[Goldfarming] notAres' Sarkoth DH Gold Script [AutoIT Script] [1920x1080] menu

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  1. #931
    vampyrerain's Avatar Corporal
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    regarding 1.3d, i am running 1600x900 fullscreen windowed. I just finished making my own .png's, but i have a question, do i need to change

    Global $pick[$totalItems], $size = WinGetClientSize("Diablo III"), $default_resolutionX = 1920, $default_resolutionY = 1080, $go = True, $Leave = False, $Dead = False, $Logout = False, $Window = False, $i = 0, $currentArrayItem = 0, $gX = 0, $gY = 0

    values $default_resolutionX = 1920, $default_resolutionY = 1080
    to
    $default_resolutionX = 1600, $default_resolutionY = 900

    ?

    [Goldfarming] notAres' Sarkoth DH Gold Script [AutoIT Script] [1920x1080]
  2. #932
    notAres's Avatar Knight-Lieutenant
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    No. I hoped to avoid that confusion by removing those variables in 1.4a. The default resolution is what the script is written for, it should never change. The new version will calculate coords on the fly based on your D3 window resolution

    EDIT: Might wanna change "uare.png|40" tolerance to 60. Just saw it miss one @ 40.
    Last edited by notAres; 06-10-2012 at 11:46 PM.

  3. #933
    zilan89's Avatar Corporal
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    how do i do that sorry i not very good in this.

  4. #934
    vampyrerain's Avatar Corporal
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    ok, my understanding is that the png's included are for the default resolution. my monitor wont support that, so i run at 1600x900(16:9). so, there will be a size mismatch running at fullscreen windowed with the png's, yeah? I created my own by opening paint and getting the appropriate characters from a screenshot, then saving as png's. looking at the included png's they look cleaner than mine, and also you mentioned a transparent black for 1.4a? so how would i go about making my png's function like yours? or is this additional editing necessary?

  5. #935
    sellinggold10perM's Avatar Private
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    what about 32 bit support?

  6. #936
    meta23's Avatar Sergeant
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    Anyone else have the bot run up to the merchant but then he just stands there, possible not interacting probably?

  7. #937
    baphomet58's Avatar Member
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    so the new version is picking everything up?

  8. #938
    meta23's Avatar Sergeant
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    Originally Posted by vampyrerain View Post
    ok, my understanding is that the png's included are for the default resolution. my monitor wont support that, so i run at 1600x900(16:9). so, there will be a size mismatch running at fullscreen windowed with the png's, yeah? I created my own by opening paint and getting the appropriate characters from a screenshot, then saving as png's. looking at the included png's they look cleaner than mine, and also you mentioned a transparent black for 1.4a? so how would i go about making my png's function like yours? or is this additional editing necessary?
    For that reason i think you need to check the "Letterbox" option under the options video panel.


    Originally Posted by baphomet58 View Post
    so the new version is picking everything up?
    I set quare tolerance to 70 and this seems to work so far ( still testing). Also i added "sent "alt" into the pickup funtion after or before sleep to have item names longer on display.


    For some reason the bot open the journal now when beaming to town.
    Last edited by meta23; 06-11-2012 at 12:06 AM.

  9. #939
    sleeperz22's Avatar Private
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    I've been running each version without any problems but on 1.4a, i was trying to see if it will pick up rares, set items and legendaries on the ground. So i dropped each piece on the ground and so far it looted the rare and set item. It just left the legendary on the ground though and proceeded to port to town.

  10. #940
    notAres's Avatar Knight-Lieutenant
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    Originally Posted by vampyrerain View Post
    ok, my understanding is that the png's included are for the default resolution. my monitor wont support that, so i run at 1600x900(16:9). so, there will be a size mismatch running at fullscreen windowed with the png's, yeah? I created my own by opening paint and getting the appropriate characters from a screenshot, then saving as png's. looking at the included png's they look cleaner than mine, and also you mentioned a transparent black for 1.4a? so how would i go about making my png's function like yours? or is this additional editing necessary?
    You need to edit all the background noise out of each one, zoom in to 3200% and use 1 or 2 pixel black on each one, blacking out as much as possible.

    Originally Posted by sleeperz22 View Post
    I've been running each version without any problems but on 1.4a, i was trying to see if it will pick up rares, set items and legendaries on the ground. So i dropped each piece on the ground and so far it looted the rare and set item. It just left the legendary on the ground though and proceeded to port to town.
    Turn up the tolerance on A/E/O/U to 30 or so (leave I at 10). Try again.

  11. #941
    Skizot's Avatar Member
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    Originally Posted by notAres View Post
    EDIT: Might wanna change "uare.png|40" tolerance to 60. Just saw it miss one @ 40.
    also it MIGHT be better to have it search for sets and rares BEFORE legendaries. i do that on my own, but it makes sure set items and rares (i made a png for rings and amulets only) get picked up BEFORE it freaks out and clicks the log like mad XD

    also.. I'm not seeing any alpha channels in the new zip....
    Last edited by Skizot; 06-11-2012 at 12:16 AM.

  12. #942
    sleeperz22's Avatar Private
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    That fixed it thanks again notAres :

  13. #943
    meta23's Avatar Sergeant
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    I just got a gem and 2 rare drop but the script dod not pickup the rares. I raised the tolerance now on all values 20 points.

    2 gem dropped but only 1 got picked up.

  14. #944
    wuddafxpwn's Avatar Member
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    having an issue with line 37 getting error
    If($size[0]/$size[1]) <> 16/9 Then $size[1]-=30
    If ($size^ ERROR

    Error.Subscript used with non Array-Variable.

  15. #945
    greenxeyezz's Avatar Sergeant
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    EVERYTHING is 95% working!!!

    Don't know what did it. But these are the things I tried.

    Installed Visual Studio Beta 11 Professional.

    Installed the DLLs supplied, ALL of them both x64 and x86 versions in, Program Files and Program Files (x86)
    Also put the DLLs in Windows\* as well as Windows\System32 and Windows\WOW folder
    Put pictures in C:\Folder\ Edited for right directory
    Ran script in x86 mode COMPILED to EXE
    Picks things up.

    I have seen it pick 1 of 3 gems, I have seen it pick 2 gems, and I have seen it pick up zero gems. I think that has to do with the tolerance which will be fixed soon I am assuming. Also I guess it picked up a rare too while I was gone, and also 2 blues and 1 white. What I see it doing sometimes is click the "gem" but it'll actually pick up something else, then itll have to reclick to pick up gem.

    Is there a way to keep it in "search" mode for about 1-2 seconds longer to make sure it picks up the multiples?

    THANKS EVERYONE FOR THIS!!!! can I give KUDOS to you guys?!?!


    Now that I have mine working, I will try and work on everyone elses ERRORS lol! I came across almost ALL of them!




    EDIT::: Suggestions or info on how things are going "wrong". When searching for "images" such as "quare.png" it is with the "black" background. What I am noticing that is happening, is when the mouse picks up the first pick, it moves the mouse to 0,0 (top left) sometimes it HIGHLIGHTS an item, and itll have the ORANGE background, therefore bypassing the BLACK BACKGROUND png's I see where the transparent background could come in handy, but what I am worried, is imagesearch will pick up a rare, pass over a lengendary and not pick it up due to the background being ORANGE from the mouse. Is it possible to have the mouse NOT move, or have it move before EVERY search?
    Last edited by greenxeyezz; 06-11-2012 at 12:28 AM.

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