Enigma.D3.MapHack menu

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View Poll Results: Does it work with latest patch for you?

Voters
261. This poll is closed
  • Yes

    121 46.36%
  • Yes, but need to restart MapHack sometimes

    31 11.88%
  • Yes, but need to restart D3 sometimes

    5 1.92%
  • No, says it's attached but nothing is visible in game

    64 24.52%
  • No, stuck on waiting for process

    40 15.33%
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  1. #796
    enigma32's Avatar Legendary
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    Originally Posted by enigma32 View Post
    Enigma.D3.MapHack-2.6.1.50649-x64-r3
    * enables option to show a ray (line) to ancient (and primal) items on the ground
    * enables option to show skill cooldown
    * fixes performance issue for when inventory or stash is open

    I forgot to mention this one

    Enigma.D3.MapHack
  2. #797
    MrOne's Avatar Contributor
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    Line to item - OK
    Cooldown numer - OK but it could be better centered
    If I helped you, click "Give Thanks!"

  3. #798
    MrOne's Avatar Contributor
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    There is an issue with cooldown feature
    1) Run skill with long cooldown
    2) Leave game to menu - there is still cooldown numer
    3) Make new game - there is still cooldown numer
    4) Hit skill again - number does not change

    As in this gif: Imgur
    If I helped you, click "Give Thanks!"

  4. #799
    enigma32's Avatar Legendary
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    Originally Posted by MrOne View Post
    There is an issue with cooldown feature
    1) Run skill with long cooldown
    2) Leave game to menu - there is still cooldown numer
    3) Make new game - there is still cooldown numer
    4) Hit skill again - number does not change

    As in this gif: Imgur
    Please try this version, should also make the cooldown on primary/secondary buttons centered as well. Attachment 62730

  5. #800
    enigma32's Avatar Legendary
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    Oh, a patch... I haven't tried yet, but I expect 2.6.1.51663 to break the MapHack.

  6. Thanks wakameudon (1 members gave Thanks to enigma32 for this useful post)
  7. #801
    Daarth#1985's Avatar Member
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    didnt try latest but .50649 doesnt, hear th is down too

  8. #802
    borsk226106's Avatar Member
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    You very cool/ Russia with you

  9. #803
    BossManAdrostos's Avatar Member
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    Originally Posted by enigma32 View Post
    Oh, a patch... I haven't tried yet, but I expect 2.6.1.51663 to break the MapHack.
    just tested. yea it seems the patch that just went live broke thud entirely, and enigma maphack for now.

  10. #804
    bloblynx's Avatar Member
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    thx for your work and the update, especially the TTS option so I get some sort of acoustic heads-up on acient/primal drops..

    could you enable that option for goblins and/or basic (non-ancient) legendaries/sets as well?

    didn't see a new update going live since I used to start up D3 without the launcher.. not sure they deployed it on EU servers already anyway,

    at least for now I can still use the old 50649 on EU for solo play..
    €: ok now on restart i got the pop-up that a new version is available.. but I'm not forced to update (yet), old build still works (limited player pool ofc tho I guess)
    Last edited by bloblynx; 08-07-2018 at 05:24 PM.

  11. #805
    caqoon's Avatar Member
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    Mine is stuck on waiting for a D3 process

  12. #806
    spybreak's Avatar Member
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    Me too. Stuck on waiting for a D3 Process.

  13. #807
    Indecency's Avatar Member
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    Originally Posted by spybreak View Post
    Me too. Stuck on waiting for a D3 Process.
    It's down right now and needs to be updated.

  14. Thanks spybreak, wakameudon (2 members gave Thanks to Indecency for this useful post)
  15. #808
    owen654321's Avatar Member
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    Originally Posted by Indecency View Post
    It's down right now and needs to be updated.
    I'm a programmer and I know the basics of the PE header layout, code pages, etc, and I can use windbg to get addresses, method names, global symbols, etc. What I would really, really appreciate is if Enigma or someone with the knowledge could spread the technical know-how about how they are fetching the guids to look for in the SymbolPatcher, or for that matter, how they know that calling the method at the ImageBase + DataSegment.MemoryManager can be used to create a SmallObjectCache. For instance, how was it discovered that there should be a guid/tag to confirm if you invoke the method at memory location "MemoryContext.Current.ImageBase + SymbolTable.Current.DataSegment.MemoryManager" that reads "D26D4257-778C-449E-A50A-C7B068FB8C85"? What hint did you have that the last version's memory manager was located at address "0x0239BAE0"? And did you just take the first RDATA segment address to get the base DataSegment address of "0x141AF1000"?

    From what I can tell, looking through the Diablo III64.dmp file, I'm not quite sure how these guids/tags/checks are being deduced (nor how the memory manager is being located, although I see plenty of heap allocation methods from the process dump, etc.). Is there a trick that you're willing to share so that if something were to happen to Enigma, his legacy could be carried on? I have very useful plugins and additions to Enigma's basic software and I'd like to share it very much, but if the entire community has to wait for the neurons inside Enigma's genius brain to fire up (and there's no backup), it makes me really nervous to release anything knowing I don't have the means or knowledge to fix it if Engima is not around.

    If you can't help directly, are there any hints, books, or articles you could point me to? I could seriously help out this community by submitting pull requests - if I could figure out how you are figuring these things out!

  16. #809
    lovehc's Avatar Member
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    Well played Blizzard, almost got us!!

    xD

  17. #810
    lovehc's Avatar Member
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    Originally Posted by Indecency View Post
    It's down right now and needs to be updated.
    Well played Blizzard, almost got us!!

    xD

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