I'm getting a bunch of Missed Cellars with the latest update still. My character will enter the Cellar, and then cast illusions and ground pound, then teleport out without going to the sarkoth doorway. Which variable do I need to change to fix this?
Yes, thank you. I figured that out in the downtime. Right now though, I have another question. After taking the amount of items I want it to take, it goes to the vendor but gets a checkpoint there.
Then it starts an infinite loop of resuming and leaving game making this impossible for me to leave unattended.
Any advice?
That's what it looked like when I came back.Code:Chancity's Dank Celler Stats: Total Runtime: 2 hours, 45 minutes Open Cellar Avg: 29.1s - Closed Cellar Avg: 3480.5s Total Cellars Found: 35 (51%) Total Cellars Not Found: 33 (49%) Total Deaths: 0 (0%) Total Repairs: 0 (0%) Loot: Rares: 2 Legendary's: 1 Set Items: 0 Gems: 0 67K Per Hour - Accumulated Gold: 173K ************************************************
Last edited by Dutchguy; 07-07-2012 at 07:33 AM.
so i just did the celler farm "manuel" (yes i am pretty bored) and noticed that the celler spawn rate was just amazing like 90% of the time (i did it about 30 min) soooo i was just wondering if blizzard (warden) maybe detect autoit and well.....is not banning you for "botting" but just lower the spawn rate of dungeons/rare mobs/ goblins....just a thought.
maybe some of you could try it too
just do the celler runs manuel without autoit it running and tell me if u also notice any change would be really interesting
It still keeps missing cellars. I dont know why. Sometimes the cellar is there, and it doesnt even try to click on it, it just stops walking and teleports back to town as if nothing was there. Anyone know how to fix that? 1920x1080 res, SSD harddrive, everything works smooth but the cellar detection.
You can probably do it by canceling "leaving game" on like 5 sec left, and then manually click leave game again, so he skips onto next part (resume game -> area not found -->area not found --> area not found-->leave game), so he'll hit esc and click on place where is leave game supposed to be while you're on menu, and you'll get window are you sure you want to log out?
That's how it happened few times to me, but very rarely. More often he misses teleport by few range (yards), and then don't notice cellar, even tho it's visible in the corner of the screen.
I found a crappy way to fix it. Well it has worked so far:
After the "Cannot find resume button" line in the code I add send("{escape}") command and
it allows it to leave the loop when he gets stuck there. It needs two iteration before leaving it so its bit long but I dont die that often anyway.
The thing is, the first IFs loop of the code (with main menu, resume buttons etc) has no way to recognize and leave the escape menu (menu with quit game exit diablo etc), so if the script is doing the first loop and the escape menu is up (for some unknown reasons) he'll get stuck there. With the additional escape command he'll leave the menu after one iteration then proceed with the script after.
The root of the problem is still why does it get to the escape menu in the first place and I don't see how it can happened looking at the code. It has something to do with death, maybe lag + death?
How do I get into settings? I can manually edit the settings by changing the .ini file but whenever I start the script it automatically starts running and when I click on "settings" nothing happens. Can't get into the GUI settings when I pause the script either.
For some reason even if the cellar is open it doesn't always detect it, it acts as if its closed, and leaves game.
Im still using Lawl non-GUI version before this 800x600. Version 2.0.4
Have any improvements been made to the stashing script? After its supposed to stash all legendaries and rares Im still left with a bunch in my bag which means eventually my bag is gonna be full because its not stashing properly.
http://img29.imageshack.us/img29/1589/54102608.png
[Stashing]
Loot=1
Legendary=1
Rares=1
Magic=0
Tomes=1
Gems=0
Edit: I tried the newest version and its not much better
http://img189.imageshack.us/img189/5948/82296609.png
Last edited by mase123y; 07-07-2012 at 09:24 AM.
Pretty new, well totally new to this, so I have spent a few hours setting this up. The script will log me in etc, but no matter when I start the script, it will say that my current location is main menu, and Status: Area not found Dank Cellar (and 2 other locations) + ERROR: can't find resume buttton.
I have made sure my char is on the right quest, and is in the right location like the guide says.
Any tips on what I'm missing?
Added Stash tab switching if one of your tabs gets full it'll switch tabs, after all are full stashing is turned off. Going to add a function to check if your inventory is full next, that means no more manage loot! If youre having issues with cellar detection play with the wormhole timing.
Code:Func CheckFullStash() If _ImageSearchArea($pngLoc & "FullStash.png", 1, Round(817 * $x_ratio),Round(132 * $y_ratio), Round(912 * $y_ratio),Round(157 * $x_ratio), $gX, $gY, 140) Then If $StashSelectedTab < 2 Then $StashSelectedTab += 1 ElseIf $StashSelectedTab = 2 Then $StashLoot = 0 Return 0 EndIf Do Sleep(100) Until Not _ImageSearchArea($pngLoc & "FullStash.png", 1, Round(817 * $x_ratio),Round(132 * $y_ratio), Round(912 * $y_ratio),Round(157 * $x_ratio), $gX, $gY, 140) MouseClick("left", Round($StashTabs[$StashSelectedTab][0] * $x_ratio) ,Round($StashTabs[$StashSelectedTab][1] * $x_ratio), 1, 4) EndIf Return 1 EndFunc
Last edited by chancity; 07-07-2012 at 09:58 AM.
@ Dutchguy
you shoul do the quest up to the point "explore cellar" and then you wont be changing check point by walking there :-)