noo it attacks sarkoth with ball lightning then it attacks normally like 2 times then it shoots the wall and sarkoth isnt dead yet, and i die. I have another problem now. It wont register the blue pixel and i just go back to town.
noo it attacks sarkoth with ball lightning then it attacks normally like 2 times then it shoots the wall and sarkoth isnt dead yet, and i die. I have another problem now. It wont register the blue pixel and i just go back to town.
Ok, got it working, but not the script yet. Thank you!
Last edited by cybersrs; 06-21-2012 at 08:29 PM.
Vendor functionality broken since updating to 1.9.3 from 1.9.2.
Runs to the door to Cain's House and just stops there.
my guy isnt going inside the dank cellar. i dont think it recognizes the blue pixel. it only went in there once and idk what i did
edit:Fixed
How do i make my guy not attack left and right but only attack in the middle?
Last edited by eatmychidori; 06-21-2012 at 08:39 PM.
Could be a movement speed issue. Works fine for me.
After your character runs to the third waypoint (where it checks if the Dank Cellar is open or not) and the mouse cursor should move over where the opening to the cellar is. If it's not landing on the cellar, that's your issue. It has to mouse over the cellar in order to highlight the entrance so it can find the correct color of blue in the pixelsearch.
If it is highlighting the entrance properly, you may need to adjust the code for the pixelsearch to be a little bit more lenient on color selection.
Standard Code:
Change the last parameter (currently 3) to something higher. Step it up by 1 each time and see if that solves the problem.Code:$Pixel2 = PixelSearch(0, 0, Round(600 * $x_ratio), Round(600 * $y_ratio), 0x334FB7, 3)
To fix the issue that you edited in to your post, go into the ini and change the Attack Multiple parameter to False. It should be the last line.
Thank you so much! It is working now but my character goes to loot before Sarkoth is dead. How can i fix this?
During the status:looting, it picked up 1 white and it walked out the cellar. o.o
Wat. It walked out of the cellar???
There's some instructions in the first post about looting whites:
4 - I'm looting whites, a lot of them.
=> Set LootTomes to False, some systems have a bug in which whites are looted too.
=> Still?, Set LootMagic to False,
=> Still?, Set LootGems to False,
=> Still?, You're screwed.... Send me a PM saying you tried all this and ill see if we can solve something
To anyone who is interested in the added INI customization settings, I threw together some code and some other smaller improvements to S|cK's latest version (back a couple of pages). This is for those who aren't code savvy and don't want to wait for an "official" update.
PasteBin: [AutoIt] notares modified new loot analysis + ini - Pastebin.com
ChangeLog:
- ADDED: New INI Settings for iLevel of magic and rare. Run the program once to add these settings to your INI file.
- ADDED: RandTab(). When stashing an item, a random tab between 1&2 is chosen. Will help with stash inventory space on longer runs.
- FIXED: Will no longer identify items if the Identify flag isn't true in the INI
- FIXED: Behavior in AnalyzeLoot() now conforms more with the existing INI settings.
- CHANGED: Default Behavior to only salvage magic of ilvl 61 and 62. ilvl 60 and below do not drop the EE at a high enough rate.
Last edited by hellsan631; 06-21-2012 at 09:16 PM.
Status: skipping vendor, not in new tristam?
Last edited by eatmychidori; 06-21-2012 at 09:27 PM.
Ever since the new patch I haven't gotten 1 legendary... in fact I dont think I've ever found a set item either, even before the patch. I'm trying to figure out what the problem is.
I've changed the pixel colors on both over 5 times from using different variations of the orange/brown and green colors in the legendary/set screen shots. Anybody have any advice? =O
WTB the 16:10 resolution version of this....plz...fml T_T
I am on 16:10 and i can use it because i changed the lines in the script. "RandMove(Round(40 * $x_ratio), Round(90 * $y_ratio), 1, 1) ;moves cursor over to the cellar so the proper blue pixel becomes highlighted
Sleep(500)" I forgot what the default was but i changed my X and Y to 40 and 90, respectively. This allowed the cursor to move to the Dank Cellar and look for the blue pixel. You will also have to change this lines X and Y. "MouseClick("left", Round(60 * $x_ratio), Round(70 * $y_ratio), 1) ;Entrance to cellar"