d2jsp Forums - Invalid Action
Edit: Gonna do some more testing now, I'll link a beta before releasing it
d2jsp Forums - Invalid Action
Edit: Gonna do some more testing now, I'll link a beta before releasing it
Last edited by Dolphe; 05-16-2013 at 10:27 AM.
Located the problem, beta coming up
Edit: Download link, tell me if it works!
https://code.google.com/p/finderskee...q=#makechanges
Fixed:
- The overlay was bugged while multiboxing
- The Experience overlay would sometimes disappear if you changed focus from Diablo III
Last edited by Dolphe; 05-16-2013 at 11:08 AM.
Legendary overlay is working now. ty![]()
I haven't changed anything with goblins, make sure you have it enabled, and press "Test sound" to make sure the sound works
Edit: Also with goblins, Keywardens and Unique monsters it only works with the "first" process, so if you first process is in town and the rest attacks him, the alert won't sound (this is to prevent 4x sounds played).
Last edited by Dolphe; 05-16-2013 at 12:03 PM.
Here is an idea.. what about doing the same thing for shrines.. hate having to hear 4 sounds go off for a shrine when I only need to hear it once when I come across one.. whats really annoying is.. i've heard it go off 8 times just cuz i got out of range.. and even worse when you already grabbed the shrine, and it still says there is one near by.. but its been used lol
Using the last beta you linked and so far everything works fine. I did had to set the sound for demonic essences a couple of times and start and stop before it picked up, but now seems fine.
quad boxing
New version up , 2.2.3
New features:
- Added images to white, blue and rare items (in the overlay)
- Added "pin to process" for the overlay , instead of setting
the coordinates yourself. (Found in "Item Alert")
Bug fixes:
- Fixed that the Overlay didn't work for multiboxers,
showing the Item as a rare instead of a legendary.
- Fixed that the Experience overlay would sometimes disappear if
you changed focus from Diablo III
- Shrines no longer plays more then once (to prevent
multiboxers to hear it 4 times)
- If you didn't have the experience tracker enabled,
it would show 0 instead of your "real" paragon level
- Gems no longer only plays for the "first" process.
In setting the sound is disabled in town.
But when I create a game or join a game with party the sound goes off from items that are lying in town.
How to prevent this however the box is checked to disable in town?
It's the new patch 2.2.3 aswell