[Goldfarming] AFK 150k-200k Gold Per Hour [AutoIT Script] [1920x1080] [made for DH] menu

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  1. #166
    notAres's Avatar Knight-Lieutenant
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    If anyone wants me to make a DH script for another similar, easy spot, PM me the info and I'll get to work.

    Originally Posted by neversaynever View Post
    what does the deathcheck do? is the one you just posted for 1650x1080?
    It's not, I haven't checked into other resolutions, you should be able to copy/paste easily enough. Death check looks for the revive button, presses it, then goes back to town and leaves the game.

    [Goldfarming] AFK 150k-200k Gold Per Hour [AutoIT Script] [1920x1080] [made for DH]
  2. #167
    case_sin's Avatar Active Member
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    ok, so how do I add random sleep/start? i want to run it while im working, drinking all day tomorrow =D

  3. #168
    neversaynever's Avatar Member
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    Has anyone tested the repair functions? When do they work, red or yellow?

  4. #169
    wetwlly's Avatar Active Member
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    Originally Posted by notAres View Post
    If anyone wants me to make a DH script for another similar, easy spot, PM me the info and I'll get to work.



    It's not, I haven't checked into other resolutions, you should be able to copy/paste easily enough. Death check looks for the revive button, presses it, then goes back to town and leaves the game.
    Seems your death check doesnt work, mine wasnt working either that i was coding.

    Originally Posted by neversaynever View Post
    Has anyone tested the repair functions? When do they work, red or yellow?
    It does repair on yellow (doesnt look for red), but after it repairs it doesnt know what to do.

  5. #170
    neversaynever's Avatar Member
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    Originally Posted by wetwlly View Post
    Seems your death check doesnt work, mine wasnt working either that i was coding.



    It does repair on yellow (doesnt look for red), but after it repairs it doesnt know what to do.
    Does it die, then go to town and repair? Or die, than leave game and repair the next following game?

  6. #171
    wetwlly's Avatar Active Member
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    Originally Posted by neversaynever View Post
    Does it die, then go to town and repair? Or die, than leave game and repair the next following game?
    Dies, doesnt check for death, leaves game, gets confused and starts clicking on banner and public games.

  7. #172
    neversaynever's Avatar Member
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    Originally Posted by wetwlly View Post
    Dies, doesnt check for death, leaves game, gets confused and starts clicking on banner and public games.
    maybe it should repair every 3/4 games mm

  8. #173
    mackus101's Avatar Sergeant
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    At the beginning of the loop for the entire script it checks if their is yellow armor to be fixed at the top of screen....if yes then TP to go get repaired...then logs out and resumes game...is it not resuming at the point the script begins as always? It did for me

  9. #174
    wetwlly's Avatar Active Member
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    Originally Posted by neversaynever View Post
    maybe it should repair every 3/4 games mm
    EDIT: my bad, i changed around the skill numbers in the coding to better evade the monsters, but that screws up the coords for cellar.
    Last edited by wetwlly; 06-06-2012 at 01:19 AM.

  10. #175
    notAres's Avatar Knight-Lieutenant
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    Originally Posted by wetwlly View Post
    Seems your death check doesnt work, mine wasnt working either that i was coding.



    It does repair on yellow (doesnt look for red), but after it repairs it doesnt know what to do.
    It does, hold on I'll update the pastebin with my testing version.

    [AutoIt] Sarkoth farm script 1.04 - Pastebin.com
    Last edited by notAres; 06-06-2012 at 01:24 AM.

  11. #176
    neversaynever's Avatar Member
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    Originally Posted by notAres View Post
    It does, hold on I'll update the pastebin with my testing version.

    [AutoIt] Sarkoth farm script 1.03 - Pastebin.com
    Seems to have trouble compiling for me

  12. #177
    notAres's Avatar Knight-Lieutenant
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    Originally Posted by neversaynever View Post
    Seems to have trouble compiling for me
    F5 the pastebin and copy again. I just fixed the repair (OP only hit escape once, not twice)

    EDIT: Whoops, broke it again, got too quick on the first click and it threw off the cellar check. Fixed again @ 12:30AM MST
    Last edited by notAres; 06-06-2012 at 01:30 AM.

  13. #178
    neversaynever's Avatar Member
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    Originally Posted by notAres View Post
    F5 the pastebin and copy again. I just fixed the repair (OP only hit escape once, not twice)
    I am also on 1650 - this one isn't making it to the cellar before it logs out.

  14. #179
    notAres's Avatar Knight-Lieutenant
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    Originally Posted by neversaynever View Post
    I am also on 1650 - this one isn't making it to the cellar before it logs out.
    Bad luck, I was trying to eliminate the pause in the first waypoint and set it too fast without testing, now it properly follows each path.

  15. #180
    wetwlly's Avatar Active Member
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    Originally Posted by notAres View Post
    F5 the pastebin and copy again. I just fixed the repair (OP only hit escape once, not twice)
    Nice, one thing though, with the path and skills you run with. I've been getting destroyed by the first pack of zombies every time that spawn directly right outside the first gate. Do you not get them(considering you lay a trap right where they start[so they one-hit me])?

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