[Goldfarming] notAres' Sarkoth DH Gold Script [AutoIT Script] [1920x1080] menu

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  1. #2671
    Angrycoder's Avatar Knight-Lieutenant
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    Originally Posted by Synfoe View Post
    Works fine for me. The only thing I wish is that it randomized more of what it did. Its logging out when the celler isn't there in the exact same spot and picking up loot in the exact same order each time.

    Bug: When it drops more than 2 magic items it leaves the rest behind after picking up only 2.
    Bug: Continues shooting after everything is dead at least 3-8 times.

    I wish it calculated how much gold it picked up and how much gold it got from vending also
    Bug 1: Not sure why you are only looting 2 magic items and it skips the rest, never had that happen to me.
    Bug 2: Not a bug. AutoIt doesnt read / write memory etc. You continuing to shoot for 3-8 seconds is something you need to adjust your kill time for. Its not going to stop when the monster dies, it just doesnt read that data.

    Calculating gold is also not something autoit would be able to do. Im sure Hellbuddy or Demonbuddy could use those functions since they inject, but thats also why your chances of getting banned goes up 1000% when you use those type of bots.
    Last edited by Angrycoder; 06-18-2012 at 04:52 PM.

    [Goldfarming] notAres' Sarkoth DH Gold Script [AutoIT Script] [1920x1080]
  2. #2672
    Angrycoder's Avatar Knight-Lieutenant
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    Originally Posted by timperd View Post
    this don't seem to help. i deleted the ini file and changed it in the script then i start it but still goes after 5 runs. also stashing works great but when it goes off to sell it gets stuck in cain's door. any tips?
    Its going to recreate the INI file everytime you start the script. Did you try just changing the settings in the INI?

  3. #2673
    Synfoe's Avatar Sergeant
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    I understand why it didnt pick up the last time, its because the "TEXT" disapeared, and I have to hold ALT to see it again, how can I make the text stay visable?

  4. #2674
    belowme81's Avatar Active Member
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    Originally Posted by Synfoe View Post
    I understand why it didnt pick up the last time, its because the "TEXT" disapeared, and I have to hold ALT to see it again, how can I make the text stay visable?
    The the option on in the Game options. There is a setting to always show loot labels.

  5. #2675
    Synfoe's Avatar Sergeant
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    Are you talking about Attack Time= ? id just lower it correct?

  6. #2676
    Angrycoder's Avatar Knight-Lieutenant
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    Originally Posted by Synfoe View Post
    Are you talking about Attack Time= ? id just lower it correct?
    Yes, just adjust the attack time in the INI file, not the script itself.

  7. #2677
    timperd's Avatar Member
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    yes and it also didnt change anythhing he stills goes to town after 5 runs

  8. #2678
    freeforminfinity's Avatar Member
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    any idea how i can turn off looting of blues and rares?
    I've tried changing values for them to false but it still seems to be picking those up and if my bag is full it attempts to pick it up again and spends the next 10secs doing so.

    thanks.

  9. #2679
    Angrycoder's Avatar Knight-Lieutenant
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    Originally Posted by freeforminfinity View Post
    any idea how i can turn off looting of blues and rares?
    I've tried changing values for them to false but it still seems to be picking those up and if my bag is full it attempts to pick it up again and spends the next 10secs doing so.

    thanks.
    Did you change the values to false in the script, or in the INI?

  10. #2680
    Synfoe's Avatar Sergeant
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    Works fine now, anyway to make it salvage all lvl 60 magic items and 59-60 magic rings, necks, follower crap ?

  11. #2681
    Angrycoder's Avatar Knight-Lieutenant
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    Originally Posted by Synfoe View Post
    Works fine now, anyway to make it salvage all lvl 60 magic items and 59-60 magic rings, necks, follower crap ?
    You could easily make it salvage everything in your bags. But it wont be able to identify if its a level 60 item or not.

    Well, techincally it probably could. If it mouses over an item, and searches for the text "Required Level: 60", but thats a whole lot of work, and i dont think any autoit scripts currently even attempt to do this.

  12. #2682
    timperd's Avatar Member
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    so everytime i go to loot management after doing stashing i go to vendor but he seems always stuck in the door of cain. and that messes up the rest of the loop he just stays in town wandering clicking escape twice and even wont get out of town anymore

  13. #2683
    oxyi's Avatar Corporal
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    quick question about INI file..

    what is it for..

    I want to modified the script like before, but it says

    SETTINGS: DONT CHANGE HERE, CHANGE DH.INI

    Am i able to change it in the script and let it create it's file or what's going on ? thanks !

  14. #2684
    G0tMilk's Avatar Member
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    Originally Posted by oxyi View Post
    quick question about INI file..

    what is it for..

    I want to modified the script like before, but it says

    SETTINGS: DONT CHANGE HERE, CHANGE DH.INI

    Am i able to change it in the script and let it create it's file or what's going on ? thanks !
    Run the script once then the .ini file should be created, as for not changing it in the script, doesn't really matter. Just makes it easier when updating the whole script so you don't have to keep manually changing all the values as they will be stored in the .ini file.

  15. #2685
    Angrycoder's Avatar Knight-Lieutenant
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    Originally Posted by oxyi View Post
    quick question about INI file..

    what is it for..

    I want to modified the script like before, but it says

    SETTINGS: DONT CHANGE HERE, CHANGE DH.INI

    Am i able to change it in the script and let it create it's file or what's going on ? thanks !
    Well, the purpose of the INI file is so people can update to newer versions of the script, without changing certain settings. This is great for people with 1920x1080 resolutions, but for those of without, (more specifically those with 16:10 resolutions), we need to make a whole lot of changes to the script, so its kind of pointless.

    You can get rid of the INI file all together, but thats means you need to go into the script and remove anything that deals with INI.


    I personally have mixed feelings abou the INI (since im on a 16:10). I like being able to compile the script into an executable, and change things like when to sell, what items to loot, how long to attack, etc without needing to recompile. But since i will never use the auto update feature (way too many things to go back and change), its not entirely useful (for me).

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