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Originally Posted by
Noituri
Any chance to show full map?
Can't be done because the server doesn't send you that information until you're there. It doesn't even send you enemy information until you get close to it.
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Member
Very usefull thing, thank you for this and your hard work, but one question that bother me - can i get in trouble using this? I mean playing casually without breaking ToS like it was with Thud story, I never used such stuff in d3 ever
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Originally Posted by
Torpedoes
Can't be done because the server doesn't send you that information until you're there. It doesn't even send you enemy information until you get close to it.
I mean how TH & FK shows unexplored map.
Edit: I'm blind.
Last edited by Noituri; 07-30-2017 at 11:32 AM.
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Member
like enigma said one page before:
Originally Posted by
enigma32
For each scene, there's a flag indicating if it's fully visible from start or not, e.g. towns. One could write to set this flag for all scenes (but I don't want to do memory writes in this tool). Another option is to read the texture, combine that with an opacity mask and show the undiscovered parts of each scene in an overlay. This is something I have on my TODO.
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Post Thanks / Like - 1 Thanks
Noituri (1 members gave Thanks to Borbers for this useful post)
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Legendary
Originally Posted by
sibger
Very usefull thing, thank you for this and your hard work, but one question that bother me - can i get in trouble using this? I mean playing casually without breaking ToS like it was with Thud story, I never used such stuff in d3 ever
It breaks ToS like all other 3rd party software so sure, this can get you into trouble. In my opinion (for whatever that's worth), it's highly unlikely.
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Active Member
Originally Posted by
enigma32
For each scene, there's a flag indicating if it's fully visible from start or not, e.g. towns. One could write to set this flag for all scenes (but I don't want to do memory writes in this tool). Another option is to read the texture, combine that with an opacity mask and show the undiscovered parts of each scene in an overlay. This is something I have on my TODO.
Are the revealed parts stored here SNOScene.x180_NavZoneDefinition.x08_NavCells ?
How to acces this over the new MemoryContext?
edit:
I guess NavZoneDefintion is not implemented yet in Enigma.D3.MemoryModel.Core.Scene.
Last edited by d2k2; 08-01-2017 at 04:46 AM.
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Legendary
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Post Thanks / Like - 5 Thanks
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Member
Last edited by AL3x3y0; 10-30-2017 at 12:48 AM.
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Member
is there a install guid how to get this to start working never used before, please and thank you
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Legendary
Originally Posted by
AL3x3y0
So what's up with this TODO?
No progress. No ETA. But I might look at it later today.
Originally Posted by
swiftnoise
is there a install guid how to get this to start working never used before, please and thank you
Unzip (anywhere), run Enigma.D3.MapHack.exe either before or after D3 is started, does not matter. Should be very straightforward
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Member
Hey, yea i thought it would be straight forward, but i dont seem to have that exact fold Engima.D3.MapHack.exe is there a folder im suppose to rename? i extracted all. just cant locate the exe folder to run
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Legendary
Originally Posted by
swiftnoise
Hey, yea i thought it would be straight forward, but i dont seem to have that exact fold Engima.D3.MapHack.exe is there a folder im suppose to rename? i extracted all. just cant locate the exe folder to run
Do you have a file named just Enigma.D3.MapHack? The executable should have the same icon as my avatar. There is another file called Enigma.D3.MapHack.exe.config, but if your explorer hides known file types then that might appear to be Enigma.D3.MapHack.exe, while the actual exe has no file extension shown.
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Post Thanks / Like - 1 Thanks
ADV2015 (1 members gave Thanks to enigma32 for this useful post)
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Member
Originally Posted by
enigma32
Do you have a file named just Enigma.D3.MapHack? The executable should have the same icon as my avatar. There is another file called Enigma.D3.MapHack.exe.config, but if your explorer hides known file types then that might appear to be Enigma.D3.MapHack.exe, while the actual exe has no file extension shown.
Shooot i had the wrong file downloaded, form first page i click wrong one i tried the zip one youi have linked on and its working . thank you
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Member
Eyh Enigma, thanks for this.
Do you think you could add the map tile reveal that THUD has to your tool ?
It would be very appreciated.
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Active Member
Originally Posted by
Le_Vagabond
Eyh Enigma, thanks for this.
Do you think you could add the map tile reveal that THUD has to your tool ?
It would be very appreciated.
The answer is on this very page.