, but in about 10-20% of when there is a cellar it does that. I don't know what to do to fix it, really.

    And yea, I also did make a screen of my own cellar, didn't work either.





    What "old" detection files do you mean? could you share? I'm using 2.0.4 and it doesn't work.
    Originally Posted by jcunit View Post
    Ive been using the script for whole nights, usually got like 46,5% cellars. With the new cellar detection method I seemed to be missing alot more, only got up to 36% in a 12h period.

    For those wanting to loot gems/blues you could use my version of chancity;s script. I have changed some sleep times and turned off auto-update:

    Old detection method: [AutoIt] OldCellarDetection - Pastebin.com
    New detection method: [AutoIt] NewCellarDetection - Pastebin.com
    WZD.ini: WZD.ini - Pastebin.com

    Please note, to change attack time you have to change the attack time in WZD.ini. There is a dps option in the script but it updates the attacktime from the WZD.ini after it calculates the attacktime based on dps.
    I also have diamond skin on 2 and mirror image on 1 as you can see in the WZD.ini.
    I switch to that and it worked great. The new script is too unstable at detection .

    Also changing from 25% MS to 12% made no difference to my opened cellar speed. It stayed flat at 22 secs.
    Last edited by bidoof01; 07-11-2012 at 02:16 AM.

  15. #3120
    Shintr's Avatar Member
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    Originally Posted by bidoof01 View Post
    I switch to that and it worked great. The new script is too unstable at detection .

    Also changing from 25% MS to 12% made no difference to my opened cellar speed. It stayed flat at 22 secs.
    To "that" do you mean "old detection method" or "new detection method" ?

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