Well, just edit them. He said we should discuss the statsThey are not fix. Just my suggestion.
This will be kind of complicated to do. It's really going to depend on the person's gear now rather than a need all be all BiS item.
I'd say Amulets and rings desired stats have not changed.
At least for wizard this is what I'd be looking for:
Bracers:
18%+ Element DMG
300+ Int
300+ Vit or 75+ All Res
5%+ Crit or 13%+ Skill dmg
Ring:
300+ Int
5%+ CC
40%+ CDMG
+DMG or %IAS
Just as an example. Not too terribly much has changed, there's just more decision making now based on gear you already have since we can't play the AH game anymore. It'd probably be ok just to have a default pickit that can be modified because I'll probably end up modifying it for specific things on gear I'm looking for.
And then special items like the elite spawn shrine bracers and things like that would be an automatic keep for gearswap purposes.
pls write down if this is for lvl 60 sc/hc or lvl 70 sc/hc legendaries or rare filters
here is a lvl 60 sc/hc leg bracer filter example:
and here the rare version of it:bracers = quality+9 & main_stat+320 & at_least[3, vita+300, allres+80, e_armor+200, crit+5, sdmg_any+15] & at_least[1, anyres+80, hpglobe+4500, pickup+1]
bracers = quality+9 & main_stat+320 & at_least[3, ias+5, move+10, vita+300, crit+5, sdmg_any+15] & at_least[1, anyres+80, hpglobe+4500, pickup+1]
bracers = quality+8 & main_stat+280 & at_least[3, vita+200, allres+70, e_armor+200, crit+5, sdmg_any+15] & at_least[1, anyres+70, hpglobe+4000, pickup+1]
bracers = quality+8 & main_stat+280 & at_least[3, ias+5, move+10, vita+200, crit+5, sdmg_any+15] & at_least[1, anyres+70, hpglobe+4000, pickup+1]
same for rings and amulets:
rare////
amulet = quality+8 & main_stat+380 & at_least[2, crit+8, critdmg+70, ias+5] & at_least[1, vita+220, allres+70, life+10, loh+500] & at_least[1, hpglobe+4000, pickup+1, anyres+70]
amulet = quality+8 & main_stat+380 & at_least[3, crit+8, critdmg+70, ias+5, sdmg_any+15, areadmg+10] & at_least[1, hpglobe+4000, anyres+70]
ring = quality+8 & main_stat+280 & at_least[2, crit+5, critdmg+40, ias+5] & at_least[1, vita+220, allres+70, loh+500] & at_least[1, anyres+70, hpglobe+4000, pickup+1]
ring = quality+8 & main_stat+280 & at_least[3, crit+5, critdmg+40, ias+5, areadmg+10, dps+50] & at_least[1, anyres+70, hpglobe+4000]
ring = quality+8 & main_stat+280 & sdmg_any+15 & at_least[1, crit+5, critdmg+40, ias+5, dps+50, vita+220, allres+70, e_armor+200, areadmg+10]
leg///
amulet = quality+9 & main_stat+480 & at_least[2, crit+8, critdmg+70, ias+5] & at_least[1, vita+400, allres+80, life+10, loh+600] & at_least[1, hpglobe+4500, pickup+1, anyres+80]
amulet = quality+9 & main_stat+480 & at_least[3, crit+8, critdmg+70, ias+5, sdmg_any+15, areadmg+10] & at_least[1, hpglobe+4500, anyres+80]
ring = quality+9 & main_stat+320 & at_least[2, crit+5, critdmg+40, ias+5] & at_least[1, vita+300, allres+80, loh+600] & at_least[1, anyres+80, hpglobe+4500, pickup+1]
ring = quality+9 & main_stat+320 & at_least[3, crit+5, critdmg+40, ias+5, areadmg+10, dps+30] & at_least[1, anyres+80, hpglobe+4500]
ring = quality+9 & main_stat+320 & sdmg_any+15 & at_least[1, crit+5, critdmg+40, ias+5, dps+30, vita+300, allres+80, e_armor+200, areadmg+10]
so this is the actualy rare item lvl 60 pickit file im working on. overview the filters guys and tell me what u think
; see description in pickit_readme.ini
; keep all legendary not listed above
all = quality+9
; keep uber keys and organs
uber_keys = quality+1
uber_organs = quality+1
uber_others = quality+1
; keep all plan and gem design
plans = quality+1
; Common Debris, Exquisite Essence, Iridescent Tear, Fiery Brimstone, Demonic Essence
craftmats_t4 = quality+1
; Reusable Parts, Arcane Dust, Veiled Crystal, Forgotten Soul, Death's Breath, and all legendary crafting materials like Frozen Blood, Captured Nightmare, etc
craftmats_x1 = quality+1
; Scholarly Writings
crafttomes_x1 = quality+1
; Tome of Secrets
crafttomes = name=Tome of Secrets
; GEMS
gems = gem_quality+6
; Rift Keystone Fragment
riftkeystone = quality+1
; Horadric Cache, Greater Horadric Cache
horadriccache = quality+1
; Bottomless potions
potions = quality+9
; Scroll of Mysteries
bountyscroll = quality+1
; promo stuff like Angelic Wings, Blade Wings
promo = quality+1
; rare filters (only 6-attribute rares)
shoulders = quality+6 & main_stat+280 & at_least[1, allres+70, e_armor+200] & at_least[1, vita+200, life+10] & at_least[2, hpglobe+4000, pickup+1, anyres+60]
shoulders = quality+6 & main_stat+280 & at_least[1, allres+70, e_armor+200, vita+200, life+10] & at_least[1, skilldmg+10, areadmg+10] & at_least[1, hpglobe+4000, pickup+1, anyres+60]
shoulders = quality+6 & main_stat+200 & at_least[1, allres+70, e_armor+200] & at_least[1, vita+200, life+10] & at_least[2, hpglobe+4000, pickup+1, anyres+60]
shoulders = quality+6 & main_stat+200 & at_least[1, allres+70, e_armor+200, vita+200, life+10] & at_least[1, skilldmg+10, areadmg+10] & at_least[1, hpglobe+4000, pickup+1, anyres+60]
helms = quality+6 & main_stat+380 & at_least[1, crit+5, sock+1] & at_least[1, allres+70, e_armor+200] & at_least[1, vita+220, life+8, anyres+70, hpglobe+4000, pickup+1]
helms = quality+6 & main_stat+380 & at_least[1, crit+5, sock+1] & at_least[1, ias+5, skilldmg+10, areadmg+10] & at_least[1, anyres+70, hpglobe+4000, pickup+1]
helms = quality+6 & main_stat+380 & at_least[1, crit+5, sock+1] & at_least[1, ias+5, sdmg_any+15] & at_least[1, anyres+70, hpglobe+4000, pickup+1]
amulet = quality+6 & main_stat+280 & at_least[2, crit+8, critdmg+70, ias+5] & at_least[1, vita+180, allres+70, life+10, loh+500] & at_least[1, hpglobe+4000, pickup+1, anyres+70]
amulet = quality+6 & at_least[3, crit+8, critdmg+70, ias+5, dps+30] & at_least[1, vita+180, allres+50, e_armor+200, life+10, loh+500]
amulet = quality+6 & main_stat+280 & at_least[3, crit+8, critdmg+70, ias+5, sdmg_any+15, areadmg+10] & at_least[1, hpglobe+4000, anyres+70]
ring = quality+6 & main_stat+180 & at_least[2, crit+5, critdmg+40, ias+5] & at_least[1, vita+180, allres+70, loh+500] & at_least[1, anyres+70, hpglobe+4000, pickup+1]
ring = quality+6 & main_stat+180 & at_least[3, crit+5, critdmg+40, ias+5, areadmg+10, dps+30] & at_least[1, anyres+70, hpglobe+4000]
ring = quality+6 & main_stat+70 & at_least[3, crit+5, critdmg+30, ias+5, dps+30]
ring = quality+6 & main_stat+180 & sdmg_any+15 & at_least[1, crit+5, critdmg+40, ias+5, dps+30, vita+180, allres+70, e_armor+200, areadmg+10]
chestarmors = quality+6 & main_stat+280 & sock+3 & vita+250 & at_least[1, allres+70, e_armor+200, life+10] & at_least[1, pickup+1, hpglobe+4000, anyres+70]
chestarmors = quality+6 & main_stat+280 & at_least[1, sock+3, vita+250] & at_least[1, allres+70, e_armor+200, life+10, skilldmg+10] & at_least[1, pickup+1, anyres+70, hpglobe+4000]
chestarmors = quality+6 & main_stat+280 & at_least[2, crit+1, ias+5, sock+3, vita+250] & at_least[1, allres+70, e_armor+200, life+10, skilldmg+10] & at_least[1, pickup+1, anyres+70, hpglobe+4000]
chestarmors = quality+6 & main_stat+200 & sock+3 & vita+200 & at_least[1, allres+70, e_armor+200, life+10] & at_least[1, pickup+1, hpglobe+4000, anyres+70]
chestarmors = quality+6 & main_stat+200 & at_least[1, sock+3, skilldmg+10]& at_least[2, vita+200, allres+70, e_armor+200, life+10] & at_least[1, pickup+1, hpglobe+4000, anyres+70]
gloves = quality+6 & main_stat+380 & at_least[2, crit+8, critdmg+23, ias+4, areadmg+10] & at_least[2, vita+250, allres+70, e_armor+200] & at_least[1, anyres+70, pickup+1, hpglobe+4000]
gloves = quality+6 & main_stat+200 & at_least[3, crit+8, critdmg+23, ias+4] & at_least[1, vita+1, allres+1, e_armor+1]
gloves = quality+6 & main_stat+380 & at_least[3, crit+8, critdmg+23, ias+4, areadmg+10, sdmg_any+10] & at_least[1, anyres+70, pickup+1, hpglobe+4000]
bracers = quality+6 & main_stat+280 & at_least[3, vita+200, allres+70, e_armor+200, crit+5, sdmg_any+12] & at_least[1, anyres+70, hpglobe+4000, pickup+1]
bracers = quality+6 & main_stat+280 & at_least[3, ias+5, move+10, vita+200, crit+5, sdmg_any+12] & at_least[1, anyres+70, hpglobe+4000, pickup+1]
bracers = quality+6 & main_stat+200 & at_least[3, vita+200, allres+70, e_armor+200, crit+5, sdmg_any+12] & at_least[1, anyres+70, hpglobe+4000, pickup+1]
bracers = quality+6 & main_stat+200 & at_least[3, ias+5, move+10, vita+200, crit+5, sdmg_any+12] & at_least[1, anyres+70, hpglobe+4000, pickup+1]
belts = quality+6 & main_stat+200 & vita+200 & at_least[2, allres+70, e_armor+200, life+10] & at_least[1, anyres+70, hpglobe+4000, pickup+1]
belts = quality+6 & main_stat+200 & at_least[1, allres+70, e_armor+200, life+10] & at_least[1, ias+5, crit+1, critdmg+40, skilldmg+10] & at_least[1, anyres+70, hpglobe+4000, pickup+1]
pants = quality+6 & main_stat+280 & vita+250 & at_least[1, allres+70, e_armor+200] & sock+2 & at_least[1, anyres+70, hpglobe+4000, pickup+1]
pants = quality+6 & main_stat+280 & at_least[1, vita+220, sock+3] & at_least[1, allres+70, e_armor+200, skilldmg+10, ias+5, move+10] & at_least[1, anyres+70, hpglobe+4000, pickup+1]
boots = quality+6 & main_stat+200 & vita+200 & at_least[2, allres+70, e_armor+200, move+10, skilldmg+10] & at_least[1, anyres+70, hpglobe+4000, pickup+1]
1h = quality+6 & dps+800 & sock+1 & main_stat+280 & at_least[1, areadmg+10, sdmg_any+10, loh+500, vita+200]
-2h = quality+6
offhands = quality+6 & offh_dmg_add+250 & main_stat+350 & crit+8 & at_least[2, life+10, vita+450, allres+70, skilldmg+10, sdmg_any+7, apoc+8, sock+1]
offhands = quality+6 & main_stat+350 & crit+8 & ias+17 & at_least[2, life+10, vita+450, skilldmg+10, sock+1]
offhands = quality+6 & main_stat+350 & vita+450 & at_least[2, allres+70, e_armor+200, life+10, crit+8]
offhands = quality+6 & offh_dmg_add+250 & main_stat+350 & crit+8 & at_least[1, vita+450, life+10, sock+1, skilldmg+10]
follower_e = quality+6 & int+350 & vita+350 & at_least[2, allres+70, e_armor+200, loh+400, life+10]
follower_t = quality+6 & str+350 & vita+350 & at_least[2, allres+70, e_armor+200, loh+400, life+10]
follower_s = quality+6 & dex+350 & vita+350 & at_least[2, allres+70, e_armor+200, loh+400, life+10]
and here is the reworked readme with all the attribute processors
"PICKIT" DOES NOT RELATED TO "PICK UP" SOMETHING.
THIS FILE EVALUATES ITEMS AND RESULTS A LOGICAL VALUE MEANING "KEEP" OR "SELL"
- Rules are evaluated in order, from top to bottom.
- If a line evaluates true, then the item is considered "KEEP" and the evaluation of this file is stopped.
- If none of the lines was evaluated true, the item is considered "SELL".
- There is no need to start a "keep" line with a + sign, because it is the default modifier.
- "FORCE SELL" modifier: a "-" sign at the very beginning of a line means if the line evaluates true, then the item is considered "SELL" and the evaluation of this file is stopped
- If a lines begins with ";" sign then the line is "commented out" and will be not evaluated.
You can search for item group names in \doc\items.txt
operators:
+ more or equal
= strict equal
< less
at_least[N, a, b, c, d, ...] evaluates true when at least N conditions are true from the set of a, b, c, d, ...
quality values:
3-5 = magic
6 = rare (4 stat)
7 = rare (5 stat)
8 = rare (6 stat)
9 = legendary, set
combo stats:
DPS (available on weapons and offhands, calculated from (DMG_LO+DMG_HI)/2, or (OFFH_DMG_LO+OFFH_DMG_ADD/2))
MAIN_STAT (highest roll of STR, DEX, INT)
MAIN_STAT_VITA (MAIN_STAT + VITA)
ANYRES (highest roll of any elemental resist)
ALLRES_ARMOR (ALLRES + ARMOR/10)
ALLRES_ANYRES (ALLRES + ARMOR/10 + ANYRES)
processed attributes
--------------------
REG_MANA, REG_AP, REG_FURY, REG_SPIRIT, REG_HATRED, REG_DISC
MAX_MANA, MAX_AP, MAX_FURY, MAX_SPIRIT, MAX_HATRED, MAX_DISC
LOH, LOK, LSTEAL - life on hit/kill, life steal
IAS - on armors (see: AS_EXTR on weapons)
STR, DEX, INT, VITA, LIFE, B_ARMOR, E_ARMOR, T_ARMOR, DURA, GF, MF, QUALITY, MOVE
HPGLOBE, HPREG, PICKUP,
LVLREQ, LVLREQRED, EXPBONUS, GEMQUALITY, CCRED, INDEST
ALLRES, ANYRES, PH_RES, F_RES, L_RES, C_RES, P_RES, A_RES
DMG_LO, DMG_HI, CRIT, CRITDMG, APOC, DMG_PBONUS
OFFH_DMG_LO, OFFH_DMG_ADD - this is tricky: "+35-90 Damage" equals to: OFFH_DMG_LO=35 and OFFH_DMG_ADD=55
AS_WEAP - total weapon attack speed (x Attacks per Second)
AS_EXTR - weapons' "Increases Attack Speed by x%" (already calculated into AS_WEAP)
DMG_PBONUS - weapon extra damage (+x% Damage)
SKILLDMG - Increases [skill] Damage by X%
SDMG_ANY, SDMG_PH, SDMG_F, SDMG_L, SDMG_C, SDMG_P, SDMG_A - "...skills deal X% more damage"
B_BLOCK, E_BLOCK, T_BLOCK- base/extra/total block %
THORNS - damage to melee attackers
AREADMG - area damage on hit
SOCK - socket count
Primary Stats
Strength, Dexterity, Intelligence, Vitality, Critical Hit Damage, Critical Hit Chance, Attack Speed, Life per Second, Armor, +% Life, Bonus Damage to Elites, Bleed Damage, All Resistance, Sockets, and all new affixes listed above
Splash Damage, Cooldown Reduction, Resource Cost Reduction, +% damage to Physical damage skills, and specific Class Skill Bonuses
Secondary Stats
Gold Find, Thorns, Bonus Experience per Monster Kill, Chance for (Fear, Stun, Blind, Freeze, Chill, Slow, Immobilize and Knockback), Ignore Durability Loss, Bonus Healing to Health Globes and Potions, Bonus Pickup Radius, Single Resist, Life After Kill, and Level Requirement Reduction
Some values may be not 100% correct so pls check some of them.
Working on the leg filters by using the game guides fix and rnd rolls for the items.
This will be done in the next days.
But anyway u could still give some filter suggestions guys
Btw KJ can u dump and create a clear list of all item affixes from the AffixList.gam ?
Mby some kind of spreedsheet to share with me and the guys who need
Last edited by R3peat; 03-05-2014 at 02:03 AM.
should be awesome if we could use it
Just was about to ask you some questions ;-)
1. Shoulders - are the double lines intended for one to be commented out as the only difference is main_stat+200/280?
2. I didn't get any RARE bracers or pants with move. Are you sure they exist on these items?
And last but not least if this is a pickit for RARE 6 props why do you have quality+6 everywhere as they are +8 if 6 props. So there would be some items marked with only 4 or 5 props to keep?
KJ this please - would save me a lot of time to work on the list![]()
Last edited by itsmylife; 03-05-2014 at 07:45 AM.
200 is droped and 280 craf ed rare shoulders
This is cause I just copied my leg filters. Have to be removed the in rare filter
I scaled down to 6 cause old rates were detected as this. For new rares it wouldn't bring difference. When they fit filters they should a be 6 props
Guys if u dont bring suggestions I create the filters how I feel and how I decide about good items. Pls day don't cry afterwards .
41 leg helm filters and 6 leg shoulder filters added yesterday
Filters by names ofc
Will complete some more leg armor filters this evening and post the complete lvl60 pick it asap
Hi R3peat, I'd like to thank you for the awesome work you're doing here. Actually I'd like to thank everyone working on this new pickit files.
Some people just don't understand how many work it is for you guys. Thank you !
Looks awesome this far ..
some +Rep for u![]()