Hi,
I multibox 4 instances fine but when i start finderskeepers i get strange spikes and i dont know why but on populated area my FPS drops A LOT , with finderskeepers turned off my 4 instances runs smooth everywhere...
Hi,
I multibox 4 instances fine but when i start finderskeepers i get strange spikes and i dont know why but on populated area my FPS drops A LOT , with finderskeepers turned off my 4 instances runs smooth everywhere...
For other people having the same strange issue as me about not being able to unzup it - Add the .rar extension to the end of the name. That fixes it for me.
I read what you put in the changelog, I created a filter, set it to legendary and checked it, and nothing works. Im 100% sure this is user error - I've never used FK before and I'm not sure how to set it up.
For those having problems getting legendary items to sound off here is a little guide.
http://imageshack.com/a/img22/1067/gwll.png
So I'm having an issue that may or may not be a bug, but since I had this behavior functioning the way I wanted in 3.2.4, I figured I'd bring it up.
Basically before when I enabled the Experience Overlay in 3.2.4, it would remain on the screen between runs with the SAVE ALL and EXPERIENCE OVERLAY EACH RUN disabled. Now in 3.2.5, it is not longer remaining on the screen with these same settings. Enabling EXPERIENCE OVERLAY EACH RUN doesn't appear to do anything nor does switching to MERGE ALL.
The Experience overlay disappears off screen once I exit a game until I get into a new game. Then it starts recording my XP again with none of the previous stats saved. So I don't know how much EXP I'm gaining total (including down time between finding runs).
Is this a bug?
Last edited by addiktion; 03-14-2014 at 07:46 PM.
It isn't required to add the .rar extensions to the file to open it but it is a method. Doing it this way would just require you to rename the file name. The file is named FK, all you have to do is rename it to FK.rar
And if you have winrar installed all you have to do is open it now but winrar is required.
That was a bug in the previous version that I fixed (No point of having the overlay enabled while in menus?):
I'll look into the Merge all / Save all issue
For you having problems with the .Rar file I am not sure why, works fine for me. Try and get a working .exe and use FKUpdater.
I managed to get the MERGE ALL to keep the same XP settings this time around. So now it loads while in game and shows the last XP and continues to add to it. Not sure why Save All isn't doing the same thing for me.
However, I still think the old (bugged) way of doing it was more accurate. Your XP per hour drops while out of a game and the old bugged way was recording the XP drop while in the menus. It could be as much as 10 seconds waiting for a party, or in some runs its much quicker with a couple of seconds of exit and re-entry. But 10 seconds x a 1000 runs is going to add up to a lot of time that would affect the XP per hour and give a false idea of how much a run really gives.
Example: Audience Runs for XP are about 50 mil on T6 with no pool or reflection. However just getting the run active, party entry and exit is a total minute wait time. Obviously my XP per hour is going to be significantly lower than the actual 2 minute game run through when thats factored in per run. Whereas a COTA run for XP would net me 10 seconds party entry/exit until I'm farming again.
If you like it the way it is by all means keep it, but I'd love to have the option to just let the EXP clock run while in menus so I can know what is more efficient before the actual run even begins.
Last edited by addiktion; 03-15-2014 at 12:25 AM.
thanks for the update. I am new to using it and have found it is working great finding legendaries but how do I put a filter in for green items? I just ain't seeing it...
I'm having some problems with Macros, they are working as intended but whenever i start a macro, the char starts moving to the cursor position as if i left clicked there. I wanted to make a macro to switch in Homing Pads on TP, but the moving keeps interrupting it.