It only repairs when it needs to be repaired, there isnt a set number of runs.
Going to keep reposting this for those that didn't see it.
Emalkay - When I Look At You - YouTube
https://dl.dropbox.com/s/4knc3wvql0ssduu/LAWL.au3?dl=1 This is my faster version right now, to make it faster/slower change these sleep values:
Have a 1 handed weapon with 1.4 AS, also take alook at $ScreenShotCloseCellar, I put that there so you can put your own coordinates in if you find yourself missing alot of cellars
Code:
;Cellar Check HERE
$ScreenShotCloseCellar = 1;A helper to find different coordinates for cellar detection slows runs down about a second though.
$cellarCheckSleep = 155 ;Increase this if you find the script double clicking
;These correspond to eachother IE: coord 1 (255,290) coord 2 (175,305)
;If you add or change any of these remember to change line: "If $c = 5 then"
;to where ever in the array (600,435) is. Remember when reading the array it starts at 0
Global $cellarCoordx[6] = [255, 280, 175, 265, 315, 600]
Global $cellarCoordy[6] = [290, 302, 305, 340, 314, 435]
Code:
$loadtime = 1250 ;Time (in ms) the script waits for the game to load before it starts pathfinding. Slow this down for slower hard drives
$tptime = 5000;Time (in ms) the script waits for teleport before exiting the game
Code:
Send("{3 down}")
Sleep(1900) ; 1400 for faster run times
Send("{3 up}")
sleep(200)
send("1")
sleep(200)
Code:
Sleep(275) ; MAKE ALL THESE 200 if you have FASTER AS
send("{SHIFTDOWN}")
Sleep(275)
Mouseclick("left")
Sleep(275)
send("{SHIFTUP}")
Sleep(275)
Code:
RandClick("left",Round($cellarCoordx[$CellCoord] * $x_ratio),Round($cellarCoordy[$CellCoord] * $y_ratio),1)
sleep(750) ; REMOVE IF YOU HAVE 25MS
Code:
Sleep(2200) ;25ms make this 1500
RandMove(Round(440 * $x_ratio),Round(80 * $y_ratio), 1, 1) ;hovers over the rare Sarkoth