[GOLD FARMING] Sarkoth Script for Demon Hunters! Flawless Runs! menu

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  1. #31
    meta23's Avatar Sergeant
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    Cannot download zip PLEASE release code.

    [GOLD FARMING] Sarkoth Script for Demon Hunters! Flawless Runs!
  2. #32
    Zanerkin's Avatar Member CoreCoins Purchaser
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    If someone could upload the zip to a filehost like mediafire that would be swell

  3. #33
    noladrew320's Avatar Corporal
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    If you watch his video you will notice how flawed the script is and how much time it wastes. Nice effort, but be efficient.

  4. #34
    zewt's Avatar Member
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    Originally Posted by noladrew320 View Post
    If you watch his video you will notice how flawed the script is and how much time it wastes. Nice effort, but be efficient.
    thanks i <3 u to.

  5. #35
    zewt's Avatar Member
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    Originally Posted by MonsterMMORPG View Post
    i would never download and run an exe when it comes to online games
    So then dont...

  6. #36
    ibhi4u's Avatar Private
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    Thank you so much for this . It is the only one that I could find running with an older monitor resolution and works perfect!

    A couple small notes:
    I was having issues with going into the cellar until I changed my passive.- Easy fix , but couldn't figure it out until the first post about it. (Thanks for that too!) Should definitely be on your requirements.

    I changed trap skill to guided missile rain and it seems to help a bit more with dying/hitting barrels on way in.
    Edit: not too sure about the the skill change with your update now tho.
    Last edited by ibhi4u; 06-10-2012 at 11:38 PM.

  7. #37
    aanatema's Avatar Member
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    Looks interesting but it doesn't detect the cellar for me. I am using the latest release, posted on 10th of June.

    I set my monitor on 1024x768, D3 is on windowed mode with 800x600, Windows 7 default theme (Aero on), all settings are on low + Low FX.

    DH skills as follows:

    Vault - Tumble
    Companion - Ferrets
    Spike Trap - Scatter
    Preparation - Battle Scars

    Primary: Hungering Arrow - Devouring Arrow
    Secondary: Elemental Arrow - Nether Tentacles

    -= Passives =-
    Hot Pursuit
    Steady Aim
    Archery

    I tried with and without merc, tried even using Windows 7 basic theme (which is NOT the default theme). Also tried turning off all ATI Catalyst settings ... still, can't make it detect the cellar

    Any ideas?

  8. #38
    zewt's Avatar Member
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    Originally Posted by aanatema View Post
    Looks interesting but it doesn't detect the cellar for me. I am using the latest release, posted on 10th of June.

    I set my monitor on 1024x768, D3 is on windowed mode with 800x600, Windows 7 default theme (Aero on), all settings are on low + Low FX.

    DH skills as follows:

    Vault - Tumble
    Companion - Ferrets
    Spike Trap - Scatter
    Preparation - Battle Scars

    Primary: Hungering Arrow - Devouring Arrow
    Secondary: Elemental Arrow - Nether Tentacles

    -= Passives =-
    Hot Pursuit
    Steady Aim
    Archery

    I tried with and without merc, tried even using Windows 7 basic theme (which is NOT the default theme). Also tried turning off all ATI Catalyst settings ... still, can't make it detect the cellar

    Any ideas?
    Contact me on Skype and I will help you and put in a fix.

    Name: Kev.Hansen

  9. #39
    pegleg2060's Avatar Corporal
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    Hey man, was trying it out last night had the issue with the cursor. Today in the 1.2 release it was setting traps, however still ignored the cellar. Now with this version it says in the top left corner dead... I don't know if that helps with my issue or not. I have it configured exactly, so don't know whats up.

  10. #40
    zewt's Avatar Member
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    Originally Posted by pegleg2060 View Post
    Hey man, was trying it out last night had the issue with the cursor. Today in the 1.2 release it was setting traps, however still ignored the cellar. Now with this version it says in the top left corner dead... I don't know if that helps with my issue or not. I have it configured exactly, so don't know whats up.
    if you can talk to me on skype i can assist you, and put in a fix for everyone who might have the same problem. i cannot troubleshoot with you over a forum.

  11. #41
    dtkiller14's Avatar Private
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    mhh it seems i have a problem with my pointer, i put the correct resolution, the detail.. but it always click 2 cm under, for example in the menu, it will click on change quest and not resume game, maybe i forget something?

  12. #42
    Darkbringer's Avatar Member
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    Some feedback after the latest changes:

    - Nice Gui! Only downvotes here are that the stop button does not work! It's also not possible to stop the program, without ending the process.
    - The handeling and moving has been improved a bunch.. i tried some runs, and he found the crypt every time it was present. Good job on improving this
    - Perhaps consider the sarkoth killing rutine changed to: Drop 3 spike bombs at him, shoot some elemental arrows, drop 3 more bombs.. this will smoothen out the killing process, and make sure you get all the quilbeasts.
    - Major issue with the reparing mode.. It does repair, although when it does it triggers a new waypoints.. meaning the bot will stop working as it never spawns in the graveyard. This could be fixed by going to the merchant LEFT of the chest, instead of the one its using now.
    - High death rate on runs where the cellar is not found, due to zombies and shiz standing where he tries to teleport.. could be fixed by popping preperation and Vaulting over by the well, where there are seldom mobs.
    - It doesnt pop Ferret companions before half of them are dead, could be fixed by popping preperation adn summoning these before shooting

    /Over and out. Lots of improvements over last release - Keep at it.

    Ps. i would still love the source code, if you ever plan on release it
    Last edited by Darkbringer; 06-11-2012 at 08:26 AM.

  13. #43
    aanatema's Avatar Member
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    Originally Posted by zewt View Post
    Contact me on Skype and I will help you and put in a fix.

    Name: Kev.Hansen
    Just added you Skype.

    I also tried the latest release you published (3.3.8.1), sadly the cellar is still not detected on my computer.

    As a Technical Support representative (who is going to work right now) I am looking forward at troubleshooting the issue together

  14. #44
    akosimhac18's Avatar Member
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    I have the same problem the cellar is not detected.

  15. #45
    ibhi4u's Avatar Private
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    Originally Posted by Darkbringer View Post
    Some feedback after the latest changes:


    - Perhaps consider the sarkoth killing rutine changed to: Drop 3 spike bombs at him, shoot some elemental arrows, drop 3 more bombs.. this will smoothen out the killing process, and make sure you get all the quilbeasts.
    - High death rate on runs where the cellar is not found, due to zombies and shiz standing where he tries to teleport.. could be fixed by popping preperation and Vaulting over by the well, where there are seldom mobs.

    Ps. i would still love the source code, if you ever plan on release it
    - Killing Sarkoth is too long for my guy... Most of the time they are all dead by the time I am on the second set of shots.

    - Changed Spike bombs to Rain of Vengeance (Stampede) , Helped a lot with death rates.

    .. I am not sure why Spike Bombs is being used.... Yes it does alot of damage , but you are only casting one and most guys will take more than just one to kill.

    akosimhac18-- Make sure Hot Pursuit is a passive skill and both desktop and game at 800x600. game in windowed
    Last edited by ibhi4u; 06-11-2012 at 10:11 AM. Reason: Added response.

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