Enigma.D3.MapHack menu

User Tag List

View Poll Results: Does it work with latest patch for you?

Voters
261. This poll is closed
  • Yes

    121 46.36%
  • Yes, but need to restart MapHack sometimes

    31 11.88%
  • Yes, but need to restart D3 sometimes

    5 1.92%
  • No, says it's attached but nothing is visible in game

    64 24.52%
  • No, stuck on waiting for process

    40 15.33%
Page 53 of 62 FirstFirst ... 3495051525354555657 ... LastLast
Results 781 to 795 of 916
  1. #781
    enigma32's Avatar Legendary
    Reputation
    912
    Join Date
    Jan 2013
    Posts
    551
    Thanks G/R
    4/738
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by getSchwifty View Post
    I'm sorry if this is a dumb question, but what do I do to install the hack? Do I just put it in my D3 folder?
    Unzip (all files) anywhere then run Enigma.D3.MapHack.exe (before or after D3 is running, doesn't matter).

    Enigma.D3.MapHack
  2. Thanks getSchwifty (1 members gave Thanks to enigma32 for this useful post)
  3. #782
    Antikristus's Avatar Member
    Reputation
    1
    Join Date
    Jun 2007
    Posts
    19
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    What causes the mob dots to often appear as big pixelated mess? Restarting d3 sometimes fixes this, but it happens too often.

  4. #783
    enigma32's Avatar Legendary
    Reputation
    912
    Join Date
    Jan 2013
    Posts
    551
    Thanks G/R
    4/738
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Antikristus View Post
    What causes the mob dots to often appear as big pixelated mess? Restarting d3 sometimes fixes this, but it happens too often.
    It doesn't sound like anything I've seen, so no idea.

  5. #784
    banshek77's Avatar Member
    Reputation
    10
    Join Date
    Nov 2017
    Posts
    62
    Thanks G/R
    8/9
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Maybe you are missing a dependency

  6. #785
    getSchwifty's Avatar Member
    Reputation
    3
    Join Date
    Jun 2018
    Posts
    5
    Thanks G/R
    2/2
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    TY for the replies guys. So it's safe to assume this still works and is UD?

  7. #786
    Antikristus's Avatar Member
    Reputation
    1
    Join Date
    Jun 2007
    Posts
    19
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by enigma32 View Post
    It doesn't sound like anything I've seen, so no idea.
    This is what I mean.
    https://i.imgur.com/hJm4Wey.png

  8. #787
    enigma32's Avatar Legendary
    Reputation
    912
    Join Date
    Jan 2013
    Posts
    551
    Thanks G/R
    4/738
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by getSchwifty View Post
    TY for the replies guys. So it's safe to assume this still works and is UD?
    As long as the version number matches D3.

    Originally Posted by Antikristus View Post
    This is what I mean.
    https://i.imgur.com/hJm4Wey.png
    That looks normal, no pixelation. Each circle size is supposed to relate to monster size (perhaps useless).

  9. #788
    Antikristus's Avatar Member
    Reputation
    1
    Join Date
    Jun 2007
    Posts
    19
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by enigma32 View Post
    As long as the version number matches D3.

    That looks normal, no pixelation. Each circle size is supposed to relate to monster size (perhaps useless).
    It's usually small dots (good) with rarity colors but sometimes this happens and it's annoying.

  10. #789
    gumber's Avatar Member
    Reputation
    1
    Join Date
    Dec 2008
    Posts
    2
    Thanks G/R
    1/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Giving this a go now.

    Solid, works exactly as intended, shot ya a thanks too, dont know what that means for ya on this forum, but i appreciate your work and efforts. Thank you.
    Last edited by gumber; 07-07-2018 at 06:05 PM.

  11. #790
    Beast1221's Avatar Member
    Reputation
    1
    Join Date
    Jul 2018
    Posts
    1
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Any chances to get 32bit version ? ;p

  12. #791
    johnbl's Avatar Active Member
    Reputation
    33
    Join Date
    Dec 2016
    Posts
    129
    Thanks G/R
    347/16
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Beast1221 View Post
    Any chances to get 32bit version ? ;p
    As you can see, no. ([C#] Enigma.D3)

  13. #792
    rasm7394's Avatar Member
    Reputation
    1
    Join Date
    Jul 2018
    Posts
    1
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    how can i make it detect my d3?

  14. #793
    MrOne's Avatar Contributor
    Reputation
    163
    Join Date
    Mar 2017
    Posts
    322
    Thanks G/R
    66/141
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by rasm7394 View Post
    how can i make it detect my d3?
    Diablo must be in 64bit (check in launcher what version you use), always run Diablo first, try run MapHack as Administrator
    If I helped you, click "Give Thanks!"

  15. #794
    enigma32's Avatar Legendary
    Reputation
    912
    Join Date
    Jan 2013
    Posts
    551
    Thanks G/R
    4/738
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Enigma.D3.MapHack-2.6.1.50649-x64-r3
    * enables option to show a ray (line) to ancient (and primal) items on the ground
    * enables option to show skill cooldown

  16. Thanks MrOne, johnbl (2 members gave Thanks to enigma32 for this useful post)
  17. #795
    MrOne's Avatar Contributor
    Reputation
    163
    Join Date
    Mar 2017
    Posts
    322
    Thanks G/R
    66/141
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by enigma32 View Post
    Enigma.D3.MapHack-2.6.1.50649-x64-r3
    * enables option to show a ray (line) to ancient (and primal) items on the ground
    * enables option to show skill cooldown
    Nice changes, ill check them today
    If I helped you, click "Give Thanks!"

Similar Threads

  1. [Program] AGB Maphack
    By silent_asailant in forum Diablo 2
    Replies: 1
    Last Post: 02-27-2018, 09:37 PM
  2. [Hack] mMap v0.2.1 MAPHACK.
    By Innit in forum Diablo 2
    Replies: 5
    Last Post: 02-27-2018, 09:37 PM
  3. Replies: 3
    Last Post: 02-27-2018, 09:36 PM
  4. [PROGRAM] lolwut maphack 0.3b
    By ka11 in forum Diablo 2
    Replies: 1
    Last Post: 08-08-2008, 12:26 PM
  5. request Blue suede boots -> enigma boots
    By Geico in forum WoW ME Questions and Requests
    Replies: 0
    Last Post: 12-27-2007, 05:40 AM
All times are GMT -5. The time now is 09:32 PM. Powered by vBulletin® Version 4.2.3
Copyright © 2024 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search