[Goldfarming] Dank Celler Gold and Loot [AutoIT Script] [WIZARD] [1920x1080] menu

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  1. #2671
    tibehrius's Avatar Member
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    Please have a doubt. In MainScript had the option of movespeed, since this GUI version I have not found where to configure it. I have 12% speed.

    Anyone else wonder about this?

    Thank you.

    [Goldfarming] Dank Celler Gold and Loot [AutoIT Script] [WIZARD] [1920x1080]
  2. #2672
    juukes's Avatar Private
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    im using the latest lawlgui.. and after about 30-45 mins the gui disappears but the bot keeps running... is there a button to press to bring it back up?? or is it a glitch/bug somewhere

  3. #2673
    malcolmsteel's Avatar Master Sergeant
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    800x600 with stashing in tab 1 then tab 2 when one is full then three would be amazing if possible.

  4. #2674
    chancity's Avatar Legendary
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    You just need to take all of the pictures for it to work properly.
    Originally Posted by fenom60 View Post
    Can i ask, if i run 2560x1440 resolution, what do i need to change inorder to work for me? Thanks alot
    Lol, I disabled the text box because its not in place yet. Still working on it, I shifted my direction to converting this to 800x600 and I need a couple of people to help me do it so it isnt so time consuming. PM if you're good at getting coords.
    Originally Posted by tempperson34856 View Post
    Ilevel 63 stashing seems very inexact right now - it's stashing just as many ilievel 50-60s as 63s - anyone else tried playing with this?
    Last edited by chancity; 07-05-2012 at 07:44 PM.

  5. #2675
    iMoogle's Avatar Member
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    Stash ilvl63 isnt actually stashing items level 63. I just watched it sell all the level 63 magics.

    Edit: nevermind, just read that post ^

  6. #2676
    Tyman3's Avatar Sergeant
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    Mine seems to be calculating GPH every 8 runs, is this intended?

    EDIT: nvm, paused and resumed and it is calculating every run, and i have got 60 runs in a row! best i had before was like 10-15 before i got stuck on loading screen
    Last edited by Tyman3; 07-05-2012 at 08:10 PM.

  7. #2677
    Sraz's Avatar Private
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    Just downloaded the new version of the lawl bot today and have been watching the it for a bit. I have noticed that it never misses a blue, misses random flawless gems about 33% of the time and misses yellows sometimes. Anyone have any idea or can help? 1366 x 768 resolution.

    Thanks

  8. #2678
    trevl's Avatar Member
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    First time i tried this i watched it for an hour to see everything was working, and it was. Missed one cellar, and it registered it as missed. Now... it's missing quite a lot of them, and not registering as missed :/ Changed the map .png to an cropped version from my screenshot, haven't tried changing colors yet but.. only thing that's changed are timings and a newer version of the script, which shouldn't affect it like this imo. Did you change anything else?

    Also, why not use an imagesearch for the closed cellar texture, boarded up planks? If it's there, tele out. If not, use coords that are known to be "enter cellar", preferably right corner where mobs can't block it. Shouldn't this be better than shifting colors? I'd try it out myself if i had the knowledge of coding it >_>

    Edit: Course, then you'd need something for when it's open too... If it finds the cellar on the minimap, it knows it's there right? So, it just needs something to show it where to click? Part of the open door without the shining stuff? Or if that's doable with color tolerance.
    Last edited by trevl; 07-05-2012 at 08:11 PM.

  9. #2679
    Tima25's Avatar Private
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    Botted using the LAWL script for 9 hrs 30 mins but its got stuck 7 hours 30 mins because it tried to quit on the resume game screen (this is how it usually gets stuck for me now) Would it be possible to implement a check so if it does mess up and try to quit the game on the resume script and just X out the window?

    Chancity's Dank Celler

    Stats:
    Total Runtime: 9 hours, 34 minutes
    Open Cellar Avg: 21.9s - Closed Cellar Avg: 9.5s
    Total Cellars Found: 559 (51%)
    Total Cellars Not Found: 535 (49%)
    Total Deaths: 3 (0%)
    Total Repairs: 1 (0%)

    Loot:
    Rares: 0 Legendary's: 10 Set Items: 0 Gems: 0
    2K Per Hour - Accumulated Gold: 13K
    It didn't get any legendaries but it did get blacksmith plans worth about 1.6 mil
    The gold counter also doesn't work for me most of the time

    In conclusion AWESOME SCRIPT

  10. #2680
    chancity's Avatar Legendary
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    Try everything on low with my cellar.png

    Originally Posted by trevl View Post
    First time i tried this i watched it for an hour to see everything was working, and it was. Missed one cellar, and it registered it as missed. Now... it's missing quite a lot of them, and not registering as missed :/ Changed the map .png to an cropped version from my screenshot, haven't tried changing colors yet but.. only thing that's changed are timings and a newer version of the script, which shouldn't affect it like this imo. Did you change anything else?

    Also, why not use an imagesearch for the closed cellar texture, boarded up planks? If it's there, tele out. If not, use coords that are known to be "enter cellar", preferably right corner where mobs can't block it. Shouldn't this be better than shifting colors? I'd try it out myself if i had the knowledge of coding it >_>
    Originally Posted by Tima25 View Post
    Botted using the LAWL script for 9 hrs 30 mins but its got stuck 7 hours 30 mins because it tried to quit on the resume game screen (this is how it usually gets stuck for me now) Would it be possible to implement a check so if it does mess up and try to quit the game on the resume script and just X out the window?

    Chancity's Dank Celler

    Stats:
    Total Runtime: 9 hours, 34 minutes
    Open Cellar Avg: 21.9s - Closed Cellar Avg: 9.5s
    Total Cellars Found: 559 (51%)
    Total Cellars Not Found: 535 (49%)
    Total Deaths: 3 (0%)
    Total Repairs: 1 (0%)

    Loot:
    Rares: 0 Legendary's: 10 Set Items: 0 Gems: 0
    2K Per Hour - Accumulated Gold: 13K
    It didn't get any legendaries but it did get blacksmith plans worth about 1.6 mil
    The gold counter also doesn't work for me most of the time

    In conclusion AWESOME SCRIPT

    I may start using memory reading for the gold counter, I'm iffy about it though.

  11. #2681
    tempperson34856's Avatar Sergeant
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    Originally Posted by chancity View Post
    Lol, I disabled the text box because its not in place yet. Still working on it, I shifted my direction to converting this to 800x600 and I need a couple of people to help me do it so it isnt so time consuming. PM if you're good at getting coords.
    o_O that would in fact explain it!

  12. #2682
    trevl's Avatar Member
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    [QUOTE=chancity;2366146]Try everything on low with my cellar.png

    Running everything on low already :/ Gonna try out cellar1 instead. And if you can stay away from memory reading that'd be awesome, course it gives us more cool stuff but.. higher chance of detection also i guess. And, if possible, could you release an non GUI version for people wanting only the bare minimum? Detection and all that, if it matters that is xD

  13. #2683
    lecroche's Avatar Active Member
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    yeah 800x600 script will be so amazing

  14. #2684
    chancity's Avatar Legendary
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    The GUI doesn't make it anymore detectable, its just easier to navigate then a text document.

    Originally Posted by trevl View Post
    Originally Posted by chancity View Post
    Try everything on low with my cellar.png

    Running everything on low already :/ Gonna try out cellar1 instead. And if you can stay away from memory reading that'd be awesome, course it gives us more cool stuff but.. higher chance of detection also i guess. And, if possible, could you release an non GUI version for people wanting only the bare minimum? Detection and all that, if it matters that is xD

  15. #2685
    malcolmsteel's Avatar Master Sergeant
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    Yeah stay away from memory reading please. The gold amount bugging out is really no big deal. When I start a run I print screen my character sheet and time started so I can always just compare the gold amounts when I come back. take the new number and subtract the old = gold made easy as pie

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