Please have a doubt. In MainScript had the option of movespeed, since this GUI version I have not found where to configure it. I have 12% speed.
Anyone else wonder about this?
Thank you.
Please have a doubt. In MainScript had the option of movespeed, since this GUI version I have not found where to configure it. I have 12% speed.
Anyone else wonder about this?
Thank you.
im using the latest lawlgui.. and after about 30-45 mins the gui disappears but the bot keeps running... is there a button to press to bring it back up?? or is it a glitch/bug somewhere
800x600 with stashing in tab 1 then tab 2 when one is full then three would be amazing if possible.
You just need to take all of the pictures for it to work properly.Lol, I disabled the text box because its not in place yet. Still working on it, I shifted my direction to converting this to 800x600 and I need a couple of people to help me do it so it isnt so time consuming. PM if you're good at getting coords.
Last edited by chancity; 07-05-2012 at 07:44 PM.
Stash ilvl63 isnt actually stashing items level 63. I just watched it sell all the level 63 magics.
Edit: nevermind, just read that post ^
Mine seems to be calculating GPH every 8 runs, is this intended?
EDIT: nvm, paused and resumed and it is calculating every run, and i have got 60 runs in a row! best i had before was like 10-15 before i got stuck on loading screen
Last edited by Tyman3; 07-05-2012 at 08:10 PM.
Just downloaded the new version of the lawl bot today and have been watching the it for a bit. I have noticed that it never misses a blue, misses random flawless gems about 33% of the time and misses yellows sometimes. Anyone have any idea or can help? 1366 x 768 resolution.
Thanks
First time i tried this i watched it for an hour to see everything was working, and it was. Missed one cellar, and it registered it as missed. Now... it's missing quite a lot of them, and not registering as missed :/ Changed the map .png to an cropped version from my screenshot, haven't tried changing colors yet but.. only thing that's changed are timings and a newer version of the script, which shouldn't affect it like this imo. Did you change anything else?
Also, why not use an imagesearch for the closed cellar texture, boarded up planks? If it's there, tele out. If not, use coords that are known to be "enter cellar", preferably right corner where mobs can't block it. Shouldn't this be better than shifting colors? I'd try it out myself if i had the knowledge of coding it >_>
Edit: Course, then you'd need something for when it's open too... If it finds the cellar on the minimap, it knows it's there right? So, it just needs something to show it where to click? Part of the open door without the shining stuff? Or if that's doable with color tolerance.
Last edited by trevl; 07-05-2012 at 08:11 PM.
Botted using the LAWL script for 9 hrs 30 mins but its got stuck 7 hours 30 mins because it tried to quit on the resume game screen (this is how it usually gets stuck for me now) Would it be possible to implement a check so if it does mess up and try to quit the game on the resume script and just X out the window?
Chancity's Dank Celler
Stats:
Total Runtime: 9 hours, 34 minutes
Open Cellar Avg: 21.9s - Closed Cellar Avg: 9.5s
Total Cellars Found: 559 (51%)
Total Cellars Not Found: 535 (49%)
Total Deaths: 3 (0%)
Total Repairs: 1 (0%)
Loot:
Rares: 0 Legendary's: 10 Set Items: 0 Gems: 0
2K Per Hour - Accumulated Gold: 13K
It didn't get any legendaries but it did get blacksmith plans worth about 1.6 mil
The gold counter also doesn't work for me most of the time
In conclusion AWESOME SCRIPT
[QUOTE=chancity;2366146]Try everything on low with my cellar.png
Running everything on low already :/ Gonna try out cellar1 instead. And if you can stay away from memory reading that'd be awesome, course it gives us more cool stuff but.. higher chance of detection also i guess. And, if possible, could you release an non GUI version for people wanting only the bare minimum? Detection and all that, if it matters that is xD
yeah 800x600 script will be so amazing
Yeah stay away from memory reading please. The gold amount bugging out is really no big deal. When I start a run I print screen my character sheet and time started so I can always just compare the gold amounts when I come back. take the new number and subtract the old = gold made easy as pie