TurboHUD 2.0.1 Pickit files for upcoming Vanilla patch & RoS menu

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  1. #16
    R3peat's Avatar Site Donator while(true) CoreCoins Purchaser
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    Originally Posted by Sphenoidalis View Post
    A few thoughts about the pickit


    rare 1h weapons

    60sc:
    weapon-dmg: 900+
    has socket: 1
    elementaldmg:200+
    loh:500+
    crithitdmg: 25

    60hc
    weapon-dmg: 750+
    life on hit: 600+
    elementaldmg: 150+
    has socket

    70sc
    weapon-dmg: 1900+
    lifeonhit: 800+
    has socket: 1
    crithitdmg: 30
    elementaldmg: 300+

    70hc
    weapon-dmg: 1700+
    has socket:
    lifeonhit: 900+
    elementaldmg: 300+
    crithitdmg: 30+
    Put the values to a higher lvl. HUD should a show us just rly good items

    TurboHUD 2.0.1 Pickit files for upcoming Vanilla patch & RoS
  2. #17
    Sphenoidalis's Avatar Member
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    Well, just edit them. He said we should discuss the stats They are not fix. Just my suggestion.

  3. #18
    Ethezial's Avatar Corporal
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    This will be kind of complicated to do. It's really going to depend on the person's gear now rather than a need all be all BiS item.

    I'd say Amulets and rings desired stats have not changed.

    At least for wizard this is what I'd be looking for:

    Bracers:
    18%+ Element DMG
    300+ Int
    300+ Vit or 75+ All Res
    5%+ Crit or 13%+ Skill dmg

    Ring:
    300+ Int
    5%+ CC
    40%+ CDMG
    +DMG or %IAS

    Just as an example. Not too terribly much has changed, there's just more decision making now based on gear you already have since we can't play the AH game anymore. It'd probably be ok just to have a default pickit that can be modified because I'll probably end up modifying it for specific things on gear I'm looking for.

    And then special items like the elite spawn shrine bracers and things like that would be an automatic keep for gearswap purposes.

  4. #19
    R3peat's Avatar Site Donator while(true) CoreCoins Purchaser
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    Originally Posted by Ethezial View Post
    This will be kind of complicated to do. It's really going to depend on the person's gear now rather than a need all be all BiS item.

    I'd say Amulets and rings desired stats have not changed.

    At least for wizard this is what I'd be looking for:

    Bracers:
    18%+ Element DMG
    300+ Int
    300+ Vit or 75+ All Res
    5%+ Crit or 13%+ Skill dmg

    Ring:
    300+ Int
    5%+ CC
    40%+ CDMG
    +DMG or %IAS

    Just as an example. Not too terribly much has changed, there's just more decision making now based on gear you already have since we can't play the AH game anymore. It'd probably be ok just to have a default pickit that can be modified because I'll probably end up modifying it for specific things on gear I'm looking for.

    And then special items like the elite spawn shrine bracers and things like that would be an automatic keep for gearswap purposes.
    pls write down if this is for lvl 60 sc/hc or lvl 70 sc/hc legendaries or rare filters

    here is a lvl 60 sc/hc leg bracer filter example:

    bracers = quality+9 & main_stat+320 & at_least[3, vita+300, allres+80, e_armor+200, crit+5, sdmg_any+15] & at_least[1, anyres+80, hpglobe+4500, pickup+1]
    bracers = quality+9 & main_stat+320 & at_least[3, ias+5, move+10, vita+300, crit+5, sdmg_any+15] & at_least[1, anyres+80, hpglobe+4500, pickup+1]
    and here the rare version of it:

    bracers = quality+8 & main_stat+280 & at_least[3, vita+200, allres+70, e_armor+200, crit+5, sdmg_any+15] & at_least[1, anyres+70, hpglobe+4000, pickup+1]
    bracers = quality+8 & main_stat+280 & at_least[3, ias+5, move+10, vita+200, crit+5, sdmg_any+15] & at_least[1, anyres+70, hpglobe+4000, pickup+1]

    same for rings and amulets:
    rare////
    amulet = quality+8 & main_stat+380 & at_least[2, crit+8, critdmg+70, ias+5] & at_least[1, vita+220, allres+70, life+10, loh+500] & at_least[1, hpglobe+4000, pickup+1, anyres+70]
    amulet = quality+8 & main_stat+380 & at_least[3, crit+8, critdmg+70, ias+5, sdmg_any+15, areadmg+10] & at_least[1, hpglobe+4000, anyres+70]
    ring = quality+8 & main_stat+280 & at_least[2, crit+5, critdmg+40, ias+5] & at_least[1, vita+220, allres+70, loh+500] & at_least[1, anyres+70, hpglobe+4000, pickup+1]
    ring = quality+8 & main_stat+280 & at_least[3, crit+5, critdmg+40, ias+5, areadmg+10, dps+50] & at_least[1, anyres+70, hpglobe+4000]
    ring = quality+8 & main_stat+280 & sdmg_any+15 & at_least[1, crit+5, critdmg+40, ias+5, dps+50, vita+220, allres+70, e_armor+200, areadmg+10]

    leg///
    amulet = quality+9 & main_stat+480 & at_least[2, crit+8, critdmg+70, ias+5] & at_least[1, vita+400, allres+80, life+10, loh+600] & at_least[1, hpglobe+4500, pickup+1, anyres+80]
    amulet = quality+9 & main_stat+480 & at_least[3, crit+8, critdmg+70, ias+5, sdmg_any+15, areadmg+10] & at_least[1, hpglobe+4500, anyres+80]
    ring = quality+9 & main_stat+320 & at_least[2, crit+5, critdmg+40, ias+5] & at_least[1, vita+300, allres+80, loh+600] & at_least[1, anyres+80, hpglobe+4500, pickup+1]
    ring = quality+9 & main_stat+320 & at_least[3, crit+5, critdmg+40, ias+5, areadmg+10, dps+30] & at_least[1, anyres+80, hpglobe+4500]
    ring = quality+9 & main_stat+320 & sdmg_any+15 & at_least[1, crit+5, critdmg+40, ias+5, dps+30, vita+300, allres+80, e_armor+200, areadmg+10]

  5. #20
    R3peat's Avatar Site Donator while(true) CoreCoins Purchaser
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    so this is the actualy rare item lvl 60 pickit file im working on. overview the filters guys and tell me what u think

    ; see description in pickit_readme.ini


    ; keep all legendary not listed above
    all = quality+9

    ; keep uber keys and organs
    uber_keys = quality+1
    uber_organs = quality+1
    uber_others = quality+1

    ; keep all plan and gem design
    plans = quality+1

    ; Common Debris, Exquisite Essence, Iridescent Tear, Fiery Brimstone, Demonic Essence
    craftmats_t4 = quality+1

    ; Reusable Parts, Arcane Dust, Veiled Crystal, Forgotten Soul, Death's Breath, and all legendary crafting materials like Frozen Blood, Captured Nightmare, etc
    craftmats_x1 = quality+1

    ; Scholarly Writings
    crafttomes_x1 = quality+1

    ; Tome of Secrets
    crafttomes = name=Tome of Secrets

    ; GEMS
    gems = gem_quality+6

    ; Rift Keystone Fragment
    riftkeystone = quality+1

    ; Horadric Cache, Greater Horadric Cache
    horadriccache = quality+1

    ; Bottomless potions
    potions = quality+9

    ; Scroll of Mysteries
    bountyscroll = quality+1

    ; promo stuff like Angelic Wings, Blade Wings
    promo = quality+1



    ; rare filters (only 6-attribute rares)



    shoulders = quality+6 & main_stat+280 & at_least[1, allres+70, e_armor+200] & at_least[1, vita+200, life+10] & at_least[2, hpglobe+4000, pickup+1, anyres+60]
    shoulders = quality+6 & main_stat+280 & at_least[1, allres+70, e_armor+200, vita+200, life+10] & at_least[1, skilldmg+10, areadmg+10] & at_least[1, hpglobe+4000, pickup+1, anyres+60]
    shoulders = quality+6 & main_stat+200 & at_least[1, allres+70, e_armor+200] & at_least[1, vita+200, life+10] & at_least[2, hpglobe+4000, pickup+1, anyres+60]
    shoulders = quality+6 & main_stat+200 & at_least[1, allres+70, e_armor+200, vita+200, life+10] & at_least[1, skilldmg+10, areadmg+10] & at_least[1, hpglobe+4000, pickup+1, anyres+60]

    helms = quality+6 & main_stat+380 & at_least[1, crit+5, sock+1] & at_least[1, allres+70, e_armor+200] & at_least[1, vita+220, life+8, anyres+70, hpglobe+4000, pickup+1]
    helms = quality+6 & main_stat+380 & at_least[1, crit+5, sock+1] & at_least[1, ias+5, skilldmg+10, areadmg+10] & at_least[1, anyres+70, hpglobe+4000, pickup+1]
    helms = quality+6 & main_stat+380 & at_least[1, crit+5, sock+1] & at_least[1, ias+5, sdmg_any+15] & at_least[1, anyres+70, hpglobe+4000, pickup+1]

    amulet = quality+6 & main_stat+280 & at_least[2, crit+8, critdmg+70, ias+5] & at_least[1, vita+180, allres+70, life+10, loh+500] & at_least[1, hpglobe+4000, pickup+1, anyres+70]
    amulet = quality+6 & at_least[3, crit+8, critdmg+70, ias+5, dps+30] & at_least[1, vita+180, allres+50, e_armor+200, life+10, loh+500]
    amulet = quality+6 & main_stat+280 & at_least[3, crit+8, critdmg+70, ias+5, sdmg_any+15, areadmg+10] & at_least[1, hpglobe+4000, anyres+70]
    ring = quality+6 & main_stat+180 & at_least[2, crit+5, critdmg+40, ias+5] & at_least[1, vita+180, allres+70, loh+500] & at_least[1, anyres+70, hpglobe+4000, pickup+1]
    ring = quality+6 & main_stat+180 & at_least[3, crit+5, critdmg+40, ias+5, areadmg+10, dps+30] & at_least[1, anyres+70, hpglobe+4000]
    ring = quality+6 & main_stat+70 & at_least[3, crit+5, critdmg+30, ias+5, dps+30]
    ring = quality+6 & main_stat+180 & sdmg_any+15 & at_least[1, crit+5, critdmg+40, ias+5, dps+30, vita+180, allres+70, e_armor+200, areadmg+10]

    chestarmors = quality+6 & main_stat+280 & sock+3 & vita+250 & at_least[1, allres+70, e_armor+200, life+10] & at_least[1, pickup+1, hpglobe+4000, anyres+70]
    chestarmors = quality+6 & main_stat+280 & at_least[1, sock+3, vita+250] & at_least[1, allres+70, e_armor+200, life+10, skilldmg+10] & at_least[1, pickup+1, anyres+70, hpglobe+4000]
    chestarmors = quality+6 & main_stat+280 & at_least[2, crit+1, ias+5, sock+3, vita+250] & at_least[1, allres+70, e_armor+200, life+10, skilldmg+10] & at_least[1, pickup+1, anyres+70, hpglobe+4000]
    chestarmors = quality+6 & main_stat+200 & sock+3 & vita+200 & at_least[1, allres+70, e_armor+200, life+10] & at_least[1, pickup+1, hpglobe+4000, anyres+70]
    chestarmors = quality+6 & main_stat+200 & at_least[1, sock+3, skilldmg+10]& at_least[2, vita+200, allres+70, e_armor+200, life+10] & at_least[1, pickup+1, hpglobe+4000, anyres+70]

    gloves = quality+6 & main_stat+380 & at_least[2, crit+8, critdmg+23, ias+4, areadmg+10] & at_least[2, vita+250, allres+70, e_armor+200] & at_least[1, anyres+70, pickup+1, hpglobe+4000]
    gloves = quality+6 & main_stat+200 & at_least[3, crit+8, critdmg+23, ias+4] & at_least[1, vita+1, allres+1, e_armor+1]
    gloves = quality+6 & main_stat+380 & at_least[3, crit+8, critdmg+23, ias+4, areadmg+10, sdmg_any+10] & at_least[1, anyres+70, pickup+1, hpglobe+4000]

    bracers = quality+6 & main_stat+280 & at_least[3, vita+200, allres+70, e_armor+200, crit+5, sdmg_any+12] & at_least[1, anyres+70, hpglobe+4000, pickup+1]
    bracers = quality+6 & main_stat+280 & at_least[3, ias+5, move+10, vita+200, crit+5, sdmg_any+12] & at_least[1, anyres+70, hpglobe+4000, pickup+1]
    bracers = quality+6 & main_stat+200 & at_least[3, vita+200, allres+70, e_armor+200, crit+5, sdmg_any+12] & at_least[1, anyres+70, hpglobe+4000, pickup+1]
    bracers = quality+6 & main_stat+200 & at_least[3, ias+5, move+10, vita+200, crit+5, sdmg_any+12] & at_least[1, anyres+70, hpglobe+4000, pickup+1]

    belts = quality+6 & main_stat+200 & vita+200 & at_least[2, allres+70, e_armor+200, life+10] & at_least[1, anyres+70, hpglobe+4000, pickup+1]
    belts = quality+6 & main_stat+200 & at_least[1, allres+70, e_armor+200, life+10] & at_least[1, ias+5, crit+1, critdmg+40, skilldmg+10] & at_least[1, anyres+70, hpglobe+4000, pickup+1]

    pants = quality+6 & main_stat+280 & vita+250 & at_least[1, allres+70, e_armor+200] & sock+2 & at_least[1, anyres+70, hpglobe+4000, pickup+1]
    pants = quality+6 & main_stat+280 & at_least[1, vita+220, sock+3] & at_least[1, allres+70, e_armor+200, skilldmg+10, ias+5, move+10] & at_least[1, anyres+70, hpglobe+4000, pickup+1]

    boots = quality+6 & main_stat+200 & vita+200 & at_least[2, allres+70, e_armor+200, move+10, skilldmg+10] & at_least[1, anyres+70, hpglobe+4000, pickup+1]

    1h = quality+6 & dps+800 & sock+1 & main_stat+280 & at_least[1, areadmg+10, sdmg_any+10, loh+500, vita+200]
    -2h = quality+6



    offhands = quality+6 & offh_dmg_add+250 & main_stat+350 & crit+8 & at_least[2, life+10, vita+450, allres+70, skilldmg+10, sdmg_any+7, apoc+8, sock+1]
    offhands = quality+6 & main_stat+350 & crit+8 & ias+17 & at_least[2, life+10, vita+450, skilldmg+10, sock+1]
    offhands = quality+6 & main_stat+350 & vita+450 & at_least[2, allres+70, e_armor+200, life+10, crit+8]
    offhands = quality+6 & offh_dmg_add+250 & main_stat+350 & crit+8 & at_least[1, vita+450, life+10, sock+1, skilldmg+10]

    follower_e = quality+6 & int+350 & vita+350 & at_least[2, allres+70, e_armor+200, loh+400, life+10]
    follower_t = quality+6 & str+350 & vita+350 & at_least[2, allres+70, e_armor+200, loh+400, life+10]
    follower_s = quality+6 & dex+350 & vita+350 & at_least[2, allres+70, e_armor+200, loh+400, life+10]

  6. #21
    R3peat's Avatar Site Donator while(true) CoreCoins Purchaser
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    and here is the reworked readme with all the attribute processors


    "PICKIT" DOES NOT RELATED TO "PICK UP" SOMETHING.
    THIS FILE EVALUATES ITEMS AND RESULTS A LOGICAL VALUE MEANING "KEEP" OR "SELL"

    - Rules are evaluated in order, from top to bottom.
    - If a line evaluates true, then the item is considered "KEEP" and the evaluation of this file is stopped.
    - If none of the lines was evaluated true, the item is considered "SELL".
    - There is no need to start a "keep" line with a + sign, because it is the default modifier.
    - "FORCE SELL" modifier: a "-" sign at the very beginning of a line means if the line evaluates true, then the item is considered "SELL" and the evaluation of this file is stopped
    - If a lines begins with ";" sign then the line is "commented out" and will be not evaluated.

    You can search for item group names in \doc\items.txt

    operators:
    + more or equal
    = strict equal
    < less
    at_least[N, a, b, c, d, ...] evaluates true when at least N conditions are true from the set of a, b, c, d, ...

    quality values:
    3-5 = magic
    6 = rare (4 stat)
    7 = rare (5 stat)
    8 = rare (6 stat)
    9 = legendary, set

    combo stats:
    DPS (available on weapons and offhands, calculated from (DMG_LO+DMG_HI)/2, or (OFFH_DMG_LO+OFFH_DMG_ADD/2))
    MAIN_STAT (highest roll of STR, DEX, INT)
    MAIN_STAT_VITA (MAIN_STAT + VITA)
    ANYRES (highest roll of any elemental resist)
    ALLRES_ARMOR (ALLRES + ARMOR/10)
    ALLRES_ANYRES (ALLRES + ARMOR/10 + ANYRES)

    processed attributes
    --------------------

    REG_MANA, REG_AP, REG_FURY, REG_SPIRIT, REG_HATRED, REG_DISC
    MAX_MANA, MAX_AP, MAX_FURY, MAX_SPIRIT, MAX_HATRED, MAX_DISC

    LOH, LOK, LSTEAL - life on hit/kill, life steal
    IAS - on armors (see: AS_EXTR on weapons)

    STR, DEX, INT, VITA, LIFE, B_ARMOR, E_ARMOR, T_ARMOR, DURA, GF, MF, QUALITY, MOVE
    HPGLOBE, HPREG, PICKUP,
    LVLREQ, LVLREQRED, EXPBONUS, GEMQUALITY, CCRED, INDEST

    ALLRES, ANYRES, PH_RES, F_RES, L_RES, C_RES, P_RES, A_RES

    DMG_LO, DMG_HI, CRIT, CRITDMG, APOC, DMG_PBONUS
    OFFH_DMG_LO, OFFH_DMG_ADD - this is tricky: "+35-90 Damage" equals to: OFFH_DMG_LO=35 and OFFH_DMG_ADD=55
    AS_WEAP - total weapon attack speed (x Attacks per Second)
    AS_EXTR - weapons' "Increases Attack Speed by x%" (already calculated into AS_WEAP)
    DMG_PBONUS - weapon extra damage (+x% Damage)
    SKILLDMG - Increases [skill] Damage by X%
    SDMG_ANY, SDMG_PH, SDMG_F, SDMG_L, SDMG_C, SDMG_P, SDMG_A - "...skills deal X% more damage"

    B_BLOCK, E_BLOCK, T_BLOCK- base/extra/total block %
    THORNS - damage to melee attackers
    AREADMG - area damage on hit
    SOCK - socket count


    Primary Stats
    Strength, Dexterity, Intelligence, Vitality, Critical Hit Damage, Critical Hit Chance, Attack Speed, Life per Second, Armor, +% Life, Bonus Damage to Elites, Bleed Damage, All Resistance, Sockets, and all new affixes listed above
    Splash Damage, Cooldown Reduction, Resource Cost Reduction, +% damage to Physical damage skills, and specific Class Skill Bonuses

    Secondary Stats
    Gold Find, Thorns, Bonus Experience per Monster Kill, Chance for (Fear, Stun, Blind, Freeze, Chill, Slow, Immobilize and Knockback), Ignore Durability Loss, Bonus Healing to Health Globes and Potions, Bonus Pickup Radius, Single Resist, Life After Kill, and Level Requirement Reduction

  7. #22
    misto23de's Avatar Private
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    Originally Posted by R3peat View Post
    so this is the actualy rare item lvl 60 pickit file im working on. overview the filters guys and tell me what u think
    R3peat - looks really good! The filters take care of the new hi main-stat-rolls and espacially of the skill-damage! Hope this will be a start für a new THud-Version. Thank you for the great work!!!

    @KillerJohn: what do you think ... pleas bring THud back to us !

  8. #23
    itsmylife's Avatar Active Member
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    Originally Posted by R3peat View Post
    so this is the actualy rare item lvl 60 pickit file im working on. overview the filters guys and tell me what u think
    TY R3peat

    The whole weekend I was writing down the stat ranges of every single rare I found but figured out that D3 only tells the range of the actual roll not the possible lowest to highest roll
    So you gave me a list of what I can work on when I get home from work.

  9. #24
    R3peat's Avatar Site Donator while(true) CoreCoins Purchaser
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    Some values may be not 100% correct so pls check some of them.
    Working on the leg filters by using the game guides fix and rnd rolls for the items.
    This will be done in the next days.

    But anyway u could still give some filter suggestions guys

    Btw KJ can u dump and create a clear list of all item affixes from the AffixList.gam ?
    Mby some kind of spreedsheet to share with me and the guys who need
    Last edited by R3peat; 03-05-2014 at 02:03 AM.

  10. #25
    Adrian Loghin's Avatar Private
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    should be awesome if we could use it

  11. #26
    itsmylife's Avatar Active Member
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    Originally Posted by R3peat View Post
    Some values may be not 100% correct so pls check some of them.
    But anyway u could still give some filter suggestions guys
    Just was about to ask you some questions ;-)

    1. Shoulders - are the double lines intended for one to be commented out as the only difference is main_stat+200/280?

    2. I didn't get any RARE bracers or pants with move. Are you sure they exist on these items?

    And last but not least if this is a pickit for RARE 6 props why do you have quality+6 everywhere as they are +8 if 6 props. So there would be some items marked with only 4 or 5 props to keep?

    Originally Posted by R3peat View Post
    Btw KJ can u dump and create a clear list of all item affixes from the AffixList.gam ?
    Mby some kind of spreedsheet to share with me and the guys who need
    KJ this please - would save me a lot of time to work on the list
    Last edited by itsmylife; 03-05-2014 at 07:45 AM.

  12. #27
    R3peat's Avatar Site Donator while(true) CoreCoins Purchaser
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    200 is droped and 280 craf ed rare shoulders

    This is cause I just copied my leg filters. Have to be removed the in rare filter

    I scaled down to 6 cause old rates were detected as this. For new rares it wouldn't bring difference. When they fit filters they should a be 6 props

  13. #28
    R3peat's Avatar Site Donator while(true) CoreCoins Purchaser
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    Guys if u dont bring suggestions I create the filters how I feel and how I decide about good items. Pls day don't cry afterwards .

    41 leg helm filters and 6 leg shoulder filters added yesterday

    Filters by names ofc

    Will complete some more leg armor filters this evening and post the complete lvl60 pick it asap

  14. #29
    trynhyty's Avatar Member
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    Hi R3peat, I'd like to thank you for the awesome work you're doing here. Actually I'd like to thank everyone working on this new pickit files.

    Some people just don't understand how many work it is for you guys. Thank you !

  15. #30
    Yezea's Avatar Member
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    Looks awesome this far ..
    some +Rep for u

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